Randy OConnor's Expert Blogs
Randy thinks progress in games needs to come from mechanical innovation, not narrative innovation, as important as that is to the maturing of the industry.
Randy is trying to embrace a new phrase that would sound great on motivational YouTube videos.
Randy explores non-digital game design and drawing to get away from the computer.
It's been suggested that true games give the player rather than the designer power over emotion. But that's not true, in my opinion.
Messing with things under the hood is what game design is all about.
The moments that stick with us are often small game mechanics that expand and complement the system of a game world.
A rambling postmortem on my first solo "professional" game
Lowering the price barrier to your game.
What if your players want something in your game but you do not?
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