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Robert Green's Comments
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Comment In: Opinion: Xbox One is a desperate prayer to stop time [News - 05/21/2013 - 04:54]
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I have to agree with ... I have to agree with a lot of this. In practice, I can 't imagine many people wanting to watch a movie trailer on part of their TV while watching another movie on the rest, controlling it with their smartphone or tablet. And in the hypothetical scenario where they do ... |
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Comment In: Nvidia's Android handheld costs as much as a Wii U [News - 05/14/2013 - 09:28]
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I 'm not sure who ... I 'm not sure who their market is at any price. The shield seems like the solution to a problem few people ever had. Especially so in a year when multiple new consoles are probably launching, how many people with hundreds of dollars to spare will see this as the ... |
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Comment In: Free-to-Play is A-OK [Blog - 05/01/2013 - 01:58]
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I totally get what you ... I totally get what you 're saying with that last paragraph. We recently released a F2P sequel to a paid game, and some people immediately wrote it off for being free, even though what you get for free is more than the previous game. r nBut that 's just the ... |
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Comment In: Paid vs. free-to-play: Advice from notable mobile studios [News - 04/26/2013 - 11:29]
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@Phil Players are willing to ... @Phil Players are willing to pay as they play, I think the top iTunes charts show that, but I agree there definitely is room for different types of games using that revenue model. r n r nIt 's a nice thought, but my concern is that there isn 't room ... |
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Comment In: The Real Price of Free [Blog - 03/31/2013 - 07:45]
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I 've let the developer ... I 've let the developer know you said so. Though it might be worth noting in this discussion that Major Mayhem, like Jetpack Joyride, was originally a paid title, and like that often-cited example of freemium done right, started with a solid title and a decent amount of content before ... |
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Comment In: A Game Without God [Blog - 03/29/2013 - 12:30]
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Sorry if I crossed a ... Sorry if I crossed a line there. I 'm speaking primarily from a viewpoint of what believers profess to thinking about god, but as a non-believer, I can 't claim to know that there isn 't something that could be described as a 'common experience of believing '. If there ... |
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Comment In: Free to Play: a socialist alternative? [Blog - 03/23/2013 - 02:57]
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One thing potentially backing up ... One thing potentially backing up your concerns regarding pricing is that while everyone in modern society is aware of the idea that you get what you pay for , this has almost never been the case when it comes to media. When the time comes to spend your entertainment dollar, ... |
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Comment In: Winds of Change: Ben Cousins on Today and the Future [Feature - 03/15/2013 - 04:10]
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Oh... well I guess if ... Oh... well I guess if you start with every level/mechanic/character/etc in the game all at once, then yes, you would be required to slow that down. r n r nBut then your comment makes no concession to the idea of good or bad pacing, the idea that new content can ... |
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Comment In: The Metrics Aren't the Message [Feature - 03/11/2013 - 09:35]
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@Justin - I disagree. Fewer ... @Justin - I disagree. Fewer people might be complaining if the 'timed gates ' were tuned better, but for fans of the series, their very existence is an unnecessary evil. The only decisions they add to the game are should I pay, wait or quit , and is either of ... |
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Comment In: TO WHAT ISSUE WILL THIS COME? - Games, Metacritic, and why critics love putting numbers on things [Blog - 03/04/2013 - 09:00]
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I decided I 'd better ... I decided I 'd better check on my hypothesis to be sure, and I think it checks out. I had a look through the PC games released in Feb that don 't have a metacritic score yet, and it 's comprised almost entirely of things you 've never heard of, ... |
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