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Sande Chen's Comments
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Comment In: Commentary: Design Lessons from Torture in Games [Blog - 04/22/2009 - 05:30]
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I didn't like that Dom ... I didn't like that Dom killed Maria either. But at the same time, I understood they needed a way to wrap it up because they couldn't have that character trailing after them, as in Ico. |
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Comment In: The 5 Reasons Video Game Writing Sucks (And How to Fix It) [Blog - 03/03/2009 - 08:08]
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Adam, Of course, I agree ... Adam, Of course, I agree that to succeed as a game writer, one should understand the game development process. That's one of the first items of advice I dispense to screenwriters looking to break into the field. And yes, there are badly written games, just like there are a multitude ... |
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Comment In: Opinion: Designing For Free Takes More Than 'Just' Game Design [News - 03/05/2009 - 05:47]
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I found in designing games ... I found in designing games for microtransactions, I had to think about the incentives for the player to buy these items and ensure that there was value in these items and yet, also not disrupt the game balance. I too looked at ZT Online and I believe in a Chinese-language ... |
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Comment In: Report: Analyst Puts THQ Bankruptcy Chances At 50/50 [News - 03/02/2009 - 04:51]
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A financial analyst is making ... A financial analyst is making an educated opinion but is not always correct. It's about predicting the future, after all. As for stock market buys and sells, yes, people listen to analysts. |
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Comment In: Game Feel: The Secret Ingredient [Feature - 11/23/2007 - 05:05]
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Excellent article As you mentioned, ... Excellent article As you mentioned, there are strong narrative concerns even with the gameplay is exactly the same Gran Turismo vs Run Fatty Run . This is precisely why narrative design should not be shortchanged since it affects game feel. |
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Comment In: The Gamasutra 20: Top Game Writers [Feature - 02/20/2009 - 06:00]
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@ Georgina I also maintain ... @ Georgina I also maintain a blog on Women's issues in the game industry... AFAIK, percentage-wise, there's actually more women in game writing than in the other game development disciplines. |
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Comment In: Shoot to Thrill: Bio-Sensory Reactions to 3D Shooting Games [Feature - 12/02/2008 - 02:20]
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For narrative designers, this kind ... For narrative designers, this kind of research is invaluable. In particular, it shows that plotting out the intensity curve, which narrative designers do, is essential to player engagement. |
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Comment In: Opinion: Social Responsibility And Why Games Should Grow Up [News - 11/17/2008 - 10:06]
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@Jacek: Glad to hear you ... @Jacek: Glad to hear you liked The Witcher. The English version of the book Blood of Elves will be available next year, so a positive consequence of the game is that there is now a demand for the original source material. This editorial came out in print a while ago, ... |
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Comment In: Opinion: Why A Game Designer Outgrew Video Games [News - 11/05/2008 - 05:39]
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As Dave Endresak pointed out, ... As Dave Endresak pointed out, in Japan, comics are not just for children. They cover all sorts of topics, including NSFW ones. I think a result of making more meaningful games is that games will reach a larger market and become more mainstream. |
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Comment In: GOF 2008: Edery - Devs Need To Watch Advergaming, Corporate Training [News - 10/29/2008 - 10:07]
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Right. It's not about in-game ... Right. It's not about in-game ads, but the advertising potential in sponsoring games or in product placement. Information obtained through interactions may give a company insight into that person's preferences but.... I have to say, what looks good on my avatar or on a hanger may not look good on ... |
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