Samuel Batista's Comments
[Blog - 05/15/2014 - 04:30]
[News - 03/29/2013 - 12:00]
As far as I know ...
As far as I know Nintendo 's Web Framework doesn 't yet support WebGL which is critical for shader based rendering that UE4 uses.
[Blog - 04/07/2014 - 07:09]
I would recommend the HaxeFlixel ...
I would recommend the HaxeFlixel Getting Started guide: http://haxeflixel.com/documentation/getting-started/ r n r nIt 's very comprehensive and set up for people that haven 't used Haxe before. Following the guide is the easiest and quickest way to get started making games with HaxeFlixel.
[News - 03/24/2014 - 11:55]
I don 't see what ...
I don 't see what 's the problem here. If games that don 't provide demos yield less revenues, developers will create demos. Giving developers more freedom won 't hurt the marketplace in any way. Glad to see the OUYA team react to developer requests for better or for worst ...
[News - 02/26/2014 - 03:26]
[News - 01/16/2014 - 11:20]
[Blog - 01/08/2014 - 03:54]
This is my favorite HTML5 ...
This is my favorite HTML5 game this year still in development . Built with an improved version of the Impact.js engine, it 's a great looking and great playing little prototype. r n r nhttp://www.cross-code.com/en/play
[News - 12/06/2013 - 03:59]
The first time my grainy, ...
The first time my grainy, low resolution face popped up as the sun, and I saw the in-game avatar look at me with a sense of wonder... I felt pure joy, and proceeded to make strange facial expressions like I would in front of a mirror in private just to ...
[Blog - 11/19/2013 - 08:07]
Looking forward to the latest ...
Looking forward to the latest article I 'm familiar with object pooling already, but I 'm sure there 'll be a useful tidbit of Unity specific information that will help me in the future. Thoroughly informative series of articles, much appreciated
[Blog - 10/15/2013 - 10:45]
I 'd love to get ...
I 'd love to get this series together so I can print it out and store it in my vault of designer goodies. Thanks for sharing
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