Salim Larochelle's Blog
Salim Larochelle is an indie game designer from Montreal now working on the action/adventure game The Girl and the Robot.
The following post is the result of a study that I made after playing multiple Zelda games in order to better understand the patterns and design decisions of a Zelda dungeon.
As you make your indie game, you will find that different kinds of people will be interested in your game at different times and for different reasons. It’s important to identify who they are and produce content for each one of them.
Salim Larochelle's Comments
[Blog - 06/13/2014 - 03:54]
[News - 09/17/2009 - 05:34]
Couldn't wait for the US ...
Couldn't wait for the US release, I ordered the asian version which is in english btw and finished it in one week. This is truly a masterpiece for both action RPG fans and survival horror fans.
[News - 08/26/2009 - 02:22]
Personally, I don't think less ...
Personally, I don't think less developers or less games would solve anything. In my opinion what we need is a more educated consumer and that can only come in time. What I mean is that unlike the hardcore gamer, casual gamer and parent might not do any shopping before buying. ...
[Feature - 09/09/2009 - 04:35]
Back in the day I ...
Back in the day I only bought nintendo consoles and stayed away from the genesis, 32X and the saturn. And yet, I bought the dreamcast on its release date. I was waiting for sega to release a system that could propely show off their amazing arcade games. I knew it ...
[News - 07/28/2009 - 05:38]
[News - 06/30/2009 - 05:37]
I think violence is part ...
I think violence is part of human nature since the beginning of mankind. Like any other animal we used physical violence to get food, to protect ourselves, to survive. Today, we are still violent being, put we are smart enough to understand that using violence in the wrong context can ...