Rob Lockhart's Blog
Creative Director of Important Little Games, an indie educational games studio based out of Chicago. Currently building 'Codemancer,' a fantasy adventure game where Magic is Programming.
Follow me @bobbylox
Specifics of the successful Kickstarter for Codemancer, a fantasy game that teaches programming. There are lots of numbers and graphs and pretty pictures.
Some observations about magical fiction which I hope will help other game designers to craft the mythologies of their games.
I announce the winner of the Game Design Challenge!
An amazing roster of game designers explain their ideas for games that will occupy space travelers on their journey to Mars. Then you get to vote on your favorite!
Six respected game designer face off to design the best game, as voted by you -- Gamasutra readers!
Some ideas for making pinball friendlier to a wide audience.
Rob Lockhart's Comments
[Blog - 07/07/2014 - 12:30]
[Blog - 06/10/2014 - 04:50]
I 'm an obsessive Neal ...
I 'm an obsessive Neal Stephenson fan. r n r nI agree that ancient cultures have some 'interesting ' cultural explanations for magic. Unfortunately, they 're all too often either in service to a deity or to further the opression of women, other tribes, etc.
[Blog - 06/04/2014 - 01:11]
[Blog - 05/01/2014 - 10:13]
[Blog - 03/14/2014 - 10:30]
[Blog - 09/05/2013 - 11:34]
There are a few, like ...
There are a few, like Code Hero, CodeSpells, and now CodeCombat which teach the player a specific programming language. In my experience most teach programming logic in as generic a way as possible, probably so that lessons learned can be applied as broadly as possible.