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Robert Green's Blog   Expert Blogs

 

I don't have a lot to say about myself, but I often have a lot to say about videogames. I've been playing them for over 20 years and managed to convince someone to pay me to make them in 2005.

I'm currently employed at PikPok in New Zealand as a senior programmer.

 

Expert Blogs

Posted by Robert Green on Thu, 12 Nov 2015 12:20:00 EST in Design, Smartphone/Tablet
An argument for progression, and not victory, being the main driver of player behaviour in the modern F2P era.


Posted by Robert Green on Tue, 18 Feb 2014 03:47:00 EST in Design, Console/PC, Indie, Social/Online
A journey to find satire in gameplay rather than just tone or concept.


Posted by Robert Green on Mon, 03 Feb 2014 04:12:00 EST in Design, Console/PC
Lately I've been finding myself spending more and more time in games interacting with virtual economies in games that ostensibly have very little to do with money. Are we sure these add to games, and not subtract from them?


Posted by Robert Green on Wed, 22 Jan 2014 05:50:00 EST in Business/Marketing, Smartphone/Tablet
A look at the complexities involved in reviewing F2P games when compared to traditional game reviews.


Posted by Robert Green on Tue, 30 Jul 2013 06:34:00 EDT in Design
Further thoughts on Daniel Cook's article on single games as a hobby.


Posted by Robert Green on Mon, 03 Jan 2011 03:45:00 EST in Design
Some examples of choices in gaming and what I think we can learn from them.



Robert Green's Comments

Comment In: [News - 07/15/2016 - 05:51]

What I 've noticed more ...

What I 've noticed more often recently in the tech press is how someone will say they 've heard a rumour of an upcoming product or feature, then before the product or feature was going to be released, they 'll say they 've now heard it might not happen. r ...

Comment In: [News - 07/08/2016 - 01:47]

Regarding the google play store, ...

Regarding the google play store, I 'm not sure if they 've ever discussed their ranking metrics publicly, but I got the impression that they average over a longer time period than iTunes, which means apps rise and fall more slowly. It 's also 1 on the free downloads charts ...

Comment In: [News - 06/30/2016 - 03:07]

@ in the long term... ...

@ in the long term... I personally don 't see any good in exclusives. r n r nNo, in the long term exclusives are probably bad, but the point I was trying to make is that in order to get to that long term, VR games need to be more ...

Comment In: [News - 06/23/2016 - 10:04]

Couldn 't have put it ...

Couldn 't have put it better myself. r nI actually feel a little sorry for Oculus, because they had a great plan for making VR a real, desirable thing, they executed on that plan well if a little slowly and now people are complaining that they can 't play the ...

Comment In: [News - 06/17/2016 - 10:26]

It 's probably worth noting ...

It 's probably worth noting that if Valve funds a non-exclusive VR game, it 'll still probably sell most of its units on Steam or could be exclusive to Steam , thus ensuring they get their cut regardless of which headset it runs on.

Comment In: [News - 06/08/2016 - 04:02]

Here 's the timeline of ...

Here 's the timeline of events as I see it: r n1 Publishers see that players like both single-player and multi-player. r n2 Publishers request that developers have both in every game. r n3 Not many games do great at both - most games are seen as having one mode ...