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March 15, 2010
 
Analysis: Examining Declining Wii Software Revenue In 2010 [3]
 
Disney: 'High-Quality Executions' Of Marvel Games Planned, Post-Acquisition
 
Fired Infinity Ward Heads West, Zampella Sign With Creative Artists Agency
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March 15, 2010
 
arrow NPD: Behind the Numbers, February 2010 [3]
 
arrow Your (Brief) Guide To GDC 2010 [4]
 
arrow Battlefield Logistics: A Bad Company 2 Interview [6]
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March 15, 2010
 
Black Rock Studio
Lead Vehicle Artist
 
Black Rock Studio
Technical Art Director
 
Black Rock Studio
Lead Animator
 
Black Rock Studio
Senior / Principal Graphics Programmer
 
Hi-Rez Studios
Level Design - online multiplayer and co-op using Unreal 3
 
Prima Games
Associate Product Manager
 
Liquid Entertainment
Flash and ActionScript Programmer
 
Liquid Entertainment
Scripter (Contractor)
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Blogs

ray G's Comments

Comment In: GameCareerGuide Feature: Narrative Review - Chrono Trigger [News - 10/29/2009 - 12:30]

This game was fun and ...

This game was fun and the narrative was good. But I really have to agree with the writers that Chronos death not being permanent really took away from what could be. That was always why games like Phantasy star 2 where you lose a hot long-eared chick and you yourself ...

Comment In: PlayStation 2 Reaches 9 Years, 140 Million Units [News - 10/28/2009 - 10:54]

As much as i hate ...

As much as i hate to admit it, it has the strongest library to date. I still have not been sold on getting a current gen system. I still import AAA titles for this bad boy.

Comment In: Feature: Violence, Psychology, and Video Games [News - 10/22/2009 - 07:02]

I honestly believe it comes ...

I honestly believe it comes down to the individual on how the they respond to the media. Just like any movie, many of us will have different thoughts from one another. Its like seeing someone free fall in various films may be scary to one individual but could be interesting ...

Comment In: Japanese Hardware: PS3 Again Edges Out Nintendo Wii [News - 10/23/2009 - 07:08]

I wonder how well Last ...

I wonder how well Last Guardian will boost sells

Comment In: Australian Classification Board Requests To Rate Mobile Games [News - 10/23/2009 - 10:24]

I think this is so ...

I think this is so retarded. If you are old enough to own it and operate it, that should be enough. Its just smart people raking in the dough by deciding what is to much for us. If you are a parent and you are afraid of what your kid ...

Comment In: Miyamoto On Nintendo's Trend Bucking, Special Perspective [News - 10/16/2009 - 05:51]

Wow, Bryan ma understands English. ...

Wow, Bryan ma understands English. Thank you sir, spoken like a true prodigy. I could not agree more.

Comment In: Analysis: The People Power of Valkyria Chronicles [News - 10/15/2009 - 05:09]

I would have to agree, ...

I would have to agree, this was the most interesting and innovative title for its release window. Overworks HAS ALWAYS made benchmark games and its iether bad press and the mass market security in known IPs' that ruin Overwork's titles. Its so sad, Shinobi on the PS2 can go toe ...

Comment In: Miyamoto Explains New Super Mario Bros. Wii Multiplayer Focus [News - 10/15/2009 - 03:17]

As I posted in another ...

As I posted in another thread Miyamoto is human like all of us, people act like the next thing he makes is better then the last. Fanboys, moms and dads and grandmas are his new audience. Miya san has not been able to live up to ocarina of time and ...

Comment In: BlizzCon 09: Diablo III Monk Class Design Influenced by 'Console Brawlers' [News - 08/21/2009 - 03:12]

Has been done and implemented ...

Has been done and implemented well already Sega did a excellent and very under-looked job with this same idea. In Phantasy Star Universe, you get knuckles as a choice of weapon. With all the mergable Photon Arts you get a full on brawler. These Knuckles with photon arts are very ...

Comment In: Can I Be The Game Designer I Want To Be? [Blog - 07/20/2009 - 10:55]

I am a firm believr ...

I am a firm believr that video games can be works of art, and to a big degree I think it takes more creative freedom and less trend fallowing to make a unseen/un-experienced impression. I think most of us got into this field or are getting in, because we are ...

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