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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [5]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
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February 10, 2012
 
Beachhead / Activision
Senior Operations Engineer
 
Sony Computer Entertainment America LLC
Manager Quality Assurance
 
Beachhead / Activision
Senior Front End Web Engineer
 
Beachhead / Activision
Senior Back End Web Engineer
 
Beachhead / Activision
User Experience Lead
 
Sony Computer Entertainment America LLC
Senior Software Engineer
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Blogs

Reid Kimball's Expert Blogs

Seeking developer feedback on Unity Asset Server
Posted by Reid Kimball on Mon, 24 Jan 2011 07:00:00 EST in Production
Please share your experiences with Unity Asset Server.
Read More... | 2 Comments

Mockup of Heavy Rain with Full Closed Captioning
Posted by Reid Kimball on Mon, 21 Jun 2010 06:00:00 EDT in Audio, Game Design, Programming, Visual Art
Reid Bryant Kimball edits a video of Heavy Rain to envision what it might look like with full closed captioning.
Read More... | 4 Comments

Factories Building XBOX Controllers Abuse Workers
Posted by Reid Kimball on Mon, 03 May 2010 07:00:00 EDT in Audio, Game Design, Programming, Production, Visual Art
Appallingly, but not surprisingly, Microsoft, like other huge US corporations contracts with factories in foreign countries that exploit and abuse the working poor for their own profit and your gaming pleasure.
Read More... | 5 Comments

Watch Out for Illegal Internships
Posted by Reid Kimball on Tue, 30 Mar 2010 10:00:00 EDT in Audio, Game Design, Programming, Production, Visual Art
Reid Bryant Kimball talks about how video game employers may be using illegal internships more frequently.
Read More... | 11 Comments

Will You Create a World of Consumers or Contributors?  Featured Blogs
Posted by Reid Kimball on Sun, 21 Feb 2010 09:00:00 EST in Game Design
Reid Bryant Kimball recaps briefly Jesse Schell's thought provoking talk at this year's D.I.C.E conference. Not a fan of potential future of games, he wonders if game developers will create games to make people better consumers, or better contributors.
Read More... | 8 Comments

Employees of Rockstar San Diego Not Getting Star Treatment
Posted by Reid Kimball on Sun, 10 Jan 2010 03:00:00 EST in Production
Given the revelations of the extensive overtime employees of Rockstar San Diego are subjected to, Reid Bryant Kimball discusses how we can position ourselves to better stand up for our rights.
Read More... | 18 Comments

[More Reid Kimball Blogs]   

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