Richard Atlas's Blog
Richard Atlas is the CEO of Clever Endeavour Games, a game development studio based in Montreal, Canada. He and his team are working on a game called Ultimate Chicken Horse. His time is split between game design, level design, business development, marketing, PR, social media, and community management. Find him on Twitter @RichMakesGames :)
NOTE: Blog entries awaiting initial Gamasutra approval.
In this blog post, I talk about why we always fail to meet our deadlines and why our plans never work out, an some ways to mitigate that using psychology from Daniel Kahneman's book-- Thinking: Fast and Slow.
In this post, I'd like to hypothesize that consistency, in terms of marketing, genre, and the game itself, is one of the best predictors for a game's success.
This blog post describes our cash flow and budget document that we use at Clever Endeavour Games, and links to it as well. It includes instructions and things to consider when making this kind of document or using our template.
This post talks about some cognitive biases to avoid while making games or running a game studio, and links to some good resources about biases as well.
In this blog post, I talk about some of the things that I think it's important for non-developers to know about our industry. Could be useful for industry folks to discuss as well...
In today's blog, I talk about moving from business to friendship throughout my experiences at GDC and PAX, and why I think it's important.
Richard Atlas's Comments
[Blog - 07/22/2018 - 09:41]
I agree that quality is ...
I agree that quality is important, and I also agree that something that 's consistent is not necessarily good as you said, it can feel too familiar . But I 'd like to focus on the marketing consistency first and foremost, because I would say that players don 't look ...
[Blog - 10/23/2017 - 09:30]
Yeah, I think it depends ...
Yeah, I think it depends on how you define your studio. There is money to be had in innovation through research grants, more experimental media funds, etc. But in our case at least, we 're aiming to make games that are creative and innovative but also financially viable.
[Blog - 02/02/2017 - 11:05]
You 're very right We ...
You 're very right We ended up having to go back and rewrite parts of code because of that exact reason... we had to take out the Steam specific things and make the code work for any console or at least leave gaps in the code where those platform-specific things ...
[Blog - 04/29/2016 - 03:16]
Haha thanks Alex : and ...
Haha thanks Alex : and yes, note taken about Europe and costs For sure we were lucky that we were driving and staying in a hostel, but our hostel was actually great. Free breakfast in the morning, good amenities, safe, etc. and cost us around 45 US per person per ...
[Blog - 04/19/2016 - 12:21]
Looks good I 'm wondering ...
Looks good I 'm wondering if the subscribers numbers is pulled from the data from the link or if it 's something static that you copy pasted Also, is there a way to access this to edit it, that is, save it as an excel or Google Sheet Great work
[Blog - 12/03/2015 - 01:05]