Samuel Batista's Comments
[Blog - 11/19/2013 - 08:07]
Looking forward to the latest ...
Looking forward to the latest article I 'm familiar with object pooling already, but I 'm sure there 'll be a useful tidbit of Unity specific information that will help me in the future. Thoroughly informative series of articles, much appreciated
[Blog - 10/15/2013 - 10:45]
I 'd love to get ...
I 'd love to get this series together so I can print it out and store it in my vault of designer goodies. Thanks for sharing
[Blog - 10/12/2013 - 10:11]
[Blog - 08/26/2013 - 11:59]
It 's surprising to hear ...
It 's surprising to hear how many roadblocks you ran into while doing your port to the OUYA. I assumed MonoGame was well documented and ready to be used with Android devices considering how long both MonoGame and Android devices have been around. r n r nThanks for sharing, I ...
[Blog - 08/22/2013 - 08:30]
I 'd love to see ...
I 'd love to see a feature post with all 3 parts that I could print. Thanks for sharing
[News - 08/22/2013 - 06:36]
[Blog - 08/15/2013 - 06:43]
I would recommend those turned ...
I would recommend those turned off by Unity 's prefab and asset management system to look at the Wave Engine. It 's a new engine written in C that also uses a component system, but it 's more friendly for 2D game development has a sprite batch renderer like XNA ...
[Blog - 08/09/2013 - 12:19]
How would you describe the ...
How would you describe the process of making your game work with a gamepad How long did it take you to add that support Did you already have it in mind while developing the mobile version
[News - 08/13/2013 - 02:36]
Amazing decision by the OUYA ...
Amazing decision by the OUYA team. I 'm really excited about the type of audience OUYA could cater to if we start seeing more of these types of games get released on OUYA.
[Blog - 07/29/2013 - 03:34]
I 've played Auralux and ...
I 've played Auralux and heard of Bombball before, it 's interesting to learn of your background and how lucky you got, holy smokes . You 're young, have a few titles and more than a few prototypes under your belt and seem to be a pretty competent coder. I ...
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