Samuel Rantaeskola's Blog
Samuel Ranta-Eskola works as a Team Member at Hansoft with the primary role of helping game developers around the world with best practices in production. Samuel has been working with large scale game, software development and project management for 12+ years in various roles within engineering and production. Most recently he worked as a Game Developer at Starbreeze, where he was leading large productions in association with EA.
Why should you complete features early in games and what behaviors are in the way of doing that?
Team empowerment has been a hot topic for a long time, but there is still a bit go before studios really get there. One of part where old school management methods is still prevailing is cross-team dependencies. What is the best way of tackling them?
How to act as a producer is very dependent of the situation, therefor it is hard to give advice on exactly how to behave. With this post I want to share my views on what underlying values a producer should have to guide his way of working with the team.
When approaching the producer role there are a lot of things that go wrong. In this post I'm going to list the six most destructive things a producer can do.
Even though the individuals’ job titles seemingly only relates to corporate structures they may have a significant impact on how people communicate and work together.
In making a great game there should be a healthy struggle between fun and done. The organization of a game team should reflect this, with equally empowered people fighting for each aspect.
Samuel Rantaeskola's Comments
[Blog - 10/23/2013 - 10:59]
[Blog - 10/04/2013 - 07:28]
Here is a follow up ...
Here is a follow up post on the topic: r nhttp://gamasutra.com/blogs/SamuelRantaeskola/20131011/202195/7 Production Guidelines.php
[Blog - 10/03/2013 - 02:02]
I 've rejected bonus offers, ...
I 've rejected bonus offers, with no strings attached, a couple of times. I have also got friends that have done the same thing in extremely lucrative cases. My basic thought is the following: r n- If it 's a small amount it doesn 't really matter and I don ...
[Blog - 09/30/2013 - 05:53]
Thank you very much for ...
Thank you very much for your opinions. I agree that titles are strong individualistic motivators. r n r nIf you compare motivators, which of these do you think would be the most desired r nGood Title at No name company vs No name title at Good Company r n r ...
[Blog - 09/19/2013 - 08:06]
I get the feeling that ...
I get the feeling that you are describing the traditional project manager role for the producer. This role is typically focused on fire-fighting, scheduling and handling communication, which is a very dangerous path for a producer as it causes a lot of stress and may burn one out. Long term, ...
[Blog - 09/12/2013 - 12:00]
Very well put, I fully ...
Very well put, I fully agree with your overview of the producer roll. Looking forward to your following articles, especially your thoughts on the don 'ts.