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Samuel Batista's Comments

Comment In: [Blog - 11/12/2014 - 01:39]

Why can 't I print ...

Why can 't I print this article like some of the other featured articles I want to stick this on my office walls :

Comment In: [Blog - 09/29/2014 - 01:05]

Always a pleasure to read ...

Always a pleasure to read your articles Lars

Comment In: [Blog - 06/05/2014 - 07:31]

Cannot wait for the next ...

Cannot wait for the next SteamWorld title. What an awesome success story, congrats you guys

Comment In: [Blog - 05/15/2014 - 04:30]

Thanks for this, I needed ...

Thanks for this, I needed it.

Comment In: [News - 03/29/2013 - 12:00]

As far as I know ...

As far as I know Nintendo 's Web Framework doesn 't yet support WebGL which is critical for shader based rendering that UE4 uses.

Comment In: [Blog - 04/07/2014 - 07:09]

I would recommend the HaxeFlixel ...

I would recommend the HaxeFlixel Getting Started guide: http://haxeflixel.com/documentation/getting-started/ r n r nIt 's very comprehensive and set up for people that haven 't used Haxe before. Following the guide is the easiest and quickest way to get started making games with HaxeFlixel.

Comment In: [News - 03/24/2014 - 11:55]

I don 't see what ...

I don 't see what 's the problem here. If games that don 't provide demos yield less revenues, developers will create demos. Giving developers more freedom won 't hurt the marketplace in any way. Glad to see the OUYA team react to developer requests for better or for worst ...

Comment In: [News - 02/26/2014 - 03:26]

I love this guy ...

I love this guy

Comment In: [News - 01/16/2014 - 11:20]

I really loved this post. ...

I really loved this post. So many gems, thank you

Comment In: [Blog - 01/08/2014 - 03:54]

This is my favorite HTML5 ...

This is my favorite HTML5 game this year still in development . Built with an improved version of the Impact.js engine, it 's a great looking and great playing little prototype. r n r nhttp://www.cross-code.com/en/play

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