Ramin Shokrizade's Blog
I pioneered the creation of the field of Game Economics, a feat officially achieved with the completion and authentication of Sustainable Virtual Economies and Business Models in 2009. I am a dedicated consumer advocate and seek to publish articles in my field in order to improve the ability of developers to use these methods to provide superior products to consumers. I also advise governments and media on ethics, emerging trends, and best practices in our industry.
I wish to narrow the gap between game developers and consumers. The ethical and transparent treatment of gamers inside F2P business environments is my specialty and passion. I also seek to marry neuroscience and behavioral economics with game design to provide maximum pleasure to gamers without causing them harm.
For more information about me, please check my LinkedIn profile (http://www.linkedin.com/pub/ramin-shokrizade/0/b47/7bb).
A complete list of my less recent (2010-2015) papers is here:
I've also been interviewed recently on NPR:
The events that inspired the movie Moneyball changed business forever. But to save time, the real punchline was left out of the movie. Businesses rushed to copy the movie but during the bromance they set themselves up for failure.
One of the first steps in the creation of advanced F2P business models for games was a complete analysis of the strengths and weaknesses of all existing business models worldwide. This was completed in 2009 and is being made public now for the first time.
World of Warcraft at its peak was a sensational success. That success attracted opportunistic agents that preyed on weaknesses in the game's economy and business model design. Without solutions, the MMO genre became increasingly non-viable commercially.
The move towards universal esports participation is going to mean many former non-athletes are going to push their bodies harder than they ever have before. This article details the risks and trends of cyberathletics in an effort to improve safety.
A pending deal by League of Legends maker RIOT Games to sell the eSports distribution rights to their game for nearly $100M a year signals the start of a real eSports era. How can developers and investors get a piece of the action?
Games are getting more frustrating all the time...by design. Why is this and what are the costs to developers? Monetization expert Ramin Shokrizade sheds some light on the subject.
Ramin Shokrizade's Comments
[News - 08/22/2017 - 02:24]
Very sorry to hear this. ...
Very sorry to hear this. There are some great talents in that studio, and I remember they tried really hard to absorb those displaced by the Lionhead closure. I hope their kindness is returned.
[Blog - 08/17/2017 - 12:35]
While data science can tell ...
While data science can tell you What just happened and to a lesser extent What will happen if you don 't do anything new and continue along current trend curves, it does not explain why a trend or event is occurring. So while the analysis part may be described as ...
[News - 08/18/2017 - 01:52]
Oh boy. The link no ...
Oh boy. The link no longer works. I don 't know how I feel about this. Breakout is a pretty old game. It 's also pretty basic with a dot that goes up and clears blocks it touches. Saying anything that looks like that is a patent infringement... I expect ...
[News - 08/18/2017 - 11:22]
Intense reactive real time pvp ...
Intense reactive real time pvp games like this activate the adrenal axis substantially. Younger demographics enjoy this stimulation, while older demographics on average do not. So the game is designed, intentionally or accidentally, to appeal to young and very young consumers. So it makes total sense that officially a quarter ...
[News - 08/14/2017 - 11:38]
[News - 08/10/2017 - 03:30]
Same comment copied over from ...
Same comment copied over from Roy 's post on the same events r n r nThis has been coming for a long time. I raised some of these issues at the 2013 International Consumer Protection and Enforcement Network regulatory summit in Panama City when I was summoned there to advise ...