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February 23, 2017
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Ricky Baba's Blog


Ricky got his start in the TV & Film industry in Toronto, Canada. During his time there he worked professionally in multiple art disciplines such as maquette sculpting, concept art, animation, lighting, texturing, shading and rendering.

In 2006 he had started his 5 years with DreamWorks Animation as a Surfacing Artist. Most notable of his 6 film credits are Shrek Forever After, Kung Fu Panda 2 and Rise of the Guardians.
Ricky is now an Art Director at Kiwi Inc where he is leading a talented team of artists.
A graduate of Sheridan College in Canada, Ricky holds a diploma in Classical Animation and Art Fundamentals.

Member Blogs

Posted by Ricky Baba on Mon, 02 Jun 2014 06:50:00 EDT in Art, Smartphone/Tablet
These notes were inspired by the idea that it's difficult (near impossible?) to complete art for a game. The challenge is keeping the team inspired while working against deadlines, disagreements & lulls of creativity.

Ricky Baba's Comments

Comment In: [Blog - 06/02/2014 - 06:50]

Regarding function of the assets, ...

Regarding function of the assets, this is very true. One common artistic oversight, especially in mobile gaming, is adding detail that will never be seen. I found that a good rule of thumb, is to review artwork on the intended end device. Meaning, if you 're working on a mobile ...