Ryan Sumo's Blog
I am the lead artist/CEO of Squeaky Wheel, an indie games studio making games in the Philippines. I'm currently working on a allegorical political strategy game called Political Animals.
I share the sales figures for our turn-based strategy game Political Animals.
I use our game "Political Animals" to try to understand how the 2016 US election was won.
I talk about the emotional roller coaster that is called "Launching a Game".
I talk about the stress of both starting a company and game development in general, and how I learned to cope.
Squeaky Wheel co-founder Ryan Sumo talks about some of his favorite political games and whether or not he thinks they can change the world.
I part 3 of a 3 part series I go into some of the nitty gritty details and calculations that a developer needs to do before presenting a pitch to a publisher.
Ryan Sumo's Comments
[Blog - 01/18/2017 - 10:46]
Hey Matthew, thanks for writing ...
Hey Matthew, thanks for writing this. We 're currently mulling Early Access/Kickstarter ourselves for our next project and this has given us a lot to chew on. r n r nWanted to ask about your example of a positive way of responding to player feedback. You said : r n ...
[Blog - 11/21/2016 - 12:47]
Of course I try not ...
Of course I try not to think too much about that as without a publisher this game wouldn 't have been possible anyway. r n r nHaha I had a similar situation when we launched our game, looking at the numbers and thinking hm. If we didn 't have a ...
[Blog - 11/10/2016 - 10:11]
Thanks for the response Yes ...
Thanks for the response Yes it may be true that the dissonance was much too high. my counterpoint would be that Prison Architect, which I worked on, had a similarly cartoonist look and dealt with possibly an even more serious topic, which is incarceration. But then maybe looking to Prison ...
[Blog - 11/11/2016 - 09:42]
We 've already tinkered with ...
We 've already tinkered with it a little bit. In our case however we 're really not trying to tinker for the sake of reality but more for the sake of game balance. r n r nAlso we 're mostly trying to work on adding different game modes and multiplayer ...
[Blog - 10/31/2016 - 11:19]
Glad you found it relatable ...
Glad you found it relatable Kylan. Hoping more people can write stuff like this to show a more balanced view of game development.
[News - 10/28/2016 - 01:38]
This is great stuff. I ...
This is great stuff. I love learning about the game development communities around the world that don 't get much attention. Look forward to more