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Robert Green's Blog   Expert Blogs

 

I don't have a lot to say about myself, but I often have a lot to say about videogames. I've been playing them for over 20 years and managed to convince someone to pay me to make them in 2005.

I'm currently employed at PikPok in New Zealand as a senior programmer.

 

Expert Blogs

Posted by Robert Green on Tue, 18 Feb 2014 03:47:00 EST in Design, Console/PC, Indie, Social/Online
A journey to find satire in gameplay rather than just tone or concept.


Posted by Robert Green on Mon, 03 Feb 2014 04:12:00 EST in Design, Console/PC
Lately I've been finding myself spending more and more time in games interacting with virtual economies in games that ostensibly have very little to do with money. Are we sure these add to games, and not subtract from them?


Posted by Robert Green on Wed, 22 Jan 2014 05:50:00 EST in Business/Marketing, Smartphone/Tablet
A look at the complexities involved in reviewing F2P games when compared to traditional game reviews.


Posted by Robert Green on Tue, 30 Jul 2013 06:34:00 EDT in Design
Further thoughts on Daniel Cook's article on single games as a hobby.


Posted by Robert Green on Mon, 03 Jan 2011 03:45:00 EST in Design
Some examples of choices in gaming and what I think we can learn from them.


Posted by Robert Green on Mon, 20 Sep 2010 07:40:00 EDT in Design
Microsoft is confident that the Kinect system will soon be embraced by the hardcore gaming scene, but there are plenty of reasons to think this might not happen any time soon.



Robert Green's Comments

Comment In: [News - 03/03/2015 - 04:56]

One thing that I kind ...

One thing that I kind of like about this genre is that it gives me solid rebuttal any time someone says anything along the lines of Game X must be a good game, a lot of people keep playing it .

Comment In: [News - 01/22/2015 - 03:59]

I found the last section ...

I found the last section of this article really interesting, in talking about the concept of 'investment '. One of the things that really impressed me about Transistor is how it made you feel like your character is getting more powerful over time without relying on stats slowly ticking up ...

Comment In: [Blog - 01/19/2015 - 01:21]

My thought is you don ...

My thought is you don 't need to go the F2P route. These devices are crazy expensive, I think VR device owner could be monetized beyond the usual 60 easily. r nFunny, I remember thinking the same thing a few years ago about iphone 's and the 1 price of ...

Comment In: [News - 01/15/2015 - 05:27]

I agree on the NPC ...

I agree on the NPC part - people in a game world should at least have some pretext of having a life beyond the player. The part that stood out to me though is Carmack 's line about the player being the boss, mainly because so many games these days ...

Comment In: [News - 01/15/2015 - 03:02]

The infographics linked in the ...

The infographics linked in the original post break it down a little more. The 1.4M number includes the expansion, with a team size of 8 over a total of 84 weeks, which would probably make the developers salaries the huge majority of that cost. r n r nIt should be ...

Comment In: [Blog - 10/20/2014 - 02:36]

I haven 't watched the ...

I haven 't watched the playthrough, but based on a quick reading of the rules, the game is obviously based almost entirely on The Resistance and its variants/expansions. r nI 'm not sure that falls into Copyright, Trademark and Trade Dress territory, but as for the IP, it 's hard ...