Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 10, 2016
arrowPress Releases
February 10, 2016
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Robert Fearon's Comments

Comment In: [Blog - 01/25/2015 - 04:17]

Conversely, more and more people ...

Conversely, more and more people are reading the games press too so it seems like there isn 't a cannibalisation of the audience happening. I think it 's kinda disingenuous to suggest so although also in the interests of certain YT 'ers to make it seem like this is the ...

Comment In: [Blog - 10/27/2014 - 01:48]

Hmmm. I don 't really ...

Hmmm. I don 't really agree with Rohrer 's idea that developers shouldn 't discount or any of the recent influx of do-not-discount-race-to-the-bottom stuff. I 'm very, very much in favour of discounting and deep discounting at that but I 'm also broadly in favour of edging things towards a ...

Comment In: [Blog - 10/23/2014 - 01:35]

AFAIK, it 's only Greenlight ...

AFAIK, it 's only Greenlight bundles where devs would have expressly granted Steam keys afterwards although this might have changed in recent times. r n r nEither way, it was sort of decided that Steam keys are things you get -anyway- at some point so at this point, it 's ...

Comment In: [Blog - 08/27/2014 - 01:26]

No, no, no. If you ...

No, no, no. If you bring up sexist or misogynist points then you are a sexist and a misogynist. Many people go through their days without being accused of being either sexist or misogynist, MOST people go through their days without it because they don 't really feel the need ...

Comment In: [Blog - 07/10/2014 - 01:27]

It depends what sort of ...

It depends what sort of use you want from information, I guess. Personally, every experience and slither of information someone puts out there even if it 's an imperfect assessment is another piece of information that can help people make sense of things. The more information and experiences we can ...

Comment In: [Blog - 05/26/2014 - 03:47]

I think if you 've ...

I think if you 've come away with the idea that I have a rosy view of things then I 've probably failed somewhere down the line to be absolutely clear that the reason I 'm confident that this isn 't a bubble is that when you look at everything ...

Comment In: [Blog - 05/27/2014 - 09:53]

Me, I think it means ...

Me, I think it means we must try even harder and work longer to make better games to rise above the flood of lower quality games r n r nAnd then once we 've worked longer and harder, then the next generation of developers that come along have to work ...

Comment In: [News - 05/28/2014 - 06:18]

This is just fairly awful ...

This is just fairly awful all round, really. Desura already have a payment threshold and barely enough customers buying things on there for most developers using the service to walk away with cash in their pocket. They 've got much more fundamental problems that need looking at. r n r ...

Comment In: [Blog - 05/21/2014 - 08:50]

Very good I 'm suggesting ...

Very good I 'm suggesting that someone go off and have a think in an admittedly crass way about why we don 't just go around putting offensive images everywhere . I 'm not equating any mature, serious, critically praised dramas with anything whatsoever. r n r nAlso we 're ...

Comment In: [Blog - 03/19/2014 - 12:28]

Well, there 's not really ...

Well, there 's not really much point in me asking stuff like that for a couple of reasons. The big one being that I 'm trying to give people a leg up so they know where the land lies right now not what might happen in the future. r n ...

[Previous] | [Next]