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Robert Dieterich's Blog   Expert Blogs

 

Gamer, game dev, and father. Not necessarily in that order.

 GameDev Blog: http://gamedevwithoutacause.com/

Twitter: @nobunagaota

 

Expert Blogs

Posted by Robert Dieterich on Thu, 22 Nov 2012 09:17:00 EST in Programming
It seems like a paradox but it just might be true: most programmers can't read code (effectively). For many programmers it's much easier to write code than to read it. It's also more dangerous. So, what's a poor coder to do? Learn to read, of course!


Posted by Robert Dieterich on Wed, 03 Oct 2012 11:23:00 EDT in Design, Console/PC, Indie
Implementing multiplayer (online or local) in a game introduces many design issues not present in a single-player game. Many of these issues seem minor at first, but can have major implications if not handled carefully.


Posted by Robert Dieterich on Wed, 19 Sep 2012 08:25:00 EDT in Programming
Mini code reviews at check-in time can help prevent bugs and spread knowledge around large programming teams. By using a short and informal review process you can get many of the benefits of code review without a large time commitment.


Posted by Robert Dieterich on Thu, 13 Sep 2012 09:21:00 EDT in Design, Indie
In many SHMUPS(shoot-em-ups), bullets are the real stars of the game. Here are some tips for making your SHMUP bullets stand out.



Robert Dieterich's Comments

Comment In: [Blog - 04/17/2013 - 09:33]

Really great post, Jools r ...

Really great post, Jools r n r nHearing how you approached researching the DS market was really informative. While I often hear advice along the lines of find a niche in the market , it was refreshing to see someone specifically address how they actually went about identifying then targeting ...

Comment In: [Blog - 10/03/2012 - 11:23]

Thanks I 'm glad you ...

Thanks I 'm glad you liked the article. r n r nMultiplayer experiences are great, but they definitely bring lots of issues beyond the ones I mentioned. In general, I think we 're pretty good at figuring out the big issues like how to multiple players are handled in a ...

Comment In: [Blog - 09/13/2012 - 09:21]

I 'm glad you find ...

I 'm glad you find the advice helpful. r n r nI was a little worried that these tips would seem too obvious. But, looking back, I realize that each tip stemmed from a time when I had implemented something and it just didn 't work. It 's funny how ...

Comment In: [Blog - 09/11/2012 - 10:08]

Great post, Luke. I 'm ...

Great post, Luke. I 'm really looking forward to the rest of the series. r n r nAnd timely too. I 've been developing using XNA for a while and have recently been considering a move to Unity. I knew theoretically it should be possible to port an XNA game ...