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Robert Boyd's Blog   Expert Blogs

 

Creator of Zeboyd Games. Lead designer, script writer, and programmer for Breath of Death VII: The Beginning and Cthulhu Saves the World.

 

Expert Blogs

Posted by Robert Boyd on Mon, 20 Jan 2014 07:13:00 EST in Business/Marketing
Marketing tips from 5 different panels at Steam Dev Days 2014.


Posted by Robert Boyd on Tue, 17 Dec 2013 01:16:00 EST in Design, Console/PC, Indie
A look at some of the best designed games of 2013.


Posted by Robert Boyd on Fri, 13 Dec 2013 03:05:00 EST in Business/Marketing
Making a good game is never enough.


Posted by Robert Boyd on Thu, 25 Apr 2013 01:58:00 EDT in Design, Indie
5 key ideas that elevate the game design of Monaco: What's Yours is Mine to the next level.


Posted by Robert Boyd on Thu, 31 Jan 2013 02:47:00 EST in Design, Console/PC
9 criteria that can be used to classify RPGs.


Posted by Robert Boyd on Thu, 25 Oct 2012 02:05:00 EDT in Business/Marketing, Indie
A look at last week's Top 20 best selling XBLIG list paints a bleak picture of the Xbox Live Indie Games service.



Robert Boyd's Comments

Comment In: [News - 11/18/2014 - 01:40]

So the average American spends ...

So the average American spends nearly 6 hours a day on TV and mobile devices If true, that 's rather disturbing.

Comment In: [Blog - 11/12/2014 - 01:39]

35 of businesses succeeding is ...

35 of businesses succeeding is a statistic. It doesn 't show cause which you 're arguing is luck . The quotes you listed indicate that a major cause of failure is misplaced self-confidence which is something we see with this game - the developer though their game was one of ...

Comment In: [Blog - 11/11/2014 - 01:44]

Although not as good as ...

Although not as good as having advanced knowledge of audio techniques ourselves, our strategy of giving our composers a handful of reference songs for each of our songs to give them an idea of the kind of feel style we want seems to be working pretty well.

Comment In: [Blog - 11/03/2014 - 03:43]

As far as I see ...

As far as I see it, a focus on stats is one of the few defining traits of the RPG genre. Take out visible stats you might end up with a good game, but it wouldn 't be an RPG but it could be a roleplaying game .

Comment In: [News - 10/31/2014 - 02:09]

I think the big problem ...

I think the big problem here is that the developer thought that being officially sanctioned by Lovecraft 's estate was something people would care about. Most of Lovecraft 's works are in the public domain and are freely usable by anyone. r n r nOther than that, there are a ...

Comment In: [Blog - 09/11/2014 - 07:48]

As a developer, I find ...

As a developer, I find I enjoy exceptional games the most, and horrendously bad games, the second most, as both are inspiring give me things to analyze. It 's the middle-of-the-road stuff that tends to bore me.