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Blogs

Richard Terrell's Comments

Comment In: Narrative Articulation Through Gameplay [Blog - 05/24/2012 - 04:00]

I like the way you ...

I like the way you broke everything down. I think many things that you explained are fairly simple or obvious, but it 's very important to explain them in a structured way to properly illustrate some less obvious, more complex ideas. r n r nGreat job. I 'm sure we ...

Comment In: Pushmo: Puzzle Perfection [Blog - 05/15/2012 - 09:49]

@ Fisk r n r ...

@ Fisk r n r nBrilliant comment. You said it all very well. Because Pushmo has so many different kinds of puzzle challenges, the star rating system may seem off and the progression of challenges overall may seem a little uneven. I think it took a while for the stages ...

Comment In: A Defense of Gameplay part.6 [Blog - 04/28/2012 - 12:16]

@k s r n r ...

@k s r n r nThanks for reading.

Comment In: A Defense of Gameplay part.5 [Blog - 04/27/2012 - 08:20]

@Nunya r n r n ...

@Nunya r n r n If you can 't imagine complex games not having tutorials, I suggest you go play the majority of the Street Fighter series, or hell, many of the Capcom and SNK fighters in the 90s for that matter. Many of the rules of the game aren ...

Comment In: A Defense of Gameplay part.4 [Blog - 04/26/2012 - 09:32]

@ Ryan r n r ...

@ Ryan r n r nI hear what you 're saying. Thinking about labels and culture in these ways rubs many people the wrong way. r n r nI hope it was clear that these ideas are just ideas to think about. I wanted reader to think seriously about where ...

Comment In: A Defense of Gameplay part.2 [Blog - 04/24/2012 - 09:50]

@ Chuck Bartholomew r n ...

@ Chuck Bartholomew r n r n But what I find conspicuously missing thus far is the reason why we can ask players to work so hard to learn a game. r n r nI think I touched on the answer this way... to express complex interactive/gameplay ideas we have ...

Comment In: Opening Analysis: Fallout [Blog - 04/23/2012 - 02:45]

I haven 't read yet, ...

I haven 't read yet, but your article is aptly timed for me. I 've been trying to play the original Fallout and haven 't been able to fully dive in for various reasons. The game is far outside my typical gaming zone, and making the adjustment across genre and ...

Comment In: A Defense of Gameplay part.1 [Blog - 04/23/2012 - 09:36]

Good comments from both of ...

Good comments from both of you guys. r n r nAra, I don 't know about gameplay being the least salient aspect. I think the process of engaging with a gameplay system is so natural to the way we live/learn that we all get it fairly instantly. What 's more ...

Comment In: I Can't Let This Blow Over [Blog - 04/18/2012 - 09:37]

@been rice r n r ...

@been rice r n r nWait... so being under pressure of the government debt does not count as being pressured or coerced in this scenario Everything you described would not count as fun. r n r nFun already has a definition. Yes, it 's broad. You 're trying to make ...

Comment In: The Design of Combos and Chains [Blog - 04/16/2012 - 09:57]

Indeed. I watch a lot ...

Indeed. I watch a lot of SF4 and MvC3. Crazy stuff. Throw in X-factor on top of things for MvC3 and combo-ability and the comeback factor go through the roof. r n r nI prefer Street Fighter 's style. But more specifically, I appreciate variety in gameplay whether that 's ...

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