Robert Green's Blog
I don't have a lot to say about myself, but I often have a lot to say about videogames. I've been playing them for over 20 years and managed to convince someone to pay me to make them in 2005.
I'm currently employed at PikPok in New Zealand as a senior programmer.
A journey to find satire in gameplay rather than just tone or concept.
Lately I've been finding myself spending more and more time in games interacting with virtual economies in games that ostensibly have very little to do with money. Are we sure these add to games, and not subtract from them?
A look at the complexities involved in reviewing F2P games when compared to traditional game reviews.
Further thoughts on Daniel Cook's article on single games as a hobby.
Some examples of choices in gaming and what I think we can learn from them.
Microsoft is confident that the Kinect system will soon be embraced by the hardcore gaming scene, but there are plenty of reasons to think this might not happen any time soon.
Robert Green's Comments
[News - 07/22/2014 - 07:53]
I 'm still not entirely ...
I 'm still not entirely sold. I traced that 3.226bn number back to a 2011 figure by MCVUK compiled from a variety of sources, including expos and toys, so these two numbers come from different years, and possibly cover different categories. I still don 't see a good justification for ...
[News - 07/18/2014 - 07:21]
In some cases they are ...
In some cases they are likely to be hard to interpret, but for the first point there are some obvious exceptions. If you 're ever played a game with interstitial ads, chances are you 've seen a large number of games advertised as 'FREE '. Not 'free-to-play ', not 'free-to-download ...
[News - 07/09/2014 - 08:53]
He also spoke to Zynga ...
He also spoke to Zynga -- but company founder and former CEO Mark Pincus came into my meeting 45 minutes late, Bleszinski writes. r n r nThere are so many jokes one could make about being forced to wait for Zynga, I don 't even know where to start.
[News - 07/09/2014 - 06:09]
[Blog - 07/02/2014 - 08:39]
But surely that makes it ...
But surely that makes it a bad example, because it was a successful fast follow r n r nPerhaps the more specific point is that trying to copy an already popular and free game isn 't a great idea for a professional dev team. r nIf the game is relatively ...
[News - 07/02/2014 - 07:09]
Ian - why would developers ...
Ian - why would developers be afraid of going free On mobile, the enormous majority already are, and this ruling places no limitations on using that model at all, only on the unqualified use of the word 'free ' in advertising. And since everyone presumably has to play by those ...