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Rev Dr Bradley Meyer's Blog   Expert Blogs

 

The Rev. Dr. Bradley D. Meyer is an accomplished audio director with over 16 years experience in game audio having managed the audio departments at Berkeley Systems, Shaba Games, Free Range Games, and now Sucker Punch Productions.  He was also a lead sound designer at Konami. 

Brad is also an ordained minister and a doctor of metaphysics, so he can talk about the constructs of our physical realm or marry you to anyone of your choosing.

 

Expert Blogs

Posted by Rev Dr Bradley Meyer on Fri, 24 Oct 2014 01:56:00 EDT in Audio, Console/PC
An in-depth look at the resources captured and used to create the sound design for the Neon powers in inFAMOUS Second Son


Posted by Rev Dr Bradley Meyer on Wed, 08 Oct 2014 01:34:00 EDT in Audio, Console/PC
First in a multi-part series discussing the details of some of the sound design featured in inFAMOUS Second Son. This post covers early sound concepting of powers and the resources used to create Delsin's smoke powers.


Posted by Rev Dr Bradley Meyer on Sun, 23 Mar 2014 12:50:00 EDT in Audio
Tracing a neat, likely unnoticed feature in inFamous Second Son from its earliest conception 7 years and two studios prior to its development and integration into this PS4 title. This post was originally posted at: http://www.bradleymeyer.com/blog/


Posted by Rev Dr Bradley Meyer on Thu, 23 May 2013 01:48:00 EDT in Audio
Learn some best practices learned (so far) in using the new HDR audio feature in Wwise 2013.1. Originally published here: http://bit.ly/11OdWRS



Rev Dr Bradley Meyer's Comments

Comment In: [Blog - 12/10/2012 - 12:27]

Visuals, Programming and Design: the ...

Visuals, Programming and Design: the holy trinity of game development. How about audio What are we, the Mary Magdalene Seriously though, congratulations man