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Ramin Shokrizade's Comments
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Comment In: New Diablo III game director vows to address game's economy problems [News - 06/06/2013 - 11:42]
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LOL Antoine. Kris Graft told ... LOL Antoine. Kris Graft told me I need to ease up on the appearance of self promotion , so I 'm glad you helped me out there : I 'm also not supposed to put links to my relevant papers outside my own blogs anymore, so if you want the ... |
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Comment In: A 15-year-old critique of the game industry that's still relevant today [News - 06/05/2013 - 05:11]
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Apparently you just got your ... Apparently you just got your wish. Titanfall was just inadvertently announced : |
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Comment In: Examining the Pipeline: Demographics of Undergraduate Students Studying Games [Blog - 06/04/2013 - 12:43]
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I 'm an even split ... I 'm an even split of Scottish, Norwegian, Turkish, and Azerbaijanian. I have blue eyes and fair skin. I was born in Santa Monica and grew up on the beach in California. When people meet me I am solidly in the white category, allowing me to listen in on conversations ... |
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Comment In: This Week in Video Game Criticism: From Man Caves to Tropes vs Women [News - 06/03/2013 - 07:58]
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Wow, I could be replying ... Wow, I could be replying to this all day groans clearly audible from the audience... I 'll be brief, I promise r n r nI have to agree with faceless007 that there seems an ever increasing disconnect between what consumers want and what we are providing them. Our games don ... |
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Comment In: OMGPOP layoffs: 'A weight has been lifted off our shoulders' [News - 06/05/2013 - 04:07]
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That exact same article popped ... That exact same article popped into my head when I read this. Thank you for digging it up. |
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Comment In: Zynga laying off 520 staff, shuttering multiple offices [News - 06/03/2013 - 02:54]
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@Brian: I received a number ... @Brian: I received a number of supportive emails via LinkedIn thanking me for my comments here by former Zynga employees, but yours is the first to go public in the way you did. I realize how much courage it takes to say what you did and I find it humbling. ... |
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Comment In: Wargaming kicks 'pay-to-win' monetization to the curb [News - 06/03/2013 - 04:47]
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Joshua, I would like to ... Joshua, I would like to debate the issues you have, but you are flooding me : Slow down and make a specific point and be rigorous about it. If you think that the system is reacting to good players by disadvantaging them putting them Tier down in matches, I guess ... |
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Comment In: The Barrier to Big [Blog - 05/31/2013 - 01:10]
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Titi, excellent I was waiting ... Titi, excellent I was waiting even before I posted this for someone to challenge me on this. Another very big reason games are getting smaller is because the way we play games is changing. Thus the move to mobile and low immersion games. That said, the concept of equity applies ... |
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Comment In: Assembling an indie dream team, learning from Big Fish and Grubby Games, and making a roguelike for dancing [Blog - 05/31/2013 - 12:15]
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Ryan, if you can make ... Ryan, if you can make games using DDR or Kinect that make us gamers get off our chairs, then you will be my new hero. |
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Comment In: Dead or Alive publisher experiments with free-to-play on console [News - 06/03/2013 - 07:20]
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Seems like a smart, logical, ... Seems like a smart, logical, transparent, and fair way to deliver their product. I 'm a bit surprised this approach is not already widespread. Even a game like Star Wars: TOR could have been released successfully under such a model, but you can 't switch from a subscription to this, ... |
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