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Robert Boyd's Blog   Expert Blogs


Creator of Zeboyd Games. Lead designer, script writer, and programmer for Breath of Death VII: The Beginning and Cthulhu Saves the World.


Expert Blogs

Posted by Robert Boyd on Mon, 02 Feb 2015 02:37:00 EST in Business/Marketing, Console/PC, Indie
How to succeed in a world where everyone's making a video game.

Posted by Robert Boyd on Tue, 23 Dec 2014 01:40:00 EST in Design, Console/PC
An analysis of what worked and what didn't with the gameplay systems of three of 2014's best RPGs

Posted by Robert Boyd on Mon, 20 Jan 2014 07:13:00 EST in Business/Marketing
Marketing tips from 5 different panels at Steam Dev Days 2014.

Posted by Robert Boyd on Tue, 17 Dec 2013 01:16:00 EST in Design, Console/PC, Indie
A look at some of the best designed games of 2013.

Posted by Robert Boyd on Fri, 13 Dec 2013 03:05:00 EST in Business/Marketing
Making a good game is never enough.

Posted by Robert Boyd on Thu, 25 Apr 2013 01:58:00 EDT in Design, Indie
5 key ideas that elevate the game design of Monaco: What's Yours is Mine to the next level.

Robert Boyd's Comments

Comment In: [Blog - 05/24/2016 - 02:02]

I agree that frictionless is ...

I agree that frictionless is better, but it feels like you cherry-picked your examples. r n r n1 Ubisoft PC DRM is really bad. It 's the exception rather than the rule. r n2 Nintendo region-locking is annoying, but only affects a tiny percent. And like any modern platform these ...

Comment In: [News - 04/22/2016 - 04:00]

SteamSpy has it tracking at ...

SteamSpy has it tracking at under 2000 sales at the moment. On Steam, it 's currently ranked 170 on the Indie-only Top Sellers list. I think it 's safe to say that the price backfired. Shame because all the reviews I 've seen say it 's an incredibly smart puzzle ...

Comment In: [Blog - 04/08/2016 - 01:44]

its probably a very bad ...

its probably a very bad idea to make a fighting game based on My Little Pony IP r n r nI wonder if the author chose this example knowing that such a thing exists, albeit as a well done fan game and not an officially licensed product.

Comment In: [Blog - 02/04/2016 - 02:14]

Although it doesn 't have ...

Although it doesn 't have the same multiplayer emphasis and the gameplay is basically D D Boxing as you put it, Path of Exile Grinding Gear Games has a similar level of community involvement - for example, on their official forums, they have a sub-forum called Development Manifesto where they ...

Comment In: [Blog - 02/04/2016 - 02:14]

One good example is the ...

One good example is the original release of Dragon Quest V on the Super Famicom. They added a brand new monster recruiting feature to the series where you could recruit dozens of enemies into your team... and simultaneously lowered the maximum simultaneous party member limit to 3 AND eventually gave ...

Comment In: [Blog - 09/25/2015 - 12:31]

Not sure what all this ...

Not sure what all this doomsaying is supposed to accomplish other than to try to thin out the ranks a bit. r n r nLook, being successful as an indie developer is hard. But it 's doable. In the end, you need a strategy on... r n r n1 How ...