 |
|
 |

Randy OConnor's Comments
|
Comment In: Keeping Up Appearances [Blog - 07/02/2011 - 08:25]
|
And for you guys, the ... And for you guys, the most I have to show right now is probably this pic: http://twitpic.com/541rmf I've worked on too many projects over the last year with inconsistent release schedules so I'm not revealing much until this game is SHIPPED |
|
Comment In: Some Of What Inspires Me [Blog - 05/11/2011 - 01:23]
|
What's interesting, I think, is ... What's interesting, I think, is choosing a system and refining it. I'm definitely interested in exploring the deeper aspects of a system which reveal multiple layers. In fact, I think when you focus on solving a small set of problems, you end up revealing more elegant solutions to even deeper ... |
|
Comment In: Part of a Balanced Breakfast [Blog - 03/27/2011 - 03:14]
|
I have no problem with ... I have no problem with a system that's built to protect against inflation. It still requires effort on the part of the player to win those points. It's not reward without effort. You're right, I can't say achievements are inherently bad, and I never did, everything is shades of grey. ... |
|
Comment In: Youngster Lessons [Blog - 02/13/2011 - 04:47]
|
Wow, I really appreciate the ... Wow, I really appreciate the compliment. We have a fascinatingly deep field and I love every part of it. I like to entertain enthusiasm for what we all do and, indie or not, I think it's a disservice not to acknowledge the importance of every facet of game development. Indie ... |
|
Comment In: Thoughts On Good And Bad Choices [Blog - 01/03/2011 - 03:45]
|
Nice post, I agree with ... Nice post, I agree with much of what you said. Playing through games where you get points to add to skills at each level I find I almost always just balance things across the board. Add some magic here, add some strength, add some health. And it's funny, because I ... |
|
Comment In: The Era of Everything and Anything [Blog - 12/31/2010 - 10:25]
|
Interesting scale, Mauricio, though competition ... Interesting scale, Mauricio, though competition can be direct as well. -Defining games is like trying to define art: it's subjective, a personal opinion grown over time. Games are more like art than they are like movies, that's what I am saying, they are larger than a medium . When I ... |
|
Comment In: After Some Research... [Blog - 12/02/2010 - 03:02]
|
I did a five-year animation ... I did a five-year animation degree at a university because I had no desire to go to just a trade school, I wanted more to college. If you're at a point where you just want to get it done, the gain of a paid education is what Kimberly said: it ... |
|
Comment In: Fight Design Bloat with Data [Blog - 09/10/2010 - 10:22]
|
Sure, Mass Effect was evidence ... Sure, Mass Effect was evidence for your point. That's fine and valid. I do agree with what you're saying overall I very strongly believe that most features are bloat and often there is unnecessary content, but there's just a slight edge to the idea that makes me uneasy. I am ... |
|
Comment In: Courtesy, It's Wonderful! [Blog - 09/09/2010 - 01:26]
|
Thanks for all of your ... Thanks for all of your comments. I felt particularly compelled to write this blog because I feel as if, in the entertainment industry, there is a certain respect for mavericks because many of them create the great games and movies and music we encounter. And so it seems to me ... |
[Previous] | [Next]
|
|