Richard Vaught's Blog
I am currently a student at UAT majoring in Game Design. My background in gaming originally began with classic board and card games. Eventually, I moved on to writing my own stuff on an old Comodore 64 and a lightning fast Tandy TRS80. In the mid-90's I took a break from video games to focus on table top RPG's like D&D and White Wolf, and in 99 developed an unpublished D10 table top RPG while studying music at Troy State University.
After taking a rather extended break in which I blew stuff up in Iraq and sailed the seven seas for a seismic research company, I am now once more pursuing my dream to produce kick ass mind breaking games for people to enjoy.
My main goal as a up and coming Game Designer is to focus on areas generally left out of mainstream gaming, including elements that are often overlook or sacrificed for the sake of flashy glitz... VIVA LA 8-BIT!!!
An interview with Tammy McDonald, spokesperson for Axis Game Factory, the creative team behind the new Unity software, AGFPRO.
Follow up to Game Culture and Liberty, focusing on the issue of sexual harassment in game culture.
Abusive pricing practices in F2P market and their analog in the Atari generation of console gaming, and why this market will collapse if this is not addressed.
A response to the current problems of sexism and harassment in the gaming industry.
A continuation of my Power of Change series, this time narrowing the focus to deal with equipment design and player created content within that realm.
What makes games like Dwarf Fortress so fascinating to play? What is the dividing line between reality and games? Change...
Richard Vaught's Comments
[News - 03/20/2013 - 05:30]
1. It doesn 't, but ...
1. It doesn 't, but then, neither do the comments themselves, regardless of intent. Any designer worth his salt knows that HOW you deliver a message is just as important as important, if not more so, then the message itself. r n r n2. I 'm a designer. I can ...
[Blog - 03/07/2013 - 02:44]
As an online student, this ...
As an online student, this article hits really close to home. One thing that I have noticed that could be really improved upon in the classroom is in terms of pre-requisites. In a game, we always ensure that the player receives an upgrade and then has a chance to learn ...
[News - 11/09/2012 - 07:19]
[Blog - 11/07/2012 - 09:12]
One of the things I ...
One of the things I have always appreciated about rouge-like games and others where losing is an expected part of the game is that it teaches a certain level of resilience and 'sticktoitiveness '. I see a lot of gamers giving up in situations where gamers used to these types ...
[News - 11/07/2012 - 11:04]
[Blog - 11/08/2012 - 12:29]
In case anyone was wondering, ...
In case anyone was wondering, here are some of the resources for this article. Sorry, I should have included them in the article itself. r n r nhttp://siliconangle.com/blog/2012/02/07/those-free-to-play-games-earn-60-per-user-every-month/ r nhttp://en.wikipedia.org/wiki/Video game console r nhttp://www.buzzle.com/articles/history-home-video-game-consoles.html r nhttp://www.wavedash.net/2010/04/the-secret-glossary-of-social-games-analytics/ r nhttp://www.secondshares.com/2010/06/09/metrics-that-matter-for-social-gaming-investors/ r nhttp://www.insidesocialgames.com/category/metrics/