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Robert Green's Blog   Expert Blogs


I don't have a lot to say about myself, but I often have a lot to say about videogames. I've been playing them for over 20 years and managed to convince someone to pay me to make them in 2005.

I'm currently employed at PikPok in New Zealand as a senior programmer.


Expert Blogs

Posted by Robert Green on Tue, 18 Feb 2014 03:47:00 EST in Design, Console/PC, Indie, Social/Online
A journey to find satire in gameplay rather than just tone or concept.

Posted by Robert Green on Mon, 03 Feb 2014 04:12:00 EST in Design, Console/PC
Lately I've been finding myself spending more and more time in games interacting with virtual economies in games that ostensibly have very little to do with money. Are we sure these add to games, and not subtract from them?

Posted by Robert Green on Wed, 22 Jan 2014 05:50:00 EST in Business/Marketing, Smartphone/Tablet
A look at the complexities involved in reviewing F2P games when compared to traditional game reviews.

Posted by Robert Green on Tue, 30 Jul 2013 06:34:00 EDT in Design
Further thoughts on Daniel Cook's article on single games as a hobby.

Posted by Robert Green on Mon, 03 Jan 2011 03:45:00 EST in Design
Some examples of choices in gaming and what I think we can learn from them.

Posted by Robert Green on Mon, 20 Sep 2010 07:40:00 EDT in Design
Microsoft is confident that the Kinect system will soon be embraced by the hardcore gaming scene, but there are plenty of reasons to think this might not happen any time soon.

Robert Green's Comments

Comment In: [News - 08/28/2015 - 02:34]

If this is true, a ...

If this is true, a couple more thoughts come to mind. r n r nFirstly, the sheer number of clones out there, especially the number of high profile ones, may have cost the industry in the long run. We all know just how many different candy crush, clash of clans, ...

Comment In: [News - 08/26/2015 - 03:14]

Because they assume that most ...

Because they assume that most of these apps won 't be original, they 'll be games already available on other platforms and therefore may have IAPs. Simply making these purchases free would therefore be the easiest way to support a new platform where everything is free. r nObviously many games ...

Comment In: [Blog - 08/25/2015 - 01:22]

Indeed I would. Thanks Ramin. ...

Indeed I would. Thanks Ramin. That suggests that players should be able to tell which other players have spent real money in a multiplayer game, because that negative stigma exists merely by having the option available, and making it explicit removes that annoying feeling of they only beat me by ...

Comment In: [Blog - 08/13/2015 - 03:22]

I think we are getting ...

I think we are getting closer and closer to agreement on many of the elements at debate here. Certainly we both recognise that a player can find both intrinsic and extrinsic motivations for taking the same actions in games, and that different players will find different motivations for taking the ...

Comment In: [Blog - 08/14/2015 - 01:58]

On iOS, there is no ...

On iOS, there is no other option. Without getting all your players to hack their own devices, there 's simply no way to do this. r nOn android, it 's entirely possible, but then they 'd have to write their own systems to handle payments, updates, marketing, etc., in addition ...

Comment In: [News - 08/13/2015 - 04:02]

I get what you 're ...

I get what you 're saying, but I feel like it 's hard to judge at this early point in crowdfunding 's history just how much interest can be assumed from a single kickstarter campaign. Certainly you can assume that not everyone who would be interested in the final product ...