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Samuel Rantaeskola's Blog   Expert Blogs

 

Samuel Ranta-Eskola works as a Product Expert with Simplygon, in his role he meets game developers all around the world. Samuel has been working with large scale game, software development and project management for 12+ years in various roles within engineering and production. Most recently he worked as a Producer at Starbreeze, where he was leading large productions in association with EA.

Linkedin: http://www.linkedin.com/pub/samuel-ranta-eskola/1/bb4/806

Twitter: @Rantaeskola

 

Expert Blogs

Posted by Samuel Rantaeskola on Tue, 23 Jun 2015 11:24:00 EDT in Programming, Production, Art, Console/PC
The modern asset pipeline continued. In this post we look into how much time is spent on optimizing content.


Posted by Samuel Rantaeskola on Mon, 15 Jun 2015 05:44:00 EDT in Production, Art, Console/PC, Social/Online, Smartphone/Tablet
This is the second article in a series about a modern asset pipeline.


Posted by Samuel Rantaeskola on Tue, 09 Jun 2015 01:20:00 EDT in Production, Art, Console/PC
This is the first post in a sequence of posts about what to think about when setting up a modern asset pipeline and how to go about doing it.


Posted by Samuel Rantaeskola on Wed, 08 Apr 2015 02:15:00 EDT in Production, Console/PC
When once again faced with the problem of the team being overloaded. Are you solving the right problem?


Posted by Samuel Rantaeskola on Tue, 09 Dec 2014 01:23:00 EST in Design, Production, Console/PC
Some people are gifted with a perfect connection between their desires and their decision making. They know exactly what they like, and more importantly, what they donít like. They are what I like to call a black and white person, there is no in between.


Posted by Samuel Rantaeskola on Tue, 02 Dec 2014 02:07:00 EST in Production, Console/PC
Most studios have a lot of deep tractor tracks running through their ways-of-working. These are remnants of past times, ways you did it back in 2005. It causes friction to try to change them, and why should you even bother?



Samuel Rantaeskola's Comments

Comment In: [Blog - 04/08/2015 - 02:15]

And yet people fall in ...

And yet people fall in the same trap over and over again. Much like crunching out insane workdays have been known to be counter productive for more than a century.

Comment In: [Blog - 12/09/2014 - 01:23]

I don 't disagree with ...

I don 't disagree with you. Your two last points are really important, the person needs to be a solid visionary for the game end up anything. She also has to have good personal skills in order for the team to buy in to the vision, otherwise it will be ...

Comment In: [Blog - 04/14/2014 - 10:56]

Clinton, r n r nI ...

Clinton, r n r nI 'm glad you found the article interesting and I do agree with your point that the resolving dependencies in the backlog is one of the main culprits for destroying it. Now that you mention it, we should probably have had a seventh advice which would ...

Comment In: [Blog - 10/23/2013 - 10:59]

That 's probably a better ...

That 's probably a better title. Sorry for the confusion

Comment In: [Blog - 10/04/2013 - 07:28]

Here is a follow up ...

Here is a follow up post on the topic: r nhttp://gamasutra.com/blogs/SamuelRantaeskola/20131011/202195/7 Production Guidelines.php

Comment In: [Blog - 10/03/2013 - 02:02]

I 've rejected bonus offers, ...

I 've rejected bonus offers, with no strings attached, a couple of times. I have also got friends that have done the same thing in extremely lucrative cases. My basic thought is the following: r n- If it 's a small amount it doesn 't really matter and I don ...