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April 23, 2017
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Richard Terrell's Comments

Comment In: [Blog - 07/09/2012 - 11:59]

@Luis Guimaraes r n r ...

@Luis Guimaraes r n r nThanks. Good follow up comment. r n r nWe have a few different terms for the same ideas, but I mostly agree with what you said. r n r nWhile it 's true that Simon being a very linear, straightforward game has no depth as ...

Comment In: [Blog - 05/24/2012 - 04:00]

I like the way you ...

I like the way you broke everything down. I think many things that you explained are fairly simple or obvious, but it 's very important to explain them in a structured way to properly illustrate some less obvious, more complex ideas. r n r nGreat job. I 'm sure we ...

Comment In: [Blog - 05/15/2012 - 09:49]

@ Fisk r n r ...

@ Fisk r n r nBrilliant comment. You said it all very well. Because Pushmo has so many different kinds of puzzle challenges, the star rating system may seem off and the progression of challenges overall may seem a little uneven. I think it took a while for the stages ...

Comment In: [Blog - 04/28/2012 - 12:16]

@ JB r n r ...

@ JB r n r nThanks, but this wasn 't written to convert anyone. I also expressed that I think there 's nothing wrong with not liking gameplay. I just want people to own up to who they are and be able to express themselves clearly. Part of doing this ...

Comment In: [Blog - 04/27/2012 - 08:20]

@ Ryan r n r ...

@ Ryan r n r nWhat you said is largely true even though you figured out that you weren 't as against my original statement as you initially thought. The more complex and emergent a game the more likely it is to break down in some significant/meaningful way. r n ...

Comment In: [Blog - 04/26/2012 - 09:32]

@ Ryan r n r ...

@ Ryan r n r nI hear what you 're saying. Thinking about labels and culture in these ways rubs many people the wrong way. r n r nI hope it was clear that these ideas are just ideas to think about. I wanted reader to think seriously about where ...

Comment In: [Blog - 04/24/2012 - 09:50]

@Eric r n r nAll ...

@Eric r n r nAll I will say for now because we 're only on part 2 is that you made a perfect response. The points you explained very clearly are exactly the kinds of things I 'd hoped my audience would think at this point. Also going by your ...

Comment In: [Blog - 04/23/2012 - 02:45]

I haven 't read yet, ...

I haven 't read yet, but your article is aptly timed for me. I 've been trying to play the original Fallout and haven 't been able to fully dive in for various reasons. The game is far outside my typical gaming zone, and making the adjustment across genre and ...

Comment In: [Blog - 04/23/2012 - 09:36]

Good comments from both of ...

Good comments from both of you guys. r n r nAra, I don 't know about gameplay being the least salient aspect. I think the process of engaging with a gameplay system is so natural to the way we live/learn that we all get it fairly instantly. What 's more ...

Comment In: [Blog - 04/18/2012 - 09:37]

That depends, of course, on ...

That depends, of course, on how deeply/clearly we want to communicate. If we want to keep things vague and surface level, we 're doing great. r n r nIf we want to dig in and really communicate, then that will always take work. Patience. Listening. Research. Work. And the crazy ...

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