Development Manager - Firesprite Games
Former Project Manager at Blizzard Entertainment and Indie Producer / Content Marketing Lead at Stormcloud Games.
Passionate about team culture and content creation, also coffee.
Retrospectives are a powerful tool for Producers, but they're often underused. In this blog I outline how I run retrospectives and why I believe they're powerful.
How do you get more content from your current social materials without creating something new?
Revisiting my fundamentals for Producers. The tool kit I try and use everyday.
You can't learn Production from a book, but, I do believe you can take inspiration and ideas from these three and I would recommend them to all Producers, no matter your level.
Awareness Ideas and Suggestions for the up-coming PlayStation 4 title; Dreams.
A Breakdown of the Social Content and Strategy I employed at the launch of [email protected]
on PlayStation 4.
[Blog - 05/18/2018 - 08:59]
[Blog - 02/02/2018 - 09:40]
Hey Lars r n r ...
Hey Lars r n r nI can say yes, we deem it a success. Our expectations were a bit vague, it was our first PS4 launch and, in truth, we just didnt know how it would do niche title / style . But yes, it turned out well :
[Blog - 12/13/2016 - 10:07]
Hey James, r n r ...
Hey James, r n r nI think that 's fair, interestingly though we did get A LOT of people asking us about our PC version. Though I think a lot of that may be due to our aesthetic and the roots of our genre / design. ASCII inspired roguelike
[Blog - 01/19/2013 - 05:08]
[Blog - 09/23/2012 - 02:04]
Hey Ron, r n r ...
Hey Ron, r n r nThanks for the feedback I agree with you that simply going to chat to your testers can be so insightful. I have a friend at a large UK based developer who regularly sits in on QA sessions and just watches, the insight he gets from ...