Rob Lockhart's Blog
I'm a freelance game designer/developer at with a special interest in educational games. I'm currently starting a new independent studio in Chicago.
Follow me @bobbylox
Some ideas for making pinball friendlier to a wide audience.
I hate answering the question "What's Your Demographic?" because I don't think it's always about gender and age.
I try to convey a little bit of what it's like to go to NYU Practice, through a superhero metaphor, of course.
The Indie Game Scene is a perfect place for Edu-Games to incubate. Here's why:
I played a bunch of Tiny Games over the weekend, and even made up one of my own. Let me tell you about it...
I rant a bit about 'startup people' attempting to make games, especially games for learning.
Rob Lockhart's Comments
[Blog - 09/05/2013 - 11:34]
There are a few, like ...
There are a few, like Code Hero, CodeSpells, and now CodeCombat which teach the player a specific programming language. In my experience most teach programming logic in as generic a way as possible, probably so that lessons learned can be applied as broadly as possible.
[News - 01/15/2014 - 03:37]
[Blog - 01/14/2014 - 08:04]
I 'm sorry you didn ...
I 'm sorry you didn 't point to any of the great games that are starting a renaissance in educational games. Games that come out of places like Filament Games, Schell Games and the Institute of Play and even Strange Loop are bringing public opinion around, and I hope my ...
[Blog - 01/06/2014 - 10:59]
Peggle pinball. Good idea. Hard ...
Peggle pinball. Good idea. Hard to implement in the physical machines, though I did think about varying the playfield angle to speed up or slow down the game.
[Blog - 01/03/2014 - 04:04]
An apt metaphor. I 'd ...
An apt metaphor. I 'd been concentrating on the informal learning market, precisely because I can 't afford to surround my game with lesson plans, worksheets, etc. I wonder if there 's room for a company that fills that niche - building the surrounding materials and marketing the game/curriculum package ...
[Blog - 01/04/2014 - 03:32]
You have a gift for ...
You have a gift for elucidation, Dan. It seems like you were thinking mostly about games where both players have pretty much the same information about the game state. In turn-based games, for example, it can be possible to have all players make their moves in secret and reveal them ...