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Robert Green's Blog   Expert Blogs


I don't have a lot to say about myself, but I often have a lot to say about videogames. I've been playing them for over 20 years and managed to convince someone to pay me to make them in 2005.

I'm currently employed at PikPok in New Zealand as a senior programmer.


Expert Blogs

Posted by Robert Green on Thu, 12 Nov 2015 12:20:00 EST in Design, Smartphone/Tablet
An argument for progression, and not victory, being the main driver of player behaviour in the modern F2P era.

Posted by Robert Green on Tue, 18 Feb 2014 03:47:00 EST in Design, Console/PC, Indie, Social/Online
A journey to find satire in gameplay rather than just tone or concept.

Posted by Robert Green on Mon, 03 Feb 2014 04:12:00 EST in Design, Console/PC
Lately I've been finding myself spending more and more time in games interacting with virtual economies in games that ostensibly have very little to do with money. Are we sure these add to games, and not subtract from them?

Posted by Robert Green on Wed, 22 Jan 2014 05:50:00 EST in Business/Marketing, Smartphone/Tablet
A look at the complexities involved in reviewing F2P games when compared to traditional game reviews.

Posted by Robert Green on Tue, 30 Jul 2013 06:34:00 EDT in Design
Further thoughts on Daniel Cook's article on single games as a hobby.

Posted by Robert Green on Mon, 03 Jan 2011 03:45:00 EST in Design
Some examples of choices in gaming and what I think we can learn from them.

Robert Green's Comments

Comment In: [Blog - 02/02/2016 - 01:37]

I don t see why ...

I don t see why episodic games should be restricted to the adventure genre. What makes episodic games different from other games is the way their story is written, not specific gameplay. To believe that only adventure games can support high quality storytelling is an error. r n r nOne ...

Comment In: [News - 02/01/2016 - 10:03]

Same here. One thing that ...

Same here. One thing that I think might be contentious is the sequences of puzzles where if you fail one, it powers down the console and you have to reactivate it from the previous puzzle. r nI 've heard others describe it as a punishment for taking a guess, and ...

Comment In: [Blog - 01/25/2016 - 02:01]

I 've actually found NFSNL ...

I 've actually found NFSNL really compelling, despite the complexity. If you treat that call-to-action arrow on the garage as an instruction to go and install a part on the first car that 'll take it, then of course it seems like you have little choice over the progression. I ...

Comment In: [News - 01/07/2016 - 02:27]

This is a great example ...

This is a great example of what I was talking about above. Once you take away the assumption that people deserve to have the latest games regardless of whether they can afford them, the entire thing seems ridiculous. r nHere in 2016, there 's never been a bigger selection of ...

Comment In: [Blog - 12/30/2015 - 11:51]

if they had their way, ...

if they had their way, they 'd even get rid of review scores completely r n r nI 'm not sure that 's a bad thing though. Every time I 've seen a site float that idea, or shift to a simpler system like 1-5 stars, it 's from a ...

Comment In: [News - 12/09/2015 - 02:10]

I 've been playing it ...

I 've been playing it since that free update was released and I agree - it feels both like a good puzzle game and a good tomb raider game without seeming like it sacrificed anything to be on mobile. r n r nJust so you know, Hitman Go did get ...