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Rodain Joubert's Comments

Comment In: The South African Game Development Scene: Past, Present, and Future [Feature - 08/03/2009 - 02:30]

It's always refreshing to see ...

It's always refreshing to see a balanced, well-researched and informative article about SA game development Kudos for putting effort into this one, too many writers out there assume such a naive view of the country.

Comment In: Analysis: The Game Design Lessons Of Permadeath [News - 07/27/2009 - 05:44]

@Aaron: When you reach the ...

@Aaron: When you reach the bottom line, this industry is about creating entertainment for a wide audience and making money. That would depend strongly on your own views as a developer. Some devs enjoy pursuing games as a craft rather than as a business, and I don't think that appealing ...

Comment In: Germany's Video Game Politics And Why It Matters to the US Market [Blog - 06/08/2009 - 11:51]

I'd also like to know ...

I'd also like to know about that: are other media clamped down on in Germany Is there a general problem with regards to censorship and the like, or is there just that backlash against videogames that we all hear about

Comment In: G4C: Games Should Make Players Uncomfortable [News - 05/29/2009 - 08:46]

I thought that the WoW ...

I thought that the WoW example was quite interesting, and an indication that maybe they are thinking about what they're saying. Most people would just jump onto the war-games bandwagon when trying to talk about a subject like this. The seemingly trivial issue of loot distribution in World of Warcraft ...

Comment In: Things Games "Must" Be [Blog - 05/22/2009 - 09:57]

I believe that it's quite ...

I believe that it's quite important to have these suggested limitations in place for games interactivity, must be fun ... erm, not quite so much on the apolitical idea, perhaps , but that they should remain as such: suggestions. I, for one, don't think that the majority of game players ...

Comment In: Game Changers: Dynamic Difficulty [Blog - 05/07/2009 - 12:08]

I'm not sure I agree ...

I'm not sure I agree with you on that, Tommy: there are aspects of billiards which make the experience slanted, yes, but that doesn't mean that Adam's point isn't legitimate. Your first point is akin to saying that having the pole position in a game like Mario Kart or just ...

Comment In: I Wanna Make Games When I Grow Up! [Blog - 05/06/2009 - 02:41]

It's nice to see Game ...

It's nice to see Game Maker in that list. I'm all for more people using accessible tools and focusing on game design rather than simply hacking out the nuts and bolts of coding, and that tool has carried quite a lot of developers to prominence. A very comprehensive piece. I'm ...

Comment In: My Favorite Game Design Book [Blog - 05/05/2009 - 02:11]

This particular blog post has ...

This particular blog post has quite an impact on me, primarily because I've devoured that book myself It's quite stunning how his advice about writing can be so easily applied to common game design habits, now that you mention it. I must give that book a read-through again if I ...

[Previous Rodain Joubert Comments]   

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