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November 27, 2014
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Randy OConnor's Expert Blogs

Posted by Randy OConnor on Sun, 27 Jan 2013 07:55:00 EST in Design, Indie, Smartphone/Tablet
Randy is trying to embrace a new phrase that would sound great on motivational YouTube videos.


Posted by Randy OConnor on Mon, 19 Nov 2012 08:51:00 EST in Design, Art, Indie
Randy explores non-digital game design and drawing to get away from the computer.


Posted by Randy OConnor on Fri, 05 Oct 2012 09:40:00 EDT in Design
It's been suggested that true games give the player rather than the designer power over emotion. But that's not true, in my opinion.


Posted by Randy OConnor on Tue, 14 Aug 2012 04:38:00 EDT in Design, Programming, Production, Art
Messing with things under the hood is what game design is all about.


Posted by Randy OConnor on Tue, 12 Jun 2012 02:58:00 EDT in Design
The moments that stick with us are often small game mechanics that expand and complement the system of a game world.


Posted by Randy OConnor on Tue, 17 Apr 2012 09:56:00 EDT in
A rambling postmortem on my first solo "professional" game


Posted by Randy OConnor on Tue, 21 Feb 2012 03:55:00 EST in
Lowering the price barrier to your game.


Posted by Randy OConnor on Sat, 03 Dec 2011 11:57:00 EST in Business/Marketing, Design, Indie, Smartphone/Tablet
What if your players want something in your game but you do not?


Posted by Randy OConnor on Sun, 30 Oct 2011 05:14:00 EDT in Indie
Sucks


Posted by Randy OConnor on Wed, 28 Sep 2011 05:06:00 EDT in Design, Indie, Smartphone/Tablet
Even the simplest design has complexity. Focus on that core design goal and you'll still have more work than you know what to do with.


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