Samuel Batista's Comments
[News - 01/16/2014 - 11:20]
[Blog - 01/08/2014 - 03:54]
This is my favorite HTML5 ...
This is my favorite HTML5 game this year still in development . Built with an improved version of the Impact.js engine, it 's a great looking and great playing little prototype. r n r nhttp://www.cross-code.com/en/play
[News - 12/06/2013 - 03:59]
The first time my grainy, ...
The first time my grainy, low resolution face popped up as the sun, and I saw the in-game avatar look at me with a sense of wonder... I felt pure joy, and proceeded to make strange facial expressions like I would in front of a mirror in private just to ...
[Blog - 11/19/2013 - 08:07]
Looking forward to the latest ...
Looking forward to the latest article I 'm familiar with object pooling already, but I 'm sure there 'll be a useful tidbit of Unity specific information that will help me in the future. Thoroughly informative series of articles, much appreciated
[Blog - 10/15/2013 - 10:45]
I 'd love to get ...
I 'd love to get this series together so I can print it out and store it in my vault of designer goodies. Thanks for sharing
[Blog - 10/12/2013 - 10:11]
[Blog - 08/26/2013 - 11:59]
It 's surprising to hear ...
It 's surprising to hear how many roadblocks you ran into while doing your port to the OUYA. I assumed MonoGame was well documented and ready to be used with Android devices considering how long both MonoGame and Android devices have been around. r n r nThanks for sharing, I ...
[Blog - 08/22/2013 - 08:30]
I 'd love to see ...
I 'd love to see a feature post with all 3 parts that I could print. Thanks for sharing
[News - 08/22/2013 - 06:36]
[Blog - 08/15/2013 - 06:43]
I would recommend those turned ...
I would recommend those turned off by Unity 's prefab and asset management system to look at the Wave Engine. It 's a new engine written in C that also uses a component system, but it 's more friendly for 2D game development has a sprite batch renderer like XNA ...
[Previous] | [Next]