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Blogs

Reid Kimball's Expert Blogs

What Goes Around - An Experimental Anti-war Game  Featured Blogs
Posted by Reid Kimball on Sun, 13 Dec 2009 03:45:00 EST in Game Design
Reid Bryant Kimball designed and programmed What Goes Around, an experimental anti-war game. He discusses the design challenges he faced and his reasoning behind the final result.
Read More... | 16 Comments

Opinion: Create a Real PSA Against Online Hate Speech  Featured Blogs
Posted by Reid Kimball on Wed, 04 Nov 2009 04:00:00 EST in Game Design
Reid Bryant Kimball urges developers to create real, sincere and genuine PSA's reminding people that hate speech is not cool and is not tolerated in online gaming experiences.
Read More... | 42 Comments

Breaking the Vicious Cycle  Featured Blogs
Posted by Reid Kimball on Mon, 17 Aug 2009 11:00:00 EDT in Game Design
"In this article, game designer Reid Kimball posits that instead of striving for replayability, game designers can strive to create inspirational games that need only be played once." -Sande Chen
Read More... | 11 Comments

The Future Of The IGDA Is Written By You.
Posted by Reid Kimball on Mon, 03 Aug 2009 03:19:00 EDT in Audio, Game Design, Programming, Production, Visual Art
How the recent controversy regarding Tim Langdell opens the door to shape the IGDA into what its members want from it.
Read More... | 6 Comments

Infusing Games with a Moral Premise  Featured Blogs
Posted by Reid Kimball on Mon, 06 Jul 2009 10:30:00 EDT in Game Design
Reid Kimball puts forth an idea of how to use the concept of a Moral Premise to synchronize both gameplay and narrative to create more meaningful gaming experiences with progressive moral arcs.
Read More... | 60 Comments

A Philosophical Riddle from a Game Designer
Posted by Reid Kimball on Sat, 27 Jun 2009 11:33:00 EDT in Game Design
In this two sentence post, Reid takes an ancient philosophical riddle and adapts it to a pressing question most designers and writers may want to ask themselves.
Read More... | 9 Comments

Using Games As A Dialog With Players  Featured Blogs
Posted by Reid Kimball on Mon, 15 Jun 2009 10:15:00 EDT in Game Design
Reid discusses one way he thinks games can become more artful, by engaging players in a dialog on specific topics.
Read More... | 21 Comments

Opinion: Costly Production Decisions to Avoid  Featured Blogs
Posted by Reid Kimball on Mon, 08 Jun 2009 10:35:00 EDT in Production
Reid covers bad production decisions that turn projects into nightmarish clusterf*cks. *WARNING: This post has been rated M for Mature for language.
Read More... | 5 Comments

Responses to The Interactive Montage
Posted by Reid Kimball on Wed, 20 May 2009 03:00:00 EDT in Game Design
Reid covers some interesting feedback on his article about using interactive montages in games.
Read More... | 4 Comments

The Interactive Montage
Posted by Reid Kimball on Fri, 01 May 2009 02:30:00 EDT in Game Design
Reid Kimball covers the idea of an interactive montage, adapted from the western film montage technique to include gameplay interactivity.
Read More... | 10 Comments

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