My Message close
GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 20, 2013
 
Sony Computer Entertainment America LLC
Sr. Network Systems Engineer
 
Treyarch / Activision
Technical Animator
 
Amazon Game Studios
Sr. Game Designer
 
Amazon Game Studios
Quality Assurance Manager
 
Amazon Game Studios
Lead 3D Environment Artist
 
Amazon Game Studios
Game Graphics Engineer
spacer
Blogs

Samuel Batista's Comments

Comment In: 5 Things Jamming Teaches You [Blog - 01/30/2013 - 03:58]

Loved this article. It was ...

Loved this article. It was motivating and informative, and mirrors a lot of my past experiences as well. Thanks for sharing

Comment In: Opinion: The dubious new face of 'everyone's a gamer now' [News - 01/30/2013 - 05:28]

What is an example of ...

What is an example of a game that said something meaningful to a large audience r n r nMissile Command: http://www.youtube.com/watch v JQJA5YjvHDU

Comment In: EA struggles to keep up with declining console game sales [News - 01/30/2013 - 05:32]

Adjusted revenue clocked in at ...

Adjusted revenue clocked in at 1.18 billion r n r nThat 's some serious money man :P

Comment In: The story of Glitch: Why this odd MMO is shutting down [News - 11/30/2012 - 03:41]

For anyone feeling trapped under ...

For anyone feeling trapped under Adobe 's tech, please look at Haxe NME. Porting Actionscript code to Haxe is easy even for large codebases . Adapting a blitting based rendering pipeline for the phones would be difficult to optimize, but Haxe NME implements almost the entire Flash API, so it ...

Comment In: Beat Hazard Grosses $2 Million - A Sales Comparison [Blog - 11/26/2012 - 06:02]

Thanks for sharing Steve. And ...

Thanks for sharing Steve. And congratulations on a very successful game

Comment In: For Peter Molyneux, simplicity is scary [News - 08/22/2012 - 01:21]

Whatever his goal is, no ...

Whatever his goal is, no one can argue that his idea is unoriginal. I think that 's more important than any other factor in order to be successful nowadays as a small development studio. Go forth Molyneux, brave those uncharted waters, and prove to yourself that surprise, is a very ...

Comment In: The Designer's Notebook: Machinations, A New Way to Design Game Mechanics [Feature - 08/16/2012 - 04:55]

This is absolutely fascinating As ...

This is absolutely fascinating As a young developer building my skills I 've mostly been concerned with programming and leaning how to implement game systems. This article makes me want to explore game mechanics and feedback loops in more detail, so I can arrive at a formula I am pleased ...

Comment In: Taking the 'less is more' approach to level design [News - 08/15/2012 - 05:24]

I wish there was more ...

I wish there was more to this, sounds like a fascinating and very useful talk for aspiring developers like myself.

Comment In: Craftsmanship vs. art -- what are games? [News - 08/15/2012 - 07:16]

Whether games are art or ...

Whether games are art or not isn 't something we as developers can assert. I agree with the Japanese developers, at their core games aren 't art, games are a craft like woodworking . A particular game can become art in the heart of a player if it transcends beyond ...

Comment In: Two top Bioshock Infinite team members leave Irrational [News - 08/08/2012 - 02:10]

I believe in the incredibly ...

I believe in the incredibly talented team at Irrational. And Ken Levine. It 's gonna be a beast of a game.

[Previous] | [Next]   

UBM Tech