Salim Larochelle's Blog
Salim Larochelle is an indie game designer from Montreal now working on the action/adventure game The Girl and the Robot.
Last March, me and another game designer friend decided to launch an indie gaming event in our hometown of Montreal. We never organized a major event before and a great deal of experience came out of it.
The following post is the result of a study that I made after playing multiple Zelda games in order to better understand the patterns and design decisions of a Zelda dungeon.
As you make your indie game, you will find that different kinds of people will be interested in your game at different times and for different reasons. It’s important to identify who they are and produce content for each one of them.
Salim Larochelle's Comments
[Blog - 11/24/2015 - 05:47]
I think your design is ...
I think your design is a good start, but I think there are some things missing that are important. For example, how do you bring back gameplay elements in your scene to there original states after the avatar dies enemies, puzzles element, devices, etc. Also, what if the players dies ...
[News - 11/20/2015 - 10:03]
[Blog - 08/13/2015 - 03:22]
Thank you Tuomas. r nThe ...
Thank you Tuomas. r nThe project is a brilliant initiative by my good friend Simon Pr fontaine. The document helped me a lot for our own project too.
[Blog - 06/02/2015 - 01:30]
[Blog - 06/13/2014 - 03:54]
[News - 09/17/2009 - 05:34]
Couldn't wait for the US ...
Couldn't wait for the US release, I ordered the asian version which is in english btw and finished it in one week. This is truly a masterpiece for both action RPG fans and survival horror fans.