Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 28, 2016
arrowPress Releases
September 28, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Richard Hill-Whittall's Blog   Expert Blogs


I am the Head of Development at Icon Games Entertainment; responsible for the design and visual production of all titles and the organisation and staffing of the teams. I also plan all future product development.


Studio management, art direction, music & audio, project management, game design, business development, financial budgeting & planning.


Expert Blogs

Posted by Richard Hill-Whittall on Wed, 22 Jun 2016 10:24:00 EDT in Production, Indie
Best Buds vs. Bad Guys - about a game I created with my son Lucas, who was 11-years old when we began (he is now 12, fast approaching 13!).

Posted by Richard Hill-Whittall on Fri, 06 Mar 2015 07:16:00 EST in Business/Marketing, Console/PC, Indie
A look at the release and sales of “Life of Pixel” on PC, Mac and Linux over the past ten months. I was inspired by David Galindo’s blog post series to put together a full summary of how our game, Life of Pixel, has fared since launch.

Posted by Richard Hill-Whittall on Thu, 23 Oct 2014 01:35:00 EDT in Business/Marketing, Console/PC, Indie
This post covers our recent experiences with a Groupees bundle, which included our game ‘Life of Pixel’. We made some mistakes, and wanted to share those so you can avoid doing the same!

Posted by Richard Hill-Whittall on Tue, 31 Dec 2013 12:16:00 EST in Business/Marketing
Our first Vita development experience has been an interesting one. Personally it has financially ruined me; so many months of development all funded by not taking any wages.

Posted by Richard Hill-Whittall on Thu, 03 Jan 2013 01:33:00 EST in Business/Marketing, Console/PC
We have now reached a crossroads whereby we have developed our two titles, Pub Games and VTrax to a point, which is somewhere around Alpha. We are out of money now though, so the future is uncertain...

Posted by Richard Hill-Whittall on Sat, 15 Dec 2012 10:06:00 EST in
For the past 4 months we have been developing two titles for PlayStation Mobile – ‘Life of Pixel’ and ‘MegaBlast’... here are our experiences.

Richard Hill-Whittall's Comments

Comment In: [Blog - 06/22/2016 - 10:24]

Well I 'd certainly recommend ...

Well I 'd certainly recommend it, it was a really great experience working with Lucas.

Comment In: [Blog - 03/06/2015 - 07:16]

A lot has changed in ...

A lot has changed in the game since PSM, but that said - we had lots of really good reveiws, just most were not Metacritic sites. r n r nAlso - our current Steam rating, which I think is more relevant, is 'Very Positive ', with 66 reviews. r n ...

Comment In: [Blog - 12/31/2013 - 12:16]

Thanks Wes. And you 're ...

Thanks Wes. And you 're spot-on, time heals and also let 's you re-focus and reflect on what you have learned going forward.

Comment In: [News - 03/25/2013 - 09:48]

Brilliant stuff - I have ...

Brilliant stuff - I have been asking Sony for so long to loosen the concept approvals process, and now they 've effectively killed it. Very welcome news. r n r n@Matthew Mouras - It isn 't a hassle actually working with an Account Manager - it is actually a positive ...

Comment In: [Blog - 01/03/2013 - 01:33]

No - we 've only ...

No - we 've only chatted to SCEE. PubFund is a SCEA thing, and from our experiences with SCEA so far we didn 't think there was a lot of point. r n r nWe did several PSP Minis in the past, and found SCEA to be very unhelpful with ...

Comment In: [Blog - 01/03/2012 - 05:01]

I can't see how they ...

I can't see how they will have an issue with the overall 'grant total' number as it gives no breakdown. EDIT: To be on the safe-side grand total ammended.