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Samuel Rantaeskola's Expert Blogs
The Game Plan: 1 minute and 30 seconds into the game you should….  |
| Posted by Samuel Rantaeskola on Mon, 10 Dec 2012 05:45:00 EST in
Production,
Console/PC
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| If you want your team to grow and excel beyond your capacity as a manager the methods used in development must allow for team members to work constructively in boundaries. What would happen if we applied strict project plans to a soccer game? |
| Read More... | 6 Comments |
The Game Plan: The times they are a-changin’  |
| Posted by Samuel Rantaeskola on Wed, 28 Nov 2012 03:58:00 EST in
Production,
Console/PC
|
| Every new industry goes through different phases; each has its challenges. What challenges are we looking at in the current phase? |
| Read More... | 11 Comments |
The Game Plan: Are you playing the kamikaze formation?  |
| Posted by Samuel Rantaeskola on Thu, 22 Nov 2012 11:17:00 EST in
Production,
Console/PC
|
| If the team is not aware of what tactics are being used, chaos will happen. A well oiled machinery runs on a well defined tactic. |
| Read More... | 0 Comments |
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The Game Plan: Building a team |
| Posted by Samuel Rantaeskola on Wed, 14 Nov 2012 08:49:00 EST in
Production,
Console/PC
|
| Sport teams have been phenomenally good at building groups that over perform. What can game development learn from them? |
| Read More... | 1 Comments |
Quality of Life: Bring more snus!  |
| Posted by Samuel Rantaeskola on Wed, 07 Nov 2012 04:03:00 EST in
Console/PC,
Production
|
| One of the biggest struggles a producer has is to get team members onboard in an organized way of moving forward. Why bother is be an uncommon argument.
The key is the answer to the following question: "What's in it for me?" |
| Read More... | 8 Comments |
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Accepting uncertainty |
| Posted by Samuel Rantaeskola on Wed, 24 Oct 2012 08:27:00 EDT in
Console/PC,
Production
|
| To manage large game productions efficiently you are forced to accept uncertainty. If you want to control everything you are going to swamped with details and lock down your team in reporting nightmare. This post will look at the tools you have at hand. |
| Read More... | 2 Comments |
Delegating to many means delegating to no one  |
| Posted by Samuel Rantaeskola on Wed, 24 Oct 2012 04:37:00 EDT in
Production,
Console/PC
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| One of my first lessons learnt as a producer. People just don't behave well in shared responsibility situations. |
| Read More... | 4 Comments |
The producer dilemma  |
| Posted by Samuel Rantaeskola on Sat, 20 Oct 2012 04:32:00 EDT in
Production,
Console/PC
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| The constant hunt for short term gains will prevent you from improving. It's important to find the balance between results and improvements. The producer role is extremely tricky since results will almost always win over improvements. |
| Read More... | 0 Comments |
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Mistakes are ok |
| Posted by Samuel Rantaeskola on Thu, 18 Oct 2012 04:17:00 EDT in
Production,
Console/PC
|
| A short introduction to how I got into the game industry and my view on mistakes. |
| Read More... | 0 Comments |
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Using the game document as a backlog |
| Posted by Samuel Rantaeskola on Sat, 13 Oct 2012 04:35:00 EDT in
Production,
Console/PC
|
| I recorded a presentation I gave in CEDEC and CGDC that presents a strategy on how you can merge the GDD and the backlog. |
| Read More... | 0 Comments |
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