My Message close
GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 22, 2013
 
Blizzard Entertainment
Senior Software Engineer, Server
 
Blizzard Entertainment
Senior Software Engineer, Game Play
 
Blizzard Entertainment
Senior Software Engineer, Game Engine
 
NetherRealm Studios
Senior Software Engineer
 
NetherRealm Studios
Lead Software Engineer
 
Monolith Productions
Lead Mission Designer
spacer
Blogs

Robert Boyd's Blog   Expert Blogs

Creator of Zeboyd Games. Lead designer, script writer, and programmer for Breath of Death VII: The Beginning and Cthulhu Saves the World.

Expert Blogs

The Genius of the Game Design in Monaco: What’s Yours is Mine  Featured Blogs
Posted by Robert Boyd on Thu, 25 Apr 2013 01:58:00 EDT in Design, Indie
5 key ideas that elevate the game design of Monaco: What's Yours is Mine to the next level.
Read More... | 2 Comments

A Better Classification System for RPGs
Posted by Robert Boyd on Thu, 31 Jan 2013 02:47:00 EST in Design, Console/PC
9 criteria that can be used to classify RPGs.
Read More... | 0 Comments

RIP Xbox Live Indie Games  Featured Blogs
Posted by Robert Boyd on Thu, 25 Oct 2012 02:05:00 EDT in Indie, Business/Marketing
A look at last week's Top 20 best selling XBLIG list paints a bleak picture of the Xbox Live Indie Games service.
Read More... | 45 Comments

The Effect of Short-Term Sales on Quantity Sold - A Case Study on Zeboyd's Deal of the Day  Featured Blogs
Posted by Robert Boyd on Thu, 19 Apr 2012 05:54:00 EDT in Business/Marketing
Drop the price by 50% - Increase sales to 12500%!
Read More... | 5 Comments

A Kickstarter Without a Cause - Class of Heroes 2  Featured Blogs
Posted by Robert Boyd on Wed, 28 Mar 2012 11:08:00 EDT in Business/Marketing, Console/PC
An examination of one of the most ill-conceived kickstarters to date.
Read More... | 20 Comments

Crowdsourced Hardcore Tactical Shooter (i.e. not everyone is Doublefine)  Featured Blogs
Posted by Robert Boyd on Wed, 07 Mar 2012 11:24:00 EST in Business/Marketing
An examination of a high budget Kickstarter fundraiser that doesn't look like it will successfully reach its goal.
Read More... | 16 Comments

[More Robert Boyd Blogs]   

Robert Boyd's Comments

Comment In: As Vita languishes, why is Sony still gunning for indies? [News - 05/09/2013 - 11:01]

But the Vita isn 't ...

But the Vita isn 't ONLY getting indie games. It might not be getting the big AAA blockbusters, but it 's getting a fair bit of support from small-to-mid-sized Japanese companies with games like Persona 4 Golden, Ys Celceta, and Dragon 's Crown as well as PS3 ports original games ...

Comment In: A Case Study in how Revolutionaries become The Man [Blog - 04/14/2013 - 03:58]

eSports professional position - all ...

eSports professional position - all the job security of a pro sports position but with a tiny fraction of the salary none of the fame.

Comment In: Games have the potential to be infinite, so why are you still working on a throwaway project? [Blog - 04/08/2013 - 10:15]

I 'm not a fan ...

I 'm not a fan of multiplayer procedural random generation and user content tend to result in much lower quality content than if that content was hand crafted by a skilled designer. r n r nBut hey, if someone manages to make a game that 's infinitely replayable while still ...

Comment In: Full Sail study attempts to shed light on Metacritic's weighting system [News - 03/27/2013 - 06:10]

That 's a definite possibility. ...

That 's a definite possibility. On RPGamer, anything 3 stars or higher is considered a good game but when converted to the 100 system Metacritic uses, 3 stars would be considered 60 aka this game is horrendous on most sites .

Comment In: Games Have An Attention Problem [Blog - 03/19/2013 - 12:57]

Add a Save Anywhere feature ...

Add a Save Anywhere feature and a lot of classic console-style RPGs fit both the Casual Hardcore requirements nicely.

Comment In: Using Details to Craft a Coherent Game World [Blog - 03/19/2013 - 10:26]

I think with your enemy ...

I think with your enemy comments, it 's easy to miss the forest for the trees. I think a lot of prospective game designers like to focus on world design backstory but the questions you really should be asking are stuff like Does this make my game more fun Enemy ...

[More Robert Boyd Comments]   

UBM Tech