Ring Runner's Blog
Ring Runner combines all the deep customization and rich storytelling of an RPG with the fast-paced action of space-shooter. Help support us on Kickstarter!
With Ring Runner: Flight of the Sages, E.C. and Paul Dryere are trying to create a game that captures the best elements of RPGs and shoot 'em ups. Although we have all the customization and strategy of an RPG, we have no critical strikes or "misses." We've minimized luck-driven mechanics, and in MOBA terms, every weapon is a "skill shot," requiring you to actually hit the opponent to deal damage.
The Newtonian-physics-based movement grants us the opportunity for many abilities and attacks that are just not possible in more traditional RPGs. But it's not all "twitch" skill either. Customizing your ship requires lots of strategy. You can build ships that rely on timely skill usage, rather than aiming and piloting.
There's some "vertical" improvement, but most of the gains after the completion of the campaign are "lateral." Mathematically speaking, players at this point will be nearly on equal footing with veterans. But this game is meant to be like a musical instrument or a sport, meaning that there's a great deal of depth to its learning curve. There's always some way to improve, whether it be the refinement of your favorite strategy, or learning an entirely new play style as presented by a different hull or build.
Ring Runner's Comments