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Robert Green's Blog   Expert Blogs


I don't have a lot to say about myself, but I often have a lot to say about videogames. I've been playing them for over 20 years and managed to convince someone to pay me to make them in 2005.

I'm currently employed at PikPok in New Zealand as a senior programmer.


Expert Blogs

Posted by Robert Green on Tue, 18 Feb 2014 03:47:00 EST in Design, Console/PC, Indie, Social/Online
A journey to find satire in gameplay rather than just tone or concept.

Posted by Robert Green on Mon, 03 Feb 2014 04:12:00 EST in Design, Console/PC
Lately I've been finding myself spending more and more time in games interacting with virtual economies in games that ostensibly have very little to do with money. Are we sure these add to games, and not subtract from them?

Posted by Robert Green on Wed, 22 Jan 2014 05:50:00 EST in Business/Marketing, Smartphone/Tablet
A look at the complexities involved in reviewing F2P games when compared to traditional game reviews.

Posted by Robert Green on Tue, 30 Jul 2013 06:34:00 EDT in Design
Further thoughts on Daniel Cook's article on single games as a hobby.

Posted by Robert Green on Mon, 03 Jan 2011 03:45:00 EST in Design
Some examples of choices in gaming and what I think we can learn from them.

Posted by Robert Green on Mon, 20 Sep 2010 07:40:00 EDT in Design
Microsoft is confident that the Kinect system will soon be embraced by the hardcore gaming scene, but there are plenty of reasons to think this might not happen any time soon.

Robert Green's Comments

Comment In: [News - 09/23/2014 - 11:29]

I certainly wasn 't aiming ...

I certainly wasn 't aiming that at anyone in particular, and for the purposes of this discussion, I have no issue with you recommending a title where there might be a conflict of interest either, if you really believe it 's a game that the people who follow you should ...

Comment In: [News - 09/20/2014 - 01:35]

I 'm just spit-balling here, ...

I 'm just spit-balling here, but perhaps because of a desire not to focus on that kind of detail. Watching the conference stream, it 's clear that they see many challenges ahead beyond resolution, which is likely why a consumer release is still some way off. I 'm guessing they ...

Comment In: [News - 09/19/2014 - 06:40]

I saw a lot of ...

I saw a lot of his suggestions and immediately thought of C . Perhaps a version of C without GC or maybe even optional GC would be most of the way towards his goals. I 've been working in Unity/C lately and compared to C , it 's definitely got ...

Comment In: [News - 09/18/2014 - 06:09]

I think the key takeaway ...

I think the key takeaway about this kickstarter in particular is for anyone looking at the games industry from the outside and thinking why hasn 't anyone done X before , sometimes there are good reasons that you just haven 't thought of yet.

Comment In: [Blog - 09/16/2014 - 02:48]

In addition to that, there ...

In addition to that, there 's a couple of other bonuses. One is that you can use it anywhere in your house that has space, rather than being limited to a computer area. If you 'd rather be seated on a couch in the lounge, that 's an option. r ...

Comment In: [News - 09/11/2014 - 05:58]

They say something like this ...

They say something like this every year. But Bioshock just came out on iOS looking noticeably worse than the 7-year-old Xbox360 version. Even with a more efficient API, I doubt they 've jumped straight from less-than-Xbox360 to Xbox One in a single year, especially if they 're also pushing out ...