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February 22, 2017
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Ryan Wiemeyer's Blog


I make games.

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Member Blogs

Posted by Ryan Wiemeyer on Tue, 06 Oct 2015 01:45:00 EDT in Business/Marketing, Design, Console/PC, Indie, Smartphone/Tablet
This postmortem covers the very human side of development and how what was supposed to be a free little 3 month project took over a year. Read on to see how the successful developers of Organ Trail totally flopped on their sophomore game.

Posted by Ryan Wiemeyer on Fri, 07 Mar 2014 11:11:00 EST in Business/Marketing, Design, Serious, Indie, Smartphone/Tablet
We submit Intern Saga: Trademark Lawyer to the iOS app store and launched it for web and Android on Feb 6th; made in protest of, the USPTO. One month later we were told that "The concept of the app is not the sort of app we want in the app store.

Posted by Ryan Wiemeyer on Fri, 09 Aug 2013 12:19:00 EDT in Business/Marketing, Indie
A comprehensive look as the sales and profits of the various platforms we release Organ Trail: Director's Cut on. With a look back at what made our game do more than 14 times better than we originally projected.

Ryan Wiemeyer's Comments

Comment In: [Blog - 10/06/2015 - 01:45]

Oh thanks Fixing that now. ...

Oh thanks Fixing that now. Brand new website

Comment In: [Blog - 08/09/2013 - 12:19]

Hey Scott. If you want ...

Hey Scott. If you want to talk feel free to email us and we can talk through our concerns. As the platform stands now, it 's no longer one of our priorities. I will say however that your user base are the ones that asked us to put our game ...