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December 10, 2016
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Sande Chen's Comments

Comment In: [Blog - 08/14/2015 - 01:58]

I 'm not sure how ...

I 'm not sure how you got the idea that stacking the dice in an emergent narrative is equivalent to a directed, controlled narrative experience. r n r nIf you go to Wal-Mart, you could have an emergent experience. It could be boring or it might be exciting. If it ...

Comment In: [Blog - 06/10/2015 - 02:22]

The rewards types were fairly ...

The rewards types were fairly typical in that the quest would reward you with in-game currency of either type or power-ups that would benefit your progress in the game whether in the form of gear or items or energy . r n r nI don 't think that developers are ...

Comment In: [Blog - 05/26/2015 - 02:35]

Reid Kimball wrote under the ...

Reid Kimball wrote under the topic of 2-3 Hour Games on the blog. His thought process was about shorter, tighter focused gaming experiences.

Comment In: [News - 05/18/2015 - 04:07]

Yes. MineCraft would be the ...

Yes. MineCraft would be the blockbuster. And how about Portal

Comment In: [Blog - 01/26/2015 - 03:41]

Yes, I have. Those are ...

Yes, I have. Those are probably the closest to video games that I 've heard about. In my book, Serious Games: Games That Educate, Train, and Inform, David Michael and I also touch upon the topic of rehabilitation games in Japan.

Comment In: [Blog - 06/30/2014 - 10:48]

I think you could, but ...

I think you could, but you would have to make the choice of gender in your story impact on how the character was greeted, treated, and regarded.

Comment In: [Blog - 06/15/2014 - 10:16]

I 'm really glad that ...

I 'm really glad that the game journalists have paid attention to this story and brought to light how female playable characters just are not considered a core part of the experience.

Comment In: [Blog - 05/25/2014 - 12:08]

I think that you 've ...

I think that you 've presented a very thoughtful approach to the issue. It would perhaps give the player more of a more detached simulation-type commander perspective. But also, it might be a way for game writers to present a third-person omniscient narrator. Definitely something to consider

Comment In: [Blog - 05/23/2014 - 05:12]

While it 's true that ...

While it 's true that game writing techniques borrow a lot from other mediums, specifically screenwriting, almost every visual storytelling will share similarities. I do agree that with every new medium, writers should explore what can be done with that medium that makes writing for that medium an unique, interesting ...

Comment In: [Blog - 02/07/2014 - 01:42]

Thanks for your comment Try ...

Thanks for your comment Try looking at the serious game or serious play communities. Although serious games cover a broad spectrum, a lot of those developers are in the educational space.

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