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Richard Wood's Blog   Expert Blogs

 

Development Manager - Firesprite Games

Former Project Manager at Blizzard Entertainment and Indie Producer / Content Marketing Lead at Stormcloud Games.

Passionate about team culture and content creation, also coffee.

Twitter: @RetroCrumpet

 

Expert Blogs

Posted by Richard Wood on Fri, 09 Nov 2018 12:44:00 EST in Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
Retrospectives are a powerful tool for Producers, but they're often underused. In this blog I outline how I run retrospectives and why I believe they're powerful.


Posted by Richard Wood on Mon, 25 Jun 2018 09:44:00 EDT in Business/Marketing, Console/PC, Indie
How do you get more content from your current social materials without creating something new?


Posted by Richard Wood on Mon, 04 Jun 2018 10:51:00 EDT in Production
Revisiting my fundamentals for Producers. The tool kit I try and use everyday.


Posted by Richard Wood on Fri, 18 May 2018 08:59:00 EDT in Production, Serious, Indie
You can't learn Production from a book, but, I do believe you can take inspiration and ideas from these three and I would recommend them to all Producers, no matter your level.


Posted by Richard Wood on Wed, 04 Apr 2018 10:23:00 EDT in Business/Marketing, Production, Console/PC, Serious, Indie
Awareness Ideas and Suggestions for the up-coming PlayStation 4 title; Dreams.


Posted by Richard Wood on Fri, 02 Feb 2018 09:40:00 EST in Business/Marketing, Console/PC, Serious, Indie
A Breakdown of the Social Content and Strategy I employed at the launch of [email protected] on PlayStation 4.



Richard Wood's Comments

Comment In: [Blog - 05/18/2018 - 08:59]

Correct : r n r ...

Correct : r n r nI 'm honestly not sure I have ever done Scrum by the book.

Comment In: [Blog - 02/02/2018 - 09:40]

Hey Lars r n r ...

Hey Lars r n r nI can say yes, we deem it a success. Our expectations were a bit vague, it was our first PS4 launch and, in truth, we just didnt know how it would do niche title / style . But yes, it turned out well :

Comment In: [Blog - 12/13/2016 - 10:07]

Hey James, r n r ...

Hey James, r n r nI think that 's fair, interestingly though we did get A LOT of people asking us about our PC version. Though I think a lot of that may be due to our aesthetic and the roots of our genre / design. ASCII inspired roguelike

Comment In: [Blog - 01/19/2013 - 05:08]

Good read Bruno ...

Good read Bruno

Comment In: [Blog - 09/23/2012 - 02:04]

Hey Ron, r n r ...

Hey Ron, r n r nThanks for the feedback I agree with you that simply going to chat to your testers can be so insightful. I have a friend at a large UK based developer who regularly sits in on QA sessions and just watches, the insight he gets from ...