Ryan Sumo's Blog
I am the lead artist/CEO of Squeaky Wheel, an indie games studio making games in the Philippines. I'm currently working on a allegorical political strategy game called Political Animals.
Squeaky Wheel co-founder Ryan Sumo talks about some of his favorite political games and whether or not he thinks they can change the world.
I part 3 of a 3 part series I go into some of the nitty gritty details and calculations that a developer needs to do before presenting a pitch to a publisher.
In part 2 of a 3-part series of blogposts, Ryan Sumo describes how working with Introversion Software eventually led to a publishing deal with Positech Games.
In part 1 of a series of blogposts, Ryan Sumo writes about his career path and the big breaks that eventually led to a publishing deal with Positech Games.
I talk about the kinds of interesting tradeoffs that we want to explore with Political Party Animals.
I go over my pipeline for making and animating characters using Photoshop and 2Dtoolkit in Unity.
Ryan Sumo's Comments
[Blog - 10/10/2016 - 09:43]
I generally agree with games ...
I generally agree with games having a point of view being fun, my worry is that sometimes having a point of view is used as a crutch for having good gameplay . There 's definitely a fine line there. r n r nJust went over to your blog and I ...
[Blog - 07/18/2016 - 08:16]
Hello from Manila You basically ...
Hello from Manila You basically have the same issues as game developers in the Philippines and Southeast Asia Would love to have a conference for indie devs from these smaller communities someday...but then we couldn 't afford to fly all the way to wherever it would be
[Blog - 07/14/2016 - 01:22]
Excellent series. Given this is ...
Excellent series. Given this is written in the context of a large studio, I 'd love if someone could pick up where you left off and scale down and apply this to a small, 4-10 man team.
[Blog - 06/30/2016 - 02:59]
Nothing glamorous but certainly necessary, ...
Nothing glamorous but certainly necessary, even for a tiny team like hours. I think there 's some difficulty for us with standups because we generally have a virtual office vs coming to an actual space everyday..
[Blog - 06/20/2016 - 02:11]
Glad you found it useful ...
Glad you found it useful r n r nYou 're right that it 's possible to do both, but if we are successful on PC and port it to mobile it will definitely still be a paid/premium product. I 'm personally wary of biting off more than I can chew, ...
[Blog - 06/03/2016 - 10:25]
I 'm grateful to hear ...
I 'm grateful to hear that Berend. Even if you 're the one and only person that read this and felt like it gave them the confidence to keep going, that means the blog was well worth the time spent writing it. Very cool to hear about your own experiences ...