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December 3, 2016
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Rob Lockhart's Blog   Expert Blogs

 

Creative Director of Important Little Games, an indie educational games studio based out of Chicago.  Currently building 'Codemancer,' a fantasy adventure game where Magic is Programming.

Follow me @bobbylox

 

Expert Blogs

Posted by Rob Lockhart on Mon, 28 Nov 2016 09:50:00 EST in Design
First off, I acknowledge that this is the wrong question to ask. The better question is: "How can I determine how many mechanics my game should have?" This essay gives my own opinion on that question.


Posted by Rob Lockhart on Tue, 04 Oct 2016 09:18:00 EDT in Design
What emotions are difficult to give the player? What causes players to feel the way they do? How can we, as a community of artists, reach for deeper and more complex emotions?


Posted by Rob Lockhart on Tue, 31 May 2016 12:25:00 EDT in Programming, Serious
The idea of using simple games and apps to teach programming has come under fire. I come to its defense.


Posted by Rob Lockhart on Mon, 27 Jul 2015 03:18:00 EDT in Business/Marketing, Console/PC
Let's look through a large dataset of game titles and see what we can find...


Posted by Rob Lockhart on Tue, 31 Mar 2015 02:49:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
When creating proper names for fictional people, places and things in a game (or other creative endeavor), there are some tricks you can use to help your players keep them distinct and organized in their minds.


Posted by Rob Lockhart on Mon, 07 Jul 2014 12:30:00 EDT in Business/Marketing, Production, Indie
Specifics of the successful Kickstarter for Codemancer, a fantasy game that teaches programming. There are lots of numbers and graphs and pretty pictures.



Rob Lockhart's Comments

Comment In: [Blog - 11/28/2016 - 09:50]

I hear you. As I ...

I hear you. As I mentioned, if players already have expectations about how a mechanic should work, it basically doesn 't count as a new mechanic, IMHO. So if you have a hardcore audience that already understands how to run, jump and shoot, and basically understand what will happen when ...

Comment In: [News - 10/19/2016 - 04:02]

I learned that many players ...

I learned that many players would rather stab an old man in the hand and shoot him dead in a restaurant than do a treasure-hunting side-quest.

Comment In: [Blog - 10/04/2016 - 09:18]

The fact that each of ...

The fact that each of these words has numerous meanings makes it somewhat impractical to say jealous means X, and envious means Y. But this matter of impracticality has proven to be little deterrent to many people who have insisted that each one of these words does indeed have a ...

Comment In: [Blog - 07/14/2016 - 12:01]

Sounds like an interesting project. ...

Sounds like an interesting project. I 'd like to try it out. Is that possible

Comment In: [Blog - 05/31/2016 - 12:25]

Agreed. I hope everyone realizes ...

Agreed. I hope everyone realizes that no software can replace a good instructor, but these games and apps that introduce programming are a valuable tool on the path towards learning computer science.

Comment In: [News - 11/10/2015 - 02:30]

This is fantastic. Someone should ...

This is fantastic. Someone should approach his estate about making this game. r n r nI could picture Maxis doing a great job with this if they were still around. My friends at Strange Loop would be a good choice, too, as would SomaSim games.