Ramin Shokrizade's Blog
I work full time exclusively as the economist for Wargaming America.
I wish to narrow the gap between game developers and consumers. The ethical and transparent treatment of gamers inside F2P business environments is my specialty and passion. I also seek to marry neuroscience and behavioral economics with game design to provide maximum pleasure to gamers without abusing them.
For more information about me, please check my LinkedIn profile (http://www.linkedin.com/pub/ramin-shokrizade/0/b47/7bb).
A complete list of my recent (2010-) papers is here:
I've also been interviewed recently on NPR: http://www.npr.org/blogs/alltechconsidered/2013/07/24/204621796/ONLINE-REWARDS
For those who have been asking me to speak at their conferences, WG supports me in doing so. Thus I will be doing this a lot more this year.
As Millennials spend ever more hours each day connected to electronic devices, the word "addiction" is being used with much more frequency. Ramin Shokrizade argues that while the trend may be troubling, the risks are largely misunderstood.
Monetization expert Ramin Shokrizade attempts to explain that just because we CAN do some things to our consumers within a F2P business model environment, that does not always mean we should.
Monetization expert Ramin Shokrizade explains how F2P is transforming media and society world-wide. The concepts here were also presented at the Austin Captivate Conference and the Panama ICPEN summit earlier this month.
By considering the physiological effects of games on consumers, we can optimize the experience for maximum engagement. Virtual Economist Ramin Shokrizade proposes a new paradigm for matching content with various consumer groups.
Virtual Economist Ramin Shokrizade explains in detail the top methods used to trick consumers into spending in F2P games.
Applied Virtual Economist Ramin Shokrizade explains the biological link between children and vulnerability to coercive monetization models. He appeals to the interactive media community to act proactively to protect the next generation of gamers.
Ramin Shokrizade's Comments
[News - 07/10/2014 - 02:01]
I think without the immersive ...
I think without the immersive effect I recently described as The Titanic Effect , that these sales will be particularly weak. The quality of most of these goods is so low that without that trick, their value would be negligible to consumers.
[News - 07/11/2014 - 06:13]
[Blog - 06/12/2014 - 10:36]
I describe this technique as ...
I describe this technique as Reward Removal in my Top F2P Monetization Tricks paper. Most of the top performing F2P games in the space currently use some variant of it.
[News - 06/17/2014 - 04:50]
The industry has been investing ...
The industry has been investing heavily in trend analysis focused design the last few years, trying to isolate what makes a commercially successful game. The problem is that what makes a commercially successful game is partly dependent on dopamine production, which is suppressed by repetition. So trying to repeat success ...
[Blog - 03/26/2014 - 05:12]
I will wait to see ...
I will wait to see the rest of your related postings before making a major comment, but it would be helpful to have your definition of casual, moderate, hardcore, and forum posting groups since it seems like you are attempting to mix quantitative and qualitative assessments and conclusions which are ...
[News - 02/06/2014 - 05:11]
I 'm waiting on Wargaming ...
I 'm waiting on Wargaming 's Blitz and another product I am still not allowed to name to see how my approach works. I 'm hoping both will trigger debate here when they go live. I 've been hoping to show methods to the community for a while, and I ...