Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 20, 2014
arrowPress Releases
December 20, 2014
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Robert Green's Blog   Expert Blogs


I don't have a lot to say about myself, but I often have a lot to say about videogames. I've been playing them for over 20 years and managed to convince someone to pay me to make them in 2005.

I'm currently employed at PikPok in New Zealand as a senior programmer.


Expert Blogs

Posted by Robert Green on Tue, 18 Feb 2014 03:47:00 EST in Design, Console/PC, Indie, Social/Online
A journey to find satire in gameplay rather than just tone or concept.

Posted by Robert Green on Mon, 03 Feb 2014 04:12:00 EST in Design, Console/PC
Lately I've been finding myself spending more and more time in games interacting with virtual economies in games that ostensibly have very little to do with money. Are we sure these add to games, and not subtract from them?

Posted by Robert Green on Wed, 22 Jan 2014 05:50:00 EST in Business/Marketing, Smartphone/Tablet
A look at the complexities involved in reviewing F2P games when compared to traditional game reviews.

Posted by Robert Green on Tue, 30 Jul 2013 06:34:00 EDT in Design
Further thoughts on Daniel Cook's article on single games as a hobby.

Posted by Robert Green on Mon, 03 Jan 2011 03:45:00 EST in Design
Some examples of choices in gaming and what I think we can learn from them.

Posted by Robert Green on Mon, 20 Sep 2010 07:40:00 EDT in Design
Microsoft is confident that the Kinect system will soon be embraced by the hardcore gaming scene, but there are plenty of reasons to think this might not happen any time soon.

Robert Green's Comments

Comment In: [Blog - 10/20/2014 - 02:36]

I haven 't watched the ...

I haven 't watched the playthrough, but based on a quick reading of the rules, the game is obviously based almost entirely on The Resistance and its variants/expansions. r nI 'm not sure that falls into Copyright, Trademark and Trade Dress territory, but as for the IP, it 's hard ...

Comment In: [Blog - 10/13/2014 - 02:11]

That 's an unfortunate problem ...

That 's an unfortunate problem to have, but I think it 's a little harsh to say that this represents a 'broken ' app store. I don 't know of any platform that would let you transition players from 4 different apps to 1 common app, with all their previous ...

Comment In: [News - 10/09/2014 - 06:13]

I would think most people ...

I would think most people in game development would probably enjoy such an opportunity, were it not for the uncertainty. Not only would such a prototype likely not lead anywhere, any individual working on it, including whoever came up with the idea, could be reassigned or laid off at any ...

Comment In: [News - 10/03/2014 - 04:01]

The Vanishing of Ethan Carter ...

The Vanishing of Ethan Carter is unlike many other first-person adventure games you might have played. There 's no violence or combat, but rather, the story unfolds as the player explores the various environments, and discovers how certain bits and pieces work alongside other puzzles. r n r nPerhaps I ...

Comment In: [News - 10/02/2014 - 04:15]

I wonder who had to ...

I wonder who had to be the one to tell a large group of people we have to let you go, because we only made 35million in profit last year

Comment In: [News - 09/23/2014 - 11:29]

I certainly wasn 't aiming ...

I certainly wasn 't aiming that at anyone in particular, and for the purposes of this discussion, I have no issue with you recommending a title where there might be a conflict of interest either, if you really believe it 's a game that the people who follow you should ...