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May 27, 2017
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Samuel Rantaeskola's Comments

Comment In: [Blog - 10/04/2013 - 07:28]

Ok, I will sit down ...

Ok, I will sit down and do something like that. However, the do 's are alot more complex than the don 'ts. Unfortunately nature has made us so that we learn from mistakes rather than good behaviour .

Comment In: [Blog - 10/03/2013 - 02:02]

I 've rejected bonus offers, ...

I 've rejected bonus offers, with no strings attached, a couple of times. I have also got friends that have done the same thing in extremely lucrative cases. My basic thought is the following: r n- If it 's a small amount it doesn 't really matter and I don ...

Comment In: [Blog - 09/30/2013 - 05:53]

Thanks for your input, and ...

Thanks for your input, and I fully agree with your points. I intentionally left out the topic of salary and promotions, as the topic would swell immensely. r n r nFirst, this is absolutely not an idea that can protect people from abusive management. It can only work well in ...

Comment In: [Blog - 09/19/2013 - 08:06]

I get the feeling that ...

I get the feeling that you are describing the traditional project manager role for the producer. This role is typically focused on fire-fighting, scheduling and handling communication, which is a very dangerous path for a producer as it causes a lot of stress and may burn one out. Long term, ...

Comment In: [Blog - 09/12/2013 - 12:00]

Very well put, I fully ...

Very well put, I fully agree with your overview of the producer roll. Looking forward to your following articles, especially your thoughts on the don 'ts.

Comment In: [Blog - 09/11/2013 - 09:18]

Laura, r n r nI ...

Laura, r n r nI have seen instances where the power balance is equal and that seems like healthy environments. But commonly, as you point out, the balance is usually tilted to the creative side. It does make sense, since in the end a fun product is essential. However, I ...

Comment In: [Blog - 08/20/2013 - 10:15]

Thanks for taken the time ...

Thanks for taken the time and reading it : r n r nMy point is that you cannot quantify fun , you can come up with a idea you think will be fun but getting there will require a fair amount of discovery which is hard to plan. In my ...

Comment In: [Blog - 05/27/2013 - 10:38]

Yes, the title is intentionally ...

Yes, the title is intentionally misleading to highlight the underlying topic of the discussion. There is a confusion about what a producer is in the games industry, some see them as the traditional project manager and some as a creative lead for the team. r n r nMy view is ...

Comment In: [News - 05/20/2013 - 04:01]

I think he forgot about ...

I think he forgot about the key challenge, which is accessibility. When you want to play a console game today it takes several minutes before you 're actually playing. Mobile games are instant and always within arms reach, PC 's tends to be always on and are time until you ...

Comment In: [Blog - 04/17/2013 - 05:45]

Yes, the risk is that ...

Yes, the risk is that you miss on a few good games. The method is like letting the horses out of the stable, then bet on the fastest ones. Sometimes a slow starter will win the race. r n r nWith the time constraints I set up I think you ...

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