Richard Terrell's Member Blogs
A look at what depth is and what makes gameplay deep.
Looking at the design of free-for-all games and considering subtle yet effective ways to balance this inherently wild game type.
My review of the Fez experience.
A review of the design of Pushmo for the 3DS.
A recap and closing comments on why I love gameplay.
A detailed look at why common gamer complaints strongly indicate their dislike of gameplay.
Considering possible American cultural explanations for the current trends in the Western gaming industry.
Identifying a few trends that represent a gaming industry that appeals more to passive entertainment than gameplay.
A theory for why learning and therefore gameplay is difficult to make entertaining.
A detailed examination of gameplay. Includes what it is, how it works, and why gameplay is the best part of video games.
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