An alternative approach to multiple collision checks in a bullet hell type game.
A quick summary of some tricks and dirty code we used to enable us to run up to 40 baddies at a time in the Flash game "Lost Outpost"
[Blog - 08/17/2015 - 02:01]
[Blog - 06/09/2014 - 09:47]
Yeah, it wasn 't my ...
Yeah, it wasn 't my greatest plan on reflection, I should have done as you said, but hopefully it doesn 't distract from the article too much.
[Blog - 09/17/2013 - 12:46]
Hey mate, thanks for the ...
Hey mate, thanks for the comment / questions. r n r nFor ease of getting the post done I used an old screen grab, where those yellow blocks were used for the tile based collision. Basically we have up to something like 7 different mc 's / layers for each ...