Ramin Shokrizade's Blog
I have concluded a two year stint as the first game economist for Wargaming America and am interviewing companies to find a good next fit.
I wish to narrow the gap between game developers and consumers. The ethical and transparent treatment of gamers inside F2P business environments is my specialty and passion. I also seek to marry neuroscience and behavioral economics with game design to provide maximum pleasure to gamers without abusing them.
For more information about me, please check my LinkedIn profile (http://www.linkedin.com/pub/ramin-shokrizade/0/b47/7bb).
A complete list of my recent (2010-) papers is here:
I've also been interviewed recently on NPR:
This is an excerpt of Ramin Shokrizade's recent talk at the Captivate Conference where he proposes that an increased knowledge of how games affect us physiologically, when combined with virtual economics, will change our games and industry forever.
As Millennials spend ever more hours each day connected to electronic devices, the word "addiction" is being used with much more frequency. Ramin Shokrizade argues that while the trend may be troubling, the risks are largely misunderstood.
Monetization expert Ramin Shokrizade attempts to explain that just because we CAN do some things to our consumers within a F2P business model environment, that does not always mean we should.
Monetization expert Ramin Shokrizade explains how F2P is transforming media and society world-wide. The concepts here were also presented at the Austin Captivate Conference and the Panama ICPEN summit earlier this month.
By considering the physiological effects of games on consumers, we can optimize the experience for maximum engagement. Virtual Economist Ramin Shokrizade proposes a new paradigm for matching content with various consumer groups.
Virtual Economist Ramin Shokrizade explains in detail the top methods used to trick consumers into spending in F2P games.
Ramin Shokrizade's Comments
[Blog - 08/25/2015 - 01:22]
Bokshik, I found your comments ...
Bokshik, I found your comments very helpful. Legally I can 't answer your last question, but I can tell you that pay to win is not popular in any demographic. It 's lifespan is longer in the East but you can see from the latest DeNa/SquareEnix deal that developers in ...
[News - 08/27/2015 - 04:00]
I took advanced dissection classes ...
I took advanced dissection classes at UCLA before going on to teach anatomy for six years. I had to prep a lot of cadavers for other classes. When I taught sports medicine I had to explain all these structures in detail, how they work, and how to find them from ...
[News - 08/26/2015 - 02:13]
Well we point a lot ...
Well we point a lot of scientists and computers at consumers to try to get them to do what we want. Sometimes in not so ethical fashion. I think the key to consumers being able to make effective decisions is for them to be armed with complete information before making ...
[News - 08/26/2015 - 04:03]
Wow, companies take their data ...
Wow, companies take their data pretty seriously. Threatening to disclose it is pretty serious business. While I 've been reminded often that ethics are not a driving force in industry decisions, I think the ethical character of the people you share your data with should be a real consideration. You ...
[News - 08/21/2015 - 06:55]
Without having seen any of ...
Without having seen any of these documents, or even been in California recently, I would imagine both companies are experiencing ever increasing user acquisition costs as consumers adapt to their business models, which are approaching extinction. Because consumers just don 't like them. Asking for funding can delay the inevitable. ...
[News - 08/20/2015 - 05:38]
I think the use of ...
I think the use of games for medicinal purposes is inevitable. I would go as far as to say it is already happening, and have stated so in some of my NPR interviews. I 've designed some experiments with other scientists to prove certain therapeutic effects in games, but getting ...