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Robert Green's Blog   Expert Blogs

 

I don't have a lot to say about myself, but I often have a lot to say about videogames. I've been playing them for over 20 years and managed to convince someone to pay me to make them in 2005.

I'm currently employed at PikPok in New Zealand as a senior programmer.

 

Expert Blogs

Posted by Robert Green on Tue, 18 Feb 2014 03:47:00 EST in Design, Console/PC, Indie, Social/Online
A journey to find satire in gameplay rather than just tone or concept.


Posted by Robert Green on Mon, 03 Feb 2014 04:12:00 EST in Design, Console/PC
Lately I've been finding myself spending more and more time in games interacting with virtual economies in games that ostensibly have very little to do with money. Are we sure these add to games, and not subtract from them?


Posted by Robert Green on Wed, 22 Jan 2014 05:50:00 EST in Business/Marketing, Smartphone/Tablet
A look at the complexities involved in reviewing F2P games when compared to traditional game reviews.


Posted by Robert Green on Tue, 30 Jul 2013 06:34:00 EDT in Design
Further thoughts on Daniel Cook's article on single games as a hobby.


Posted by Robert Green on Mon, 03 Jan 2011 03:45:00 EST in Design
Some examples of choices in gaming and what I think we can learn from them.


Posted by Robert Green on Mon, 20 Sep 2010 07:40:00 EDT in Design
Microsoft is confident that the Kinect system will soon be embraced by the hardcore gaming scene, but there are plenty of reasons to think this might not happen any time soon.



Robert Green's Comments

Comment In: [News - 05/29/2015 - 10:25]

When I first played KOTOR, ...

When I first played KOTOR, I thought the morality system was overly simplistic and basically boiled down to asking you the same question are you good or evil again and again. r nYears later, viewed from a different lens, I think people might be underrating it. Why Because as soon ...

Comment In: [Blog - 05/27/2015 - 01:13]

While I think you may ...

While I think you may be right - and no one is going to advocate for not designing for the form factor - I can 't help but think you 've drawn a much bigger conclusion than your example supports. The Supercell example barely even relates to the premise - ...

Comment In: [Blog - 05/05/2015 - 01:22]

You rarely fight more than ...

You rarely fight more than 5 enemies at once in Dark Souls, while in Batman you rarely fight less than five. r nI think the core of what makes Dark Souls so satisfying for me is one step beyond that, it 's the fights with individual enemies. In almost any ...

Comment In: [News - 04/29/2015 - 04:30]

It 's probably a good ...

It 's probably a good initiative on their part, but perhaps in the games space it 's probably not enough. Especially for the thousands of devs working in Unity, making a Windows Phone build is relatively easy - it 's the cost of dev hardware, third party integrations and QA ...

Comment In: [Blog - 04/15/2015 - 01:39]

Another suggestion I 'd make ...

Another suggestion I 'd make is that anywhere you can leave a review also has a prominent button for leaving bug reports. In my experience, a huge portion of the 1-star reviews are actually crash reports rather than comments on the games quality. Being able to filter these out and ...

Comment In: [News - 03/24/2015 - 05:00]

Bloodborne provides an offline mode ...

Bloodborne provides an offline mode option for the player, so far I 've noticed no problems in finding matchmaking which means that players have no issues with being invaded. r n r nI disagree. From what I 've read, Bloodborne has the same setup as Dark Souls 2, in that ...