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October 1, 2014
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Robert Fearon's Comments

Comment In: [Blog - 03/19/2014 - 12:28]

Well, there 's not really ...

Well, there 's not really much point in me asking stuff like that for a couple of reasons. The big one being that I 'm trying to give people a leg up so they know where the land lies right now not what might happen in the future. r n ...

Comment In: [Blog - 01/03/2014 - 09:24]

perhaps to get more hits ...

perhaps to get more hits on base r n r nNo. Just to put the word out about 100 games that are quite possibly coming out in 2014 and people should look forward to. And Steam Greenlights more games because they 're clearing the massive bottleneck queue that Greenlight was ...

Comment In: [Blog - 11/30/2013 - 07:14]

@James r n r n ...

@James r n r n I think rolling back creatively to 20 years ago isn 't healthy. r n r nWell, I 'd agree entirely if we were doing that but we 're not really. r n r nWe 're able to take templates that didn 't get stretched in ...

Comment In: [News - 10/24/2013 - 04:56]

A few of them just ...

A few of them just slap a banner across the thumbnail as far as I can tell. It 's not the most effective method, to be fair.

Comment In: [Blog - 09/16/2013 - 05:39]

They are a company with ...

They are a company with one million dollars to put into a rubbish PR grab though Just a tenth of that spend on distributing dev kits to people would pay off immensely, result in better word of mouth and so on... r n r nI could pass on a list ...

Comment In: [Blog - 08/30/2013 - 10:14]

That 's the way I ...

That 's the way I 've been handling it. It 's not great but it gets the job done. I 'll be doing the same with Ouya too as that appears to suffer a similar problem.

Comment In: [Blog - 08/04/2013 - 10:39]

This is ultimately saying that ...

This is ultimately saying that art time is worth less than programming time r n r nRight yeah. That 's not reallly what I 'm saying but I figured when I wrote that it was a fairly reasonable conclusion that someone would come to from it. Understandable too and yup, ...

Comment In: [News - 06/28/2013 - 10:38]

To be honest, I like ...

To be honest, I like that there 's a space for these things. Native is the home for all the polished things, it 's good to have somewhere where people can scratch around in and make new things, rough things and all manner of things.

Comment In: [Blog - 03/26/2013 - 09:52]

Yeah, that 'd be nice. ...

Yeah, that 'd be nice. I don 't have time to do this right now for reasons you already know about but if someone else could take up that mantle, it 'd be super.

Comment In: [News - 03/25/2013 - 09:48]

The video game industry didn ...

The video game industry didn 't crash, a tiny segment of it did and for a very brief time. It wasn 't simply a result of tons of low quality content either, that 'd be ridiculous because so many industries are filled with so much low quality content it hurts ...

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