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Robert Dieterich's Blog
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Expert Blogs
Most Programmers Can't Read Code  |
| Posted by Robert Dieterich on Thu, 22 Nov 2012 09:17:00 EST in
Programming
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| It seems like a paradox but it just might be true: most programmers can't read code (effectively). For many programmers it's much easier to write code than to read it. It's also more dangerous. So, what's a poor coder to do? Learn to read, of course! |
| Read More... | 18 Comments |
Player 2, Press Start  |
| Posted by Robert Dieterich on Wed, 03 Oct 2012 11:23:00 EDT in
Design,
Console/PC,
Indie
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| Implementing multiplayer (online or local) in a game introduces many design issues not present in a single-player game. Many of these issues seem minor at first, but can have major implications if not handled carefully. |
| Read More... | 2 Comments |
Check-in Code Reviews  |
| Posted by Robert Dieterich on Wed, 19 Sep 2012 08:25:00 EDT in
Programming
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| Mini code reviews at check-in time can help prevent bugs and spread knowledge around large programming teams. By using a short and informal review process you can get many of the benefits of code review without a large time commitment. |
| Read More... | 0 Comments |
Bright, Slow, and Deadly  |
| Posted by Robert Dieterich on Thu, 13 Sep 2012 09:21:00 EDT in
Indie,
Design
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| In many SHMUPS(shoot-em-ups), bullets are the real stars of the game. Here are some tips for making your SHMUP bullets stand out. |
| Read More... | 3 Comments |
Robert Dieterich's Comments
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Comment In: The Wild Ride of Development [Blog - 04/17/2013 - 09:33]
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Really great post, Jools r ... Really great post, Jools r n r nHearing how you approached researching the DS market was really informative. While I often hear advice along the lines of find a niche in the market , it was refreshing to see someone specifically address how they actually went about identifying then targeting ... |
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Comment In: Player 2, Press Start [Blog - 10/03/2012 - 11:23]
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Thanks I 'm glad you ... Thanks I 'm glad you liked the article. r n r nMultiplayer experiences are great, but they definitely bring lots of issues beyond the ones I mentioned. In general, I think we 're pretty good at figuring out the big issues like how to multiple players are handled in a ... |
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Comment In: Bright, Slow, and Deadly [Blog - 09/13/2012 - 09:21]
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I 'm glad you find ... I 'm glad you find the advice helpful. r n r nI was a little worried that these tips would seem too obvious. But, looking back, I realize that each tip stemmed from a time when I had implemented something and it just didn 't work. It 's funny how ... |
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Comment In: XNA-to-Unity: Part 1 - The Setup [Blog - 09/11/2012 - 10:08]
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Great post, Luke. I 'm ... Great post, Luke. I 'm really looking forward to the rest of the series. r n r nAnd timely too. I 've been developing using XNA for a while and have recently been considering a move to Unity. I knew theoretically it should be possible to port an XNA game ... |
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