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Samuel Batista's Comments

Comment In: [News - 01/16/2014 - 11:20]

I really loved this post. ...

I really loved this post. So many gems, thank you

Comment In: [Blog - 01/08/2014 - 03:54]

This is my favorite HTML5 ...

This is my favorite HTML5 game this year still in development . Built with an improved version of the Impact.js engine, it 's a great looking and great playing little prototype. r n r nhttp://www.cross-code.com/en/play

Comment In: [News - 12/06/2013 - 03:59]

The first time my grainy, ...

The first time my grainy, low resolution face popped up as the sun, and I saw the in-game avatar look at me with a sense of wonder... I felt pure joy, and proceeded to make strange facial expressions like I would in front of a mirror in private just to ...

Comment In: [Blog - 11/19/2013 - 08:07]

Looking forward to the latest ...

Looking forward to the latest article I 'm familiar with object pooling already, but I 'm sure there 'll be a useful tidbit of Unity specific information that will help me in the future. Thoroughly informative series of articles, much appreciated

Comment In: [Blog - 10/15/2013 - 10:45]

I 'd love to get ...

I 'd love to get this series together so I can print it out and store it in my vault of designer goodies. Thanks for sharing

Comment In: [Blog - 10/12/2013 - 10:11]

Where / when can we ...

Where / when can we get our hands on this code

Comment In: [Blog - 08/26/2013 - 11:59]

It 's surprising to hear ...

It 's surprising to hear how many roadblocks you ran into while doing your port to the OUYA. I assumed MonoGame was well documented and ready to be used with Android devices considering how long both MonoGame and Android devices have been around. r n r nThanks for sharing, I ...

Comment In: [Blog - 08/22/2013 - 08:30]

I 'd love to see ...

I 'd love to see a feature post with all 3 parts that I could print. Thanks for sharing

Comment In: [News - 08/22/2013 - 06:36]

Sony peeps, if you 're ...

Sony peeps, if you 're reading this, you 're doing all the right things, keep it up

Comment In: [Blog - 08/15/2013 - 06:43]

I would recommend those turned ...

I would recommend those turned off by Unity 's prefab and asset management system to look at the Wave Engine. It 's a new engine written in C that also uses a component system, but it 's more friendly for 2D game development has a sprite batch renderer like XNA ...

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