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Seeking developer feedback on Unity Asset Server |
| Posted by Reid Kimball on Mon, 24 Jan 2011 07:00:00 EST in
Production
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| Please share your experiences with Unity Asset Server. |
| Read More... | 2 Comments |
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Mockup of Heavy Rain with Full Closed Captioning |
| Posted by Reid Kimball on Mon, 21 Jun 2010 06:00:00 EDT in
Audio,
Game Design,
Programming,
Visual Art
|
| Reid Bryant Kimball edits a video of Heavy Rain to envision what it might look like with full closed captioning. |
| Read More... | 4 Comments |
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Factories Building XBOX Controllers Abuse Workers |
| Posted by Reid Kimball on Mon, 03 May 2010 07:00:00 EDT in
Audio,
Game Design,
Programming,
Production,
Visual Art
|
| Appallingly, but not surprisingly, Microsoft, like other huge US corporations contracts with factories in foreign countries that exploit and abuse the working poor for their own profit and your gaming pleasure. |
| Read More... | 5 Comments |
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Watch Out for Illegal Internships |
| Posted by Reid Kimball on Tue, 30 Mar 2010 10:00:00 EDT in
Audio,
Game Design,
Programming,
Production,
Visual Art
|
| Reid Bryant Kimball talks about how video game employers may be using illegal internships more frequently. |
| Read More... | 11 Comments |
Will You Create a World of Consumers or Contributors?  |
| Posted by Reid Kimball on Sun, 21 Feb 2010 09:00:00 EST in
Game Design
|
| Reid Bryant Kimball recaps briefly Jesse Schell's thought provoking talk at this year's D.I.C.E conference. Not a fan of potential future of games, he wonders if game developers will create games to make people better consumers, or better contributors. |
| Read More... | 8 Comments |
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Employees of Rockstar San Diego Not Getting Star Treatment |
| Posted by Reid Kimball on Sun, 10 Jan 2010 03:00:00 EST in
Production
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| Given the revelations of the extensive overtime employees of Rockstar San Diego are subjected to, Reid Bryant Kimball discusses how we can position ourselves to better stand up for our rights. |
| Read More... | 18 Comments |