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February 10, 2012
 
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February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
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February 10, 2012
 
CCP - North America
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Blogs

Ruthaniel van-den-Naar's Comments

Comment In: Legal Battle, Polishing Both Factor In Witcher 2 Xbox 360 Delay [News - 08/01/2011 - 10:00]

You dont need tutorial, you ...

You dont need tutorial, you need one simple hint, use temporary inmortality alias quen sign spell press Control and select . This spell is insanely strong and unrealistic crap, but allows you to play the game.

Comment In: The Future Of The Wii U: Developers Speak [Feature - 07/20/2011 - 04:00]

Nintendo for real player is ...

Nintendo for real player is dying very quickly , they lost contact with reality, this console is part of their agony. Japanese developers both games and hardware are simply unable to adapt to new times and live in the past 10 years ago. Wii remote brought new players , but ...

Comment In: EA's Riccitiello: Traditional Console Dev Cycle Is 'Gone Forever' [News - 07/26/2011 - 08:56]

Philip very old true, industry ...

Philip very old true, industry is now too big, too much business, no much room from real creativity in big solid companies.

Comment In: Analysis: A Tale of Two Crucifixions [News - 12/23/2010 - 08:37]

Special offer for next year, ...

Special offer for next year, two plastic boards and a pair of bracelets with electroshock for Xbox360. Commercial slogan, every good Christian should suffer with Jesus, Total suffering 2011 from Evil arts sports: Sorry, but some of the debates are really sick..

Comment In: From Research To Games: Interacting With 3D Space [Feature - 04/22/2010 - 04:10]

For me nice summary and ...

For me nice summary and something between science and design, I hate overly scientific and pieces, this is ideal combanation.

Comment In: The Designer's Notebook: Sandbox Storytelling [Feature - 08/25/2010 - 05:25]

Once again good work, but ...

Once again good work, but these facts wiser of us know. Similar articles are now published once a month, no longer a be revelation, which is certainly good, there is progress. However, we need the breakdown of he highlevel phrases on specific systems and mechanisms and only then comes the ...

Comment In: How To Pitch Your Project To Publishers [Feature - 11/10/2010 - 04:30]

Author beautifully named, praised what ...

Author beautifully named, praised what is rotten in the gaming industry, style cunning usurer. I strongly advise you to stain your soul from something like that, sell your game like a pimp whores. Look for people who would be interested in more than superficial crap otherwise have a good chance ...

Comment In: The Contradiction Of Linearity [Feature - 10/07/2010 - 05:30]

Better gamedesign. ...

Better gamedesign.

Comment In: The Core Of From Dust [Feature - 12/10/2010 - 04:45]

How is price of this ...

How is price of this beautifull the terrain editor :

Comment In: Bethesda Announces The Elder Scrolls V: Skyrim For 2011 Release [News - 12/11/2010 - 10:19]

Thanks for the tip, but ...

Thanks for the tip, but it looks like the stereotypical color typical fantasy, I yearn for something darker.

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