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Rayna Anderson's Comments

Comment In: MIGS: Microsoft's Fryer On Creating a Culture Of Production [News - 11/20/2008 - 01:05]

Her speech was the one ...

Her speech was the one I found most inspirational at MIGS. She's a great speaker and after hearing her speak so passionately about game production, I wish I could have a chance to work with her.

Comment In: The Divnich Tapes: Female Representation In Games Across Genres, Consoles [News - 10/22/2008 - 07:03]

Like Jake mentioned, the stereotypes ...

Like Jake mentioned, the stereotypes of the characters in those games would be interesting to know. What about a chart that breaks down the number of games in each category where female characters wear less clothing than the men. What about seeing if games with female characters have more sales

Comment In: What Gamers Want: Missing Gamers [Feature - 10/21/2008 - 02:05]

Another great article I can't ...

Another great article I can't wait to see what the next one in the series will be. I really hope developers are taking notes. What I'd like to know more about is the Gaming Grammar section. You never really mention what kinds of structures are implicit that aren't being understood.

Comment In: Nintendo Reveals Enhanced DSi Handheld [News - 10/02/2008 - 01:25]

In other words, nothing innovative. ...

In other words, nothing innovative. But removing the GBA slot How will that affect games that make use of it, like Guitar Hero: On Tour

Comment In: Design Language: Designer Derivations [Feature - 09/10/2008 - 06:15]

great article I must have ...

great article I must have missed the previous one, because I'm pretty amazed to discovred that in Myers-Briggs other designers fall into E/INTJ, because that's exactly what I am with E/I split exactly down the middle . When I was real little and our parents made us play outside, we ...

Comment In: IGDA's MacLean: Missing Warhammer Credits 'Disrespectful' [News - 08/25/2008 - 06:21]

It's great to hear the ...

It's great to hear the IGDA speak out about this. I thought the reasons that Mythic gave for leaving out the names were pretty ridiculous. During production, different people with different specialities are required at different times. The same people you use for storyboards, prototyping and concept aren't probably aren't ...

Comment In: Dreaming of a New Day: Heavy Rain's David Cage [Feature - 07/25/2008 - 05:00]

Great interview I loved Indigo ...

Great interview I loved Indigo Prophecy the first half at least and after seeing the tech demo I can't wait for Heavy Rain to be released. It's wonderful to hear of all these thoughts, ideas and concepts that will be the backbone for the game.

Comment In: Bungie In 2008: Reflecting On Halo 3, Moving Beyond [Feature - 06/02/2008 - 05:20]

great interview it's really interesting ...

great interview it's really interesting hearing about the tech side of the development of Halo 3 as well as how they managed the huge process. I really got a lot of of Mike and Vic's presentations on the environment art in Halo at last month's IGDA Montreal meeting. It's always ...

Comment In: Women in Games: The Gamasutra 20 [Feature - 05/21/2008 - 11:05]

Having published AAA games on ...

Having published AAA games on your resume doesn't make you influential. It's having creative ideas and being able to communicate them clearly, as well being passionate and inspiring, that make a person influential.

Comment In: The Divnich Tapes: The Hardware Race And The 800-Pound Gorilla [News - 05/21/2008 - 06:02]

I'm torn on the idea ...

I'm torn on the idea of them dropping their prices. I can understand that they'd want the market penetration that the Wii has. But just because the hardware is cheaper doesn't mean it's selling more software, and isn't that where they make most of their profit Who is winning in ...

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