Robin-Yann Storm's Blog
Robin-Yann is a Level Designer with experience in programming, art, and game design. He's done a bit of everything, which makes it easier for him to communicate as a level designer.
As a level designer, he likes to combine all the fantastic art, programming functions and design decisions into levels that convey the intended emotion. Be it happyness, sadness, fear, or any other of the millions of emotions players can go through.
After working at 2 game companies in The Netherlands he decided to get into higher education and he graduated from a 'Design & Production' course at NHTV IGAD in Breda. During those 4 years he has both worked in teams and alone to create unique gameplay elements, original games and experimental prototypes for both PC and consoles. Some of those can be found on his website: www.rystorm.com
If you would like to know other things about him then you'll have to ask him. This isn't the place for an autobiography, it's just a Gamasutra blogger profile.
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