I think with your enemy comments, it 's easy to miss the forest for the trees. I think a lot of prospective game designers like to focus on world design backstory but the questions you really should be asking are stuff like Does this make my game more fun Enemy ...
Kickstarter is a business first and foremost. If necessary, they 'll change the FAQ/rules to make it clear that stuff like the Veronica Mars is perfectly fine because they 're making good money off of it.
Everybody has to start somewhere. r n r nMy first game looked like this: http://www.angelfire.com/games/rboyd/rainbow2.html r n r nWhat I 'm currently working on looks like this: http://zeboyd.com/2013/02/20/penny-arcades-on-the-rain-slick-precipice-of-darkness-4-news-and-screenshots-battles-monster-allies-and-world-map/
Well, I 've always liked a challenge. Now, it won 't be enough to just make a bunch of money with our kickstarter later this year - I have to earn back Mike 's support. :
People complain about advertising influencing the media but wouldn 't it be much, much worse as far as media impartiality goes if all the major media sites reviewers had their own Steam store r n r nIGN Review of Assassin 's Creed XII - 10/10 Perfect Score Click here to ...
Well... to be clear, the layoffs did not happen until well after the Kickstarter campaign began and not until after it was obvious it would fail . r n r nThe layoffs happened during the first week of the kickstarter.
So it 's more of the mentality of Let 's make a big budget iPad game that 's tailored to touch controls rather than the actual design. Okay, I can see that.
Right now, Steam sits at a happy medium between extremely curated storefronts like XBLA and anarchy like we see in the mobile space. If they don 't tread carefully here, they could ruin that delicate balance.
Several strategy games do the whole AI gangs up on the person in the lead and I think that approach doesn 't work very well. It makes the player feel like the computer is cheating against them and not playing fair.