Ryan Pergent's Blog
Game designer and entrepreneur interested in everything that can push both game design and production's boundaries further. I strive to make things better in our industry.
The conclusion of a 4 parts series about my time at CDProjekt and how I came to leave to build my own startup.
The 3rd part of a 4 parts series. How I created my company while still having a full-time job at CDProjekt, and the chain of event that would see me quit.
The second part of how I entered the game industry and came to leave my dream job at CDProjekt RED, to start my own business.
Sharing the story of how I entered the game industry and came to leave my dream job at CDProjekt RED, to start my own business.
Through the making of Ghost Recon : Future Soldier, I had to face some interesting challenges. The one I was obsessed with was "How to keep my intention alive throughout the iteration process ?". This article is about a method of mine I'd like to share...
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