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Robert Green's Blog   Expert Blogs


I don't have a lot to say about myself, but I often have a lot to say about videogames. I've been playing them for over 20 years and managed to convince someone to pay me to make them in 2005.

I'm currently employed at PikPok in New Zealand as a senior programmer.


Expert Blogs

Posted by Robert Green on Thu, 12 Nov 2015 12:20:00 EST in Design, Smartphone/Tablet
An argument for progression, and not victory, being the main driver of player behaviour in the modern F2P era.

Posted by Robert Green on Tue, 18 Feb 2014 03:47:00 EST in Design, Console/PC, Indie, Social/Online
A journey to find satire in gameplay rather than just tone or concept.

Posted by Robert Green on Mon, 03 Feb 2014 04:12:00 EST in Design, Console/PC
Lately I've been finding myself spending more and more time in games interacting with virtual economies in games that ostensibly have very little to do with money. Are we sure these add to games, and not subtract from them?

Posted by Robert Green on Wed, 22 Jan 2014 05:50:00 EST in Business/Marketing, Smartphone/Tablet
A look at the complexities involved in reviewing F2P games when compared to traditional game reviews.

Posted by Robert Green on Tue, 30 Jul 2013 06:34:00 EDT in Design
Further thoughts on Daniel Cook's article on single games as a hobby.

Posted by Robert Green on Mon, 03 Jan 2011 03:45:00 EST in Design
Some examples of choices in gaming and what I think we can learn from them.

Robert Green's Comments

Comment In: [Blog - 11/12/2015 - 12:20]

A couple of quick follow-ups ...

A couple of quick follow-ups Alan: r n r nThe idea of constant progression does indeed sound very boring, but the success some might say compulsion of the idle game genre provides an interesting counter-point. r n r n@ If you lower the difficulty curve to allow it to become ...

Comment In: [News - 11/13/2015 - 02:32]

If I understand the way ...

If I understand the way these 'daily fantasy ' sites work, each user can pick whatever players they want, rather than drafting players from the same pool as a group of other users, and their victory is determined based on how well those players performed relative to expectations and what ...

Comment In: [News - 10/21/2015 - 07:14]

From the last slide: r ...

From the last slide: r n The number of developers on a platform doesn 't matter if the top 20 publishers take most of the money r nExcept there 's a great big gap between the 256M and 8K averages, and a lot of developers can make a living at ...

Comment In: [News - 10/21/2015 - 02:11]

As much as I loved ...

As much as I loved Talos, I thought the garden of eden aspect of the storyline was a bit weirdly done. To make it more analogous, imagine that god tells adam and eve not to eat the forbidden fruit, but the fruit is 15 feet from the ground where they ...

Comment In: [Blog - 10/19/2015 - 01:57]

I had a very similar ...

I had a very similar problem less than a fortnight ago - thanks for the idea Carleton.

Comment In: [News - 10/13/2015 - 06:20]

Allow me to break from ...

Allow me to break from tradition and be the voice of optimism. In a market where apps are free to download and you can download/install a new one in a few minutes, what 's so bad about 24 of people not coming back after one session Obviously the lower that ...