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Blogs

Rob Graeber's Comments

Comment In: Making 2D Games With Unity [Blog - 05/19/2013 - 02:06]

Thanks for the write up, ...

Thanks for the write up, now I know stay away from Unity 2D. r n r nBut seriously is making a 2d game in unity as complicated as you 're making it seems Seems like you 'd be better off going with a non-unity 2d game framework.

Comment In: Xbox One is Microsoft's biggest play for living room domination [News - 05/21/2013 - 01:41]

I wonder what the fee ...

I wonder what the fee is going to be, if it 's full price forget it. But if its under 20, you could just rent the game somewhere and install it vs buying it at full retail.

Comment In: Four ways next-gen consoles could fail, according to Riccitiello [News - 05/20/2013 - 04:01]

The hype can get people ...

The hype can get people to try it.. but if there is a superior product offering elsewhere good luck keeping customers with hype alone.

Comment In: More layoffs hit EA [News - 04/25/2013 - 02:55]

Because there 's a lot ...

Because there 's a lot of people, if not the majority, that don 't want contract work and would take another job than play the contract-to-hire game and get strung along.

Comment In: A Case Study in how Revolutionaries become The Man [Blog - 04/14/2013 - 03:58]

I think some South Korean ...

I think some South Korean eSports pros would disagree with you.

Comment In: A visitor from the future pays homage to today's free-to-play games [News - 04/12/2013 - 05:36]

I think this article is ...

I think this article is forgetting how F2P works, the small of whales that pay subsidize everyone else. r n r nEnjoy, the free disease causing muffin would be free, the blueberry muffin is 10, and the ultra premium deluxe muffin that doesn 't cause heart disease is 100.

Comment In: Cocos2d-x stakes its claim as a top 2D game engine [News - 04/11/2013 - 05:30]

The whole point of porting ...

The whole point of porting cocos2d to c was so it can be cross platform.. It 's a key feature.

Comment In: Behind the Scenes of the Paragon Studios Shutdown [Feature - 04/10/2013 - 04:00]

Yeah I 'm really confused ...

Yeah I 'm really confused by this too. Why would they rather shutdown the mmo and studio, rather than sell it off at any price Am I missing something here

Comment In: Games have the potential to be infinite, so why are you still working on a throwaway project? [Blog - 04/08/2013 - 10:15]

Can 't you have both ...

Can 't you have both Like a lot of AAA games, a high quality hand-crafted single player and a multiplayer mode or something else to give the game some replayability.

Comment In: Donating my Xbox [Blog - 04/08/2013 - 01:45]

Well it depends on how ...

Well it depends on how you define success, as a designer you 're always designing towards certain criteria or goals in mind. The company you 're talking about probably just wants games that generate a very high ARPU, so they can profitably spam ads and acquire users non-organically. It doesn ...

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