Rocky Kev's Blog
Hey - if you're visiting this page - you're either:
1) Because I said something and now you're looking for fodder to say something back. (Which happens. I'm not too worried.)
2) You're looking to download the FREE Quickstart Marketing Guide for Indie Developers.
Rocky (@Rockykev) is an overall chipper fellow who works with indie developers like you to market, through content development and audience building - because you want to develop video games to make a sustainable income, so you can continue making video games. He's the founder of Serious Game Devs Only, a community of likeminded indie developers who know they can make video games full time and not struggle to put food on the table.
Want to contact me directly? Grab the guide, and reply to any of the emails I send.
I respond to every email.
At GDC 2017, the session “Beyond the Install: "Building Robust Communities on Mobile," Andrew Stalbow agreed – "Community building is the best marketing you’ll ever do." So -- how do you handle trolls?
This weekend, Steam shared that they're ditching Greenlight and planning a new service called Steam Direct. I shared my ideas on Reddit, where I created a divide (1500 votes) but was downvoted, tarred and feathered. But i dug into the data.
Old-school RPGs are HARD to market. When I interviewed indie dev Zack Bertok (of Thylacine Studios), it surprised me that he works full-time on his old-school RPG series, Siralim. I ask him how he got his first wave of fans and how Siralim is sustainable.
In a conversation with a developer, he shared that his trailer was lacking because he didn’t want to spoil too many things. I asked if you can spoil too much? He got defensive, and I backed off. But with the internet, do spoilers really matter? NOPE.
Let’s be honest. Talking to the guy cosplaying as Agent 47 isn’t going to level up your experience in the game industry. When you're spending thousands of dollars to attend a con, you want to leave with great connections. Avoid these 4 types of people.
A Dark Room also got a million downloads in seven days, more than six months after it's initial release. Amir compiled everything he's learned into a 51,000 word book titled Surviving the App Store. This review is for you to see if it's worth your time.
Rocky Kev's Comments
[Blog - 04/18/2017 - 10:20]
I first read this on ...
I first read this on the Kongregate blog - glad it 's here too Info that everyone needs :- r n r nI was looking at one of my projects and realized the art wasn 't clicking with the target audience. This was helpful - especially the FB tests
[Blog - 04/17/2017 - 09:41]
That first trap... we all ...
That first trap... we all have that horror story. It 's so easy to sit around, thinking about business cards, and logos, and fantasizing about success. r n r nCongrats man, on getting this far Most are still stuck at the prototype stage, and you 're in the process of ...
[Blog - 04/13/2017 - 02:48]
Thanks Henrik for posting that. ...
Thanks Henrik for posting that. r n r nI wish I read this 8 years ago, back when I was a cocky newbie game developer. Often, almost everybody I met was super friendly and said things like, If you have a problem, reach out But I would so nervous to ...
[Blog - 04/12/2017 - 09:52]
Thanks Jakub for posting this. ...
Thanks Jakub for posting this. I 've never been able to really figure out the Youtubers/Streamer space. Your clear examples were helpful - and makes me rethink my design choices to make it more Youtuber-friendly. r n r nAre you continuing to work on Killing Room with additional features for ...
[Blog - 04/14/2017 - 10:51]
This is one of the ...
This is one of the most detailed breakdowns of a GDC booth I ever read. And the ROI- those are solid numbers. GDC for me has always been about shaking hands, and you getting sign ups at that cost is incredible. r n r nChristopher, great post. I tweeted and ...
[Blog - 03/20/2017 - 09:26]
Absolutely Large teams should have ...
Absolutely Large teams should have a dedicated community lead. No reason to make the lead designer also in charge of moderating spam. :- r n r nThis post is for my specific audience - the solo developers and the tiny studios - the ones trying to do everything.