Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 23, 2014
arrowPress Releases
April 23, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Ryan Sumo's Blog


I am a freelance artist making games in the Philippines.  I'm currently working on a political strategy/saitre game called Party Animals.  You can learn more at




Member Blogs

Posted by Ryan Sumo on Sun, 16 Mar 2014 10:31:00 EDT in Business/Marketing, Indie
The second part of my Bitsummit recap, where I offer more practical advice for anyone hoping to attend Bitsummit or similar events in the future.

Posted by Ryan Sumo on Tue, 11 Mar 2014 10:23:00 EDT in Business/Marketing, Indie
I offer practical advice for anyone hoping to attend Bitsummit or similar events in the future.

Posted by Ryan Sumo on Wed, 05 Mar 2014 09:18:00 EST in Business/Marketing, Indie
I talk about the origins of the new game I'm working on, and how awesome Bitsummit is for developers in our region.

Posted by Ryan Sumo on Wed, 15 Jan 2014 11:38:00 EST in Art, Console/PC
In which I worry about my worth as an artist.

Posted by Ryan Sumo on Sat, 09 Nov 2013 12:43:00 EST in Business/Marketing, Art
I discuss the specific set of circumstances that led to my moderate success as a freelance artist, and wonder if I would have managed it in today's market.

Posted by Ryan Sumo on Wed, 20 Mar 2013 05:43:00 EDT in Business/Marketing
The weak dollar is making life as a dollar-earning contractor in the Philippines a little more difficult for me, and I talk about how it affects my own expenses and possibly the larger Philippine Game Development industry.

Ryan Sumo's Comments

Comment In: [Blog - 04/02/2014 - 06:50]

This is a great article, ...

This is a great article, especially for people like myself considering crowdfunding in the future. I think everyone realizes that the crowdfunding bubble has popped, and that while KS and indiegogo remain legitimate ways to gather money to make a game, people are starting to be more resposible about it. ...

Comment In: [Blog - 01/10/2014 - 05:45]

I 'd like to believe ...

I 'd like to believe this, but my own experience has me skeptical. Aside from Nimblebit and maybe Spryfox, are there any indie studios that have managed to make F2P work positively

Comment In: [Blog - 03/23/2014 - 03:59]

I second that. It is ...

I second that. It is possible to make money by simply cloning Clash of Clans. In some ways it 's even a good business model. But it takes someone with a business sense and a commitment to making money which is its own art form to do that. As an ...

Comment In: [Blog - 03/05/2014 - 09:18]

Weird, my reply didn 't ...

Weird, my reply didn 't show up. Anyhoo thanks for reaching out and super happy that your fellow indies chipped in too, what wonderful people I 'm also glad that despite the loss of property your wife 's family is safe.

Comment In: [Blog - 01/15/2014 - 11:38]

That 's basically why I ...

That 's basically why I wrote the post. : r n r nSecond guessing sucks, but managed second guessing is how we improve

Comment In: [Blog - 01/14/2014 - 08:04]

Oregon Trail taught me a ...

Oregon Trail taught me a variety of weird stuff, like options for crossing a river. Fording and Caulking were alien words to me, and so it enriched my vocabulary. r n r nI agree that playing the game alone probably would not have really taught me anything except some weird ...