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Samuel Batista's Comments

Comment In: [Blog - 12/15/2014 - 01:49]

I hate stuff like this ...

I hate stuff like this r n r nif shipIsAlive r n DoShipLogic r n r nNot adding braces there is pure and simply lazy. I always have braces around my if statements even if they are one liners. r n r nThat 's an opinionated judgement which I disprove. ...

Comment In: [Blog - 11/20/2014 - 01:40]

I 'm curious about analytics ...

I 'm curious about analytics tools for HTML5 and Native applications that don 't rely on Unity. Do you know of any services that provide multiple SDKs for free, or low cost

Comment In: [Blog - 11/17/2014 - 03:44]

I like meaningless decisions when ...

I like meaningless decisions when they have some kind of personal significance like customizing my avatar . But I hate games that show me a dialog tree, but always give the same response regardless of what option I pick. I feel misled into thinking the game is giving me agency, ...

Comment In: [Blog - 11/12/2014 - 01:39]

Why can 't I print ...

Why can 't I print this article like some of the other featured articles I want to stick this on my office walls :

Comment In: [Blog - 09/29/2014 - 01:05]

Always a pleasure to read ...

Always a pleasure to read your articles Lars

Comment In: [Blog - 06/05/2014 - 07:31]

Cannot wait for the next ...

Cannot wait for the next SteamWorld title. What an awesome success story, congrats you guys

Comment In: [Blog - 05/15/2014 - 04:30]

Thanks for this, I needed ...

Thanks for this, I needed it.

Comment In: [News - 03/29/2013 - 12:00]

As far as I know ...

As far as I know Nintendo 's Web Framework doesn 't yet support WebGL which is critical for shader based rendering that UE4 uses.

Comment In: [Blog - 04/07/2014 - 07:09]

I would recommend the HaxeFlixel ...

I would recommend the HaxeFlixel Getting Started guide: http://haxeflixel.com/documentation/getting-started/ r n r nIt 's very comprehensive and set up for people that haven 't used Haxe before. Following the guide is the easiest and quickest way to get started making games with HaxeFlixel.

Comment In: [News - 03/24/2014 - 11:55]

I don 't see what ...

I don 't see what 's the problem here. If games that don 't provide demos yield less revenues, developers will create demos. Giving developers more freedom won 't hurt the marketplace in any way. Glad to see the OUYA team react to developer requests for better or for worst ...

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