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February 10, 2012
 
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
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February 10, 2012
 
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Blogs

Ron Alpert's Comments

Comment In: Viacom Sues Former Harmonix Shareholders For $131M [News - 09/20/2011 - 08:02]

Auto-Charting Algorithms would probably have ...

Auto-Charting Algorithms would probably have translated into an unbelievable nightmare of epic proportions. Note tracking and hand-picking particular songs to guarantee a better experience is much more sensible method for these types of casual-accessible games. Otherwise, shouldn't all game development steer toward algorithmically-designed and arted content Maybe in some decades ...

Comment In: Top iPhone Game Apps: Hair Plucker, Spy Mouse Lead Charts [News - 09/19/2011 - 04:56]

I love all the angry ...

I love all the angry reviews of this 1 game in iTunes. And still the only reason I even clicked to read this article was because of the pic of the girl..

Comment In: Apple Removes Game Critical Of iPhone Production Process From App Store [News - 09/13/2011 - 01:12]

http://itunes.apple.com/us/app/game-dev-story/id396085661 mt 8 zing ...

http://itunes.apple.com/us/app/game-dev-story/id396085661 mt 8 zing

Comment In: Report: Amazon Planning Android-Based, Kindle-Branded Tablet [News - 09/06/2011 - 12:38]

I don't really understand why ...

I don't really understand why people get so angry about this kind of news. They are creating a device for a certain segment of the market which will happily eat it up who cares that it's not full and open to all the different app stores out there, like it ...

Comment In: Opinion: Lessons Learned From The Indie 'Meatgrinder' [News - 08/30/2011 - 05:30]

The average indie developer, especially ...

The average indie developer, especially these days during the boom, are not business-minded. They are much closer to hobbyists or fortune-seekers, many jaded by the traditional industry. They come from a background where they've never had to deal with things like marketing and promotion, biz dev, in any meaningful capacity ...

Comment In: Mojang's Persson Suggests Quake Match To Settle Scrolls Naming Lawsuit [News - 08/17/2011 - 03:13]

You don't need to spell ...

You don't need to spell it out for me, I am not a doofus : I stand by what I say, one did make me think of the other and I am sure the context isn't helping things . Don't assume that I believe this is any kind of grounds ...

Comment In: The iOS Marketing Door Is Ajar (Just) [Blog - 07/14/2011 - 04:00]

I think a big aspect ...

I think a big aspect of independent development is the independence of it in more ways than you realize. Though many of us talk and share online, it doesn't seem too much the case that there's much interest in creating a formal union of sorts. People like to do their ...

Comment In: The Secret History of Donkey Kong [Feature - 07/06/2011 - 04:35]

A very fascinating look into ...

A very fascinating look into the past, one that is seldom talked-about. Especially considering its weight, stories like this try to provide answers but end up only raising more questions. Something tells me we'll never know the true depth of the involvement of the actual people who made crucial design ...

Comment In: THQ Shutters UK Studio, Homefront Developer Kaos [News - 06/13/2011 - 12:07]

When ATVI laid a few ...

When ATVI laid a few of us off several years ago, the HR person at the studio told me I could re-apply to other divisions through the corporate website :P

Comment In: Fighting The Friction: An Overview Of The Android Market For Game Developers [Feature - 05/26/2011 - 09:25]

A year ago I scoffed ...

A year ago I scoffed at the idea of developing for Android the usual issues but after keeping a sharp eye on things, my mind has changed. It's been a little over a month since our app released on the Marketplace - still very early, and I look forward to ...

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