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April 25, 2018
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Sande Chen's Expert Blogs

Do you believe game designers have an ethical obligation to their players?


Posted by Sande Chen on Thu, 15 Mar 2018 10:46:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
IGDA Game Design SIG presents its first Play Harder Challenge, meant to expand your game playing horizons, introduce you to new genres and designers, and make you think more about the art of game design.


Posted by Sande Chen on Thu, 01 Feb 2018 02:17:00 EST in Business/Marketing, Serious, Smartphone/Tablet
In this article, game designer Sande Chen relates advice to parents and developers alike on how parents find age-appropriate and educational apps for children.


Posted by Sande Chen on Thu, 25 Jan 2018 06:02:00 EST in Business/Marketing, Production
In this article, game designer Sande Chen relates the lack of progress on diversity and job stability, as indicated by the IGDA 2017 Developer Satisfaction Survey.


Posted by Sande Chen on Tue, 05 Dec 2017 09:24:00 EST in Design, Indie, Smartphone/Tablet
In this article, game writer Sande Chen discusses the necessity of interesting choices in the realm of romance.


Posted by Sande Chen on Tue, 07 Nov 2017 12:05:00 EST in Design
In this article, game writer Sande Chen sums up advice from a 2017 NYCC panel about fantasy worldbuilding.


Posted by Sande Chen on Wed, 18 Oct 2017 09:09:00 EDT in Business/Marketing, Design, Console/PC, Smartphone/Tablet
In this article, game writer Sande Chen implores others to think about how female characters are portrayed and developed.


Posted by Sande Chen on Thu, 05 Oct 2017 09:34:00 EDT in Business/Marketing, Design
In this article, game writer Sande Chen delves into the history of interactive movies and how kids today might benefit from interactive stories.


Posted by Sande Chen on Thu, 28 Sep 2017 09:24:00 EDT in Business/Marketing, Design, Production, Smartphone/Tablet
In this article, game writer Sande Chen weighs the primacy of gameplay inspiration over story, and story inspiration over gameplay, to opine on whether or not the game industry would ever accept spec game scripts.


Posted by Sande Chen on Tue, 12 Sep 2017 01:21:00 EDT in Business/Marketing, Design, Serious, Indie, Smartphone/Tablet
In this article, game designer Sande Chen discusses the concept of citizen science, and how it can be embraced by game designers.


[More Sande Chen Blogs]