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April 24, 2019
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Ryan Pergent's Blog

 

Game designer and entrepreneur interested in everything that can push both game design and production's boundaries further. I strive to make things better in our industry.

 

Member Blogs

Posted by Ryan Pergent on Fri, 02 Mar 2018 09:33:00 EST in Business/Marketing, Design, Production
The conclusion of a 4 parts series about my time at CDProjekt and how I came to leave to build my own startup.


Posted by Ryan Pergent on Thu, 01 Mar 2018 09:23:00 EST in Business/Marketing, Design, Production
The 3rd part of a 4 parts series. How I created my company while still having a full-time job at CDProjekt, and the chain of event that would see me quit.


Posted by Ryan Pergent on Wed, 28 Feb 2018 09:34:00 EST in Business/Marketing, Design, Production
The second part of how I entered the game industry and came to leave my dream job at CDProjekt RED, to start my own business.


Posted by Ryan Pergent on Tue, 27 Feb 2018 10:04:00 EST in Business/Marketing, Design, Production
Sharing the story of how I entered the game industry and came to leave my dream job at CDProjekt RED, to start my own business.


Posted by Ryan Pergent on Tue, 29 May 2012 07:13:00 EDT in Design
Through the making of Ghost Recon : Future Soldier, I had to face some interesting challenges. The one I was obsessed with was "How to keep my intention alive throughout the iteration process ?". This article is about a method of mine I'd like to share...



Ryan Pergent's Comments

Comment In: [Blog - 02/28/2018 - 09:34]

Overtime was paid. Back then, ...

Overtime was paid. Back then, they were paid slightly less than normal hours. Since then, it went up and I believe they are now paid more than normal hours.

Comment In: [Blog - 02/27/2018 - 10:04]

It 's true that I ...

It 's true that I shouldn 't buy the life is cheaper so you earn the same . Most of the time, the difference between life costs is not as big as the salary difference. r n r nBut as I said, I don 't regret taking the decision to ...