Opinion: Costly Production Decisions to Avoid  |
| Posted by Reid Kimball on Mon, 08 Jun 2009 10:35:00 EDT in
Production
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| Reid covers bad production decisions that turn projects into nightmarish clusterf*cks.
*WARNING: This post has been rated M for Mature for language. |
| Read More... | 5 Comments |
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Responses to The Interactive Montage |
| Posted by Reid Kimball on Wed, 20 May 2009 03:00:00 EDT in
Game Design
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| Reid covers some interesting feedback on his article about using interactive montages in games. |
| Read More... | 4 Comments |
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The Interactive Montage |
| Posted by Reid Kimball on Fri, 01 May 2009 02:30:00 EDT in
Game Design
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| Reid Kimball covers the idea of an interactive montage, adapted from the western film montage technique to include gameplay interactivity. |
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Commentary: Design Lessons from Torture in Games  |
| Posted by Reid Kimball on Wed, 22 Apr 2009 05:30:00 EDT in
Game Design
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| Reid gives a quick overview of torture in videogames and discusses how one of them has an important procedural message embedded in its mechanics. |
| Read More... | 26 Comments |
Opinion: Too Much Action and Not Enough Adventure Gameplay  |
| Posted by Reid Kimball on Sat, 18 Apr 2009 03:39:00 EDT in
Game Design
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| Reid Kimball thinks narrative driven action games overuse action gameplay and believes western adventure gameplay and other examples can help. |
| Read More... | 18 Comments |
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"It's Not Just a Game. It can save a life." |
| Posted by Reid Kimball on Fri, 10 Apr 2009 11:33:00 EDT in
Game Design
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| Here's a video interview with a woman who has a metabolic disorder, who talks about the value of games for disabled people. |
| Read More... | 1 Comments |
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Forget Fun. Is It Engaging? |
| Posted by Reid Kimball on Sat, 04 Apr 2009 04:33:00 EDT in
Game Design
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| Fun can have a variety of meanings to many people. Reid explains how fun has a very specific meaning and how its overuse restricts our acceptance of games that can't be described as fun. He offers a new descriptor for all games to strive for. |
| Read More... | 15 Comments |
On World Of WarCraft's Color Blindness Patch  |
| Posted by Reid Kimball on Tue, 31 Mar 2009 04:27:00 EDT in
Game Design
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| Ablegamers.com has info on WoW's upcoming 3.1 patch, which adds features that help the color blind. However, more work remains. |
| Read More... | 4 Comments |
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Have You Thought About How the Disabled Play Games? |
| Posted by Reid Kimball on Mon, 30 Mar 2009 08:30:00 EDT in
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| At GDC 2009 AbleGamers.com teamed up with the IGDA Game Accessibility SIG to ask your fellow game developers this question: "Have you thought about how disabled people play games?" Read on for their responses. |
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Opinion: Down with Ambition, Less is More  |
| Posted by Reid Kimball on Fri, 27 Mar 2009 03:54:00 EDT in
Production
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| Reid posits that ambitious development goals leads to less quality and makes crunch inevitable. Instead, why not embrace the concept of "less is more". We just might make better games to boot along with improving quality of life/health. |
| Read More... | 6 Comments |