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Robert Boyd's Comments

Comment In: [News - 03/02/2015 - 12:00]

I find it disheartening that ...

I find it disheartening that there are so many indie developers out there who are already expecting their game to fail. If you 're making so little that 5 off your gross is more appealing that a flat fee of a few thousand dollars, how are you making a living ...

Comment In: [Blog - 02/11/2015 - 03:39]

But that approach would have ...

But that approach would have all sorts of its own problems. Which 100 list do you choose I have major issues with IGN 's Top 100 RPG list as I 'm sure you do as well What about games where 2 hours would only serve to give you a very ...

Comment In: [Blog - 02/17/2015 - 12:29]

This is one of the ...

This is one of the reasons why I choose to make JRPGs - with their story-focused nature, fans of the genre tend to not get stuck on a single game.

Comment In: [Blog - 02/09/2015 - 02:28]

If you want Steam to ...

If you want Steam to sell your game for you, then Steam has every right to decide whether or not they want to sell your game. Having stores carry your product isn 't a right. r n r nAnd if you can 't convince stores to carry your game and ...

Comment In: [Blog - 02/02/2015 - 02:37]

Obviously, you can 't boil ...

Obviously, you can 't boil down developer success into a few paragraphs. There 's a lot that goes into making selling a video game. The point of this article was to help people get on the right path - if you make the wrong game, it doesn 't matter how ...

Comment In: [Blog - 02/02/2015 - 02:37]

I think this is an ...

I think this is an interesting debate, although it 's tempered somewhat by knowing that Nine Dots ' approach hasn 't been very successful so far. From an announcement on their own site: r n r n It will not be directly related to GoD Factory. While we are quite ...

Comment In: [Blog - 02/03/2015 - 01:50]

I 've seen this firsthand. ...

I 've seen this firsthand. r n r nI 've sent 2-3 page design documents talking about mechanics to friends. At best, I 'll get a This seems kind of clever response. Usually, it 's like pulling teeth to get them to read them in the first place then when ...

Comment In: [Blog - 02/03/2015 - 01:50]

Minecraft is the really obvious ...

Minecraft is the really obvious example of a game as service that worked that wasn 't freemium.

Comment In: [Blog - 02/02/2015 - 01:25]

Just speaking for myself, it ...

Just speaking for myself, it 's very rare for me to find that combination of... r n r nDeveloper I trust r nGame I 'm going to play repeatedly so I 'm not worried about ruining my only playthrough r nGame I want to offer feedback for r n r ...

Comment In: [Blog - 01/28/2015 - 05:27]

We repeatedly said This isn ...

We repeatedly said This isn 't done we 're going to add sound effects to the actual game and even still, we got a ton of people asking us if there were going to be sound effects in the game. Your average person won 't judge on a curve.

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