What Goes Around - An Experimental Anti-war Game  |
| Posted by Reid Kimball on Sun, 13 Dec 2009 03:45:00 EST in
Game Design
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| Reid Bryant Kimball designed and programmed What Goes Around, an experimental anti-war game. He discusses the design challenges he faced and his reasoning behind the final result. |
| Read More... | 16 Comments |
Opinion: Create a Real PSA Against Online Hate Speech  |
| Posted by Reid Kimball on Wed, 04 Nov 2009 04:00:00 EST in
Game Design
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| Reid Bryant Kimball urges developers to create real, sincere and genuine PSA's reminding people that hate speech is not cool and is not tolerated in online gaming experiences. |
| Read More... | 42 Comments |
Breaking the Vicious Cycle  |
| Posted by Reid Kimball on Mon, 17 Aug 2009 11:00:00 EDT in
Game Design
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| "In this article, game designer Reid Kimball posits that instead of striving for replayability, game designers can strive to create inspirational games that need only be played once." -Sande Chen |
| Read More... | 11 Comments |
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The Future Of The IGDA Is Written By You. |
| Posted by Reid Kimball on Mon, 03 Aug 2009 03:19:00 EDT in
Audio,
Game Design,
Programming,
Production,
Visual Art
|
| How the recent controversy regarding Tim Langdell opens the door to shape the IGDA into what its members want from it. |
| Read More... | 6 Comments |
Infusing Games with a Moral Premise  |
| Posted by Reid Kimball on Mon, 06 Jul 2009 10:30:00 EDT in
Game Design
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| Reid Kimball puts forth an idea of how to use the concept of a Moral Premise to synchronize both gameplay and narrative to create more meaningful gaming experiences with progressive moral arcs. |
| Read More... | 60 Comments |
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A Philosophical Riddle from a Game Designer |
| Posted by Reid Kimball on Sat, 27 Jun 2009 11:33:00 EDT in
Game Design
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| In this two sentence post, Reid takes an ancient philosophical riddle and adapts it to a pressing question most designers and writers may want to ask themselves. |
| Read More... | 9 Comments |
Using Games As A Dialog With Players  |
| Posted by Reid Kimball on Mon, 15 Jun 2009 10:15:00 EDT in
Game Design
|
| Reid discusses one way he thinks games can become more artful, by engaging players in a dialog on specific topics. |
| Read More... | 21 Comments |
Opinion: Costly Production Decisions to Avoid  |
| Posted by Reid Kimball on Mon, 08 Jun 2009 10:35:00 EDT in
Production
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| Reid covers bad production decisions that turn projects into nightmarish clusterf*cks.
*WARNING: This post has been rated M for Mature for language. |
| Read More... | 5 Comments |
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Responses to The Interactive Montage |
| Posted by Reid Kimball on Wed, 20 May 2009 03:00:00 EDT in
Game Design
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| Reid covers some interesting feedback on his article about using interactive montages in games. |
| Read More... | 4 Comments |
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The Interactive Montage |
| Posted by Reid Kimball on Fri, 01 May 2009 02:30:00 EDT in
Game Design
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| Reid Kimball covers the idea of an interactive montage, adapted from the western film montage technique to include gameplay interactivity. |
| Read More... | 10 Comments |