The Rev. Dr. Bradley D. Meyer is an accomplished audio director with over 16 years experience in game audio having managed the audio departments at Berkeley Systems, Shaba Games, Free Range Games, and now Sucker Punch Productions. He was also a lead sound designer at Konami.
Brad is also an ordained minister and a doctor of metaphysics, so he can talk about the constructs of our physical realm or marry you to anyone of your choosing.
Rev. Dr. Bradley D Meyer, audio director at Sucker Punch, recounts how the concrete powers of inFamous Second Son were conceived and recorded.
An in-depth look at the resources captured and used to create the sound design for the Neon powers in inFAMOUS Second Son
First in a multi-part series discussing the details of some of the sound design featured in inFAMOUS Second Son. This post covers early sound concepting of powers and the resources used to create Delsin's smoke powers.
Tracing a neat, likely unnoticed feature in inFamous Second Son from its earliest conception 7 years and two studios prior to its development and integration into this PS4 title. This post was originally posted at: http://www.bradleymeyer.com/blog/
Learn some best practices learned (so far) in using the new HDR audio feature in Wwise 2013.1. Originally published here: http://bit.ly/11OdWRS
[Blog - 12/10/2012 - 12:27]