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January 18, 2017
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Ryan Clark's Blog   Expert Blogs

 

An experienced independent game developer, Ryan has designed/programmed/produced 10 titles, including 4 IGF nominated games: Crypt of the NecroDancer, IncrediBots, FizzBall, and Professor Fizzwizzle.

For a more detailed bio, visit: http://blog.braceyourselfgames.com/ryan_bio

Follow Ryan on Twitter: @braceyourselfok

And check out his game analysis streams on Twitch: http://www.twitch.tv/ryan_clark/

 

Expert Blogs

Posted by Ryan Clark on Wed, 25 Nov 2015 01:39:00 EST in Indie
Unsung heroes like Simon Carless, Kelly Wallick, and many others, have changed the landscape of indie games for the better, but receive little recognition for their efforts. Let's change that with a very indie Thanksgiving.


Posted by Ryan Clark on Thu, 17 Sep 2015 02:04:00 EDT in Business/Marketing, Design, Indie
What do successful indie games have in common, and how can developers select designs that are more likely to lead to successful games? Ryan Clark outlines the methods he has used effectively in his career so far.


Posted by Ryan Clark on Tue, 08 Sep 2015 01:36:00 EDT in Business/Marketing, Indie
The hot topic for independent developers these days is the so-called “indiepocalypse”, which is the notion that the heyday of indie games has ended. Ryan Clark disagrees, and in this article presents counterarguments to the 5 "indiepocalypse" core tenets.



Ryan Clark's Comments

Comment In: [Blog - 09/17/2015 - 02:04]

Thanks very much, Eric r ...

Thanks very much, Eric r n r nOur next game will be 3D so we are moving to Unreal Engine, but hopefully you 'll still enjoy it :

Comment In: [News - 09/15/2015 - 11:07]

I was trying to show ...

I was trying to show a few things: r n r n1. That the audience of a given YouTuber/streamer will react differently to different games r n2. That, yes, a video from a prominent YouTuber can indeed have a significant impact on revenue r n3. That the margin of error ...

Comment In: [Blog - 09/08/2015 - 01:36]

True, but when I started ...

True, but when I started out at the beginning of 2013, I wasn 't sure how many of those folks would even remember me r n r nI knew you would, though

Comment In: [News - 09/17/2014 - 02:54]

I basically told Danny the ...

I basically told Danny the BPM each level needed, and how long the songs needed to be, and he came back with amazing music. Of course there was some feedback back and forth regarding the themes for each zone, but for the most part it was just Danny being amazing.

Comment In: [Blog - 05/31/2013 - 12:15]

Hi Kenneth What cooldown time ...

Hi Kenneth What cooldown time are you referring to A physical cooldown time needed for the player to rest