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Rob Bridgett's Blog
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Rob Bridgett is an audio director based in Canada. In 1993 he attended Derby University to study cinema and media, after which he was one of the first to graduate from the ‘Sound Design for the Moving Image’ Master’s degree program. Throughout his career, Bridgett has become a committed writer, speaker and evangelist for the promotion of sound in video games, with publications in a wide variety of journals, books and magazines. A strong advocate of cinematic production techniques, in 2006 he worked closely with Randy Thom pioneering the post-production sound design and mix for Vivendi’s Scarface video game at Skywalker Ranch. Rob is an advisory board member for the Game Audio Network Guild and co-chair of the GANG IESD.
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Expert Blogs
Some Thoughts on Collaboration in the Final Mix  |
| Posted by Rob Bridgett on Sun, 16 Sep 2012 11:02:00 EDT in
Audio,
Console/PC
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| The creative process starts and ends with professional, respectful collaboration. The final mix on a AAA video game production should certainly be no exception. |
| Read More... | 1 Comments |
Rob Bridgett's Comments
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Comment In: Notes from the Mix: Prototype 2 [Feature - 06/20/2012 - 04:05]
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Hi Jesse, r nWhen the ... Hi Jesse, r nWhen the dialogue was recorded, everything that came out of the pre 's Manley Slam was, generally speaking, around the -23 range. Average -23 , some of the yelling stuff around -18 to -11. They all mix very well together dynamically though, so yes, 'mastered ' at ... |
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Comment In: How Prototype 2's sound team solved a common audio conundrum [News - 06/20/2012 - 06:11]
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Hey Rob, r nI actually ... Hey Rob, r nI actually agree, there is no innovation in having those settings. The listener settings aren 't actually the main focus of the mix notes article, I only really mention them briefly as a part of a much larger mix strategy. r nCheers, r n-r |
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Comment In: Rebellion CEO: Canada's Tax Breaks Drive Slow UK Brain Drain [News - 09/07/2010 - 10:06]
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I just don t buy ... I just don t buy that the migration of developers to Canada, and indeed elsewhere, is linked solely to tax breaks. Speaking from my own experience, as someone who left the UK to live and work in Vancouver seven years ago not the recipient of provincial tax breaks for games ... |
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Comment In: The Game Audio Mixing Revolution [Feature - 06/18/2009 - 05:45]
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Hi Jacek, I have to ... Hi Jacek, I have to say i've never personally viewed working in game audio as a stepping stone into the movies , and over the years i've actually found the opposite to be the case in that many film sound designers and composers have made the move often permanently into ... |
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