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Sande Chen's Comments

Comment In: [Blog - 01/26/2015 - 03:41]

Yes, I have. Those are ...

Yes, I have. Those are probably the closest to video games that I 've heard about. In my book, Serious Games: Games That Educate, Train, and Inform, David Michael and I also touch upon the topic of rehabilitation games in Japan.

Comment In: [Blog - 06/30/2014 - 10:48]

I think you could, but ...

I think you could, but you would have to make the choice of gender in your story impact on how the character was greeted, treated, and regarded.

Comment In: [Blog - 06/15/2014 - 10:16]

I 'm really glad that ...

I 'm really glad that the game journalists have paid attention to this story and brought to light how female playable characters just are not considered a core part of the experience.

Comment In: [Blog - 05/25/2014 - 12:08]

I think that you 've ...

I think that you 've presented a very thoughtful approach to the issue. It would perhaps give the player more of a more detached simulation-type commander perspective. But also, it might be a way for game writers to present a third-person omniscient narrator. Definitely something to consider

Comment In: [Blog - 05/23/2014 - 05:12]

While it 's true that ...

While it 's true that game writing techniques borrow a lot from other mediums, specifically screenwriting, almost every visual storytelling will share similarities. I do agree that with every new medium, writers should explore what can be done with that medium that makes writing for that medium an unique, interesting ...

Comment In: [Blog - 02/07/2014 - 01:42]

Thanks for your comment Try ...

Thanks for your comment Try looking at the serious game or serious play communities. Although serious games cover a broad spectrum, a lot of those developers are in the educational space.

Comment In: [Blog - 11/19/2012 - 03:34]

Thanks for stopping by I ...

Thanks for stopping by I think that managers need to remember that inspiration and creativity needs to be nurtured and that even as adults, we may need stimulation to inspire new ideas and solutions.

Comment In: [News - 10/23/2012 - 10:02]

I think there are some ...

I think there are some similarities in business model where it would make sense to follow the freelance model of Hollywood. Yes, it would help to have a strong advocacy group or union or guild.

Comment In: [Feature - 09/23/2010 - 04:00]

I agree. Page 3 caught ...

I agree. Page 3 caught me by surprise.

Comment In: [Blog - 08/01/2010 - 08:02]

Thank you for your comment, ...

Thank you for your comment, Ron. For the final product, yes, visual appeal as well as non-bugginess is a deciding factor. But, for the process of learning game design, programmer-created art in prototyping usually does suffice :

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