Chance, Probability, Luck, Percentage calculation for games.  |
| Posted by Roger Haagensen on Tue, 23 Nov 2010 02:23:00 EST in
Programming
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| When making games (and sometimes other software) where you need a chance of something either happening or not, it can get somewhat complicated to make it all work correctly. |
| Read More... | 12 Comments |
The Ideal Copy Protection or The DRM That Works  |
| Posted by Roger Haagensen on Tue, 16 Nov 2010 08:05:00 EST in
Design
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| I will first describe the technical implementation, then followed by the benefits this has for legit customers and the drawbacks for non-legit customers. Aimed at MicroSoft Windows and PC Gaming in particular, but the principle applies to other platforms. |
| Read More... | 7 Comments |
Save Game Statistics (The missed opportunity!)  |
| Posted by Roger Haagensen on Wed, 25 Aug 2010 11:56:00 EDT in
Design
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| Too often game developers miss the opportunity to do statistics on save games. I will go through how this should behave to the player, and then the implementation for the developer, and point out the benefits for the publisher, and how cheap it is to add. |
| Read More... | 3 Comments |