Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 21, 2014
arrowPress Releases
December 21, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Robert Simple's Blog

 

I am someone who has been studying games since I was a child and I have been creating a mathematical system for understanding and developing games.  I am available for reviewing and working on games that others are trying to create or update.  I have been involved in the entire game life cycle from design to implementation to testing.  I am completely fluent in C++ and have written many games using the windows API.  I look forward to hearing from anyone about general discussions of game theory or someone or some company that is interested in developing new kinds of games.  I will be writing articles and posting them to my blog to teach others about what I have created.

 

Member Blogs

Posted by Robert Simple on Mon, 18 Feb 2013 10:23:00 EST in Design
An attempt to provide understanding about the dimensions of information a game provides for the player and the dimensions of information a player is required to provide for the game.


Posted by Robert Simple on Fri, 25 Jan 2013 04:22:00 EST in Design
An introduction to a field of study that is in desperate need of being properly defined. This system of understanding will help change the games we play every day and will help us create new types of games that are worth playing.



Robert Simple's Comments

Comment In: [Blog - 09/14/2012 - 04:43]

The rules of balancing games ...

The rules of balancing games differ by genre, but the simplest form of balance always falls to the paper/rock/scissors system. It is tried and true and never fails. Only a few genres, specifically RT real time style genres have to consider speed as a statistic used by players to be ...