Richard Terrell's Member Blogs
Looking at the design of free-for-all games and considering subtle yet effective ways to balance this inherently wild game type.
My review of the Fez experience.
A review of the design of Pushmo for the 3DS.
A recap and closing comments on why I love gameplay.
A detailed look at why common gamer complaints strongly indicate their dislike of gameplay.
Considering possible American cultural explanations for the current trends in the Western gaming industry.
Identifying a few trends that represent a gaming industry that appeals more to passive entertainment than gameplay.
A theory for why learning and therefore gameplay is difficult to make entertaining.
A detailed examination of gameplay. Includes what it is, how it works, and why gameplay is the best part of video games.
My response to the Jonathan Blow video interview by Gamespot.
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