Sande Chen's Comments
[Blog - 08/14/2015 - 01:58]
I 'm not sure how ...
I 'm not sure how you got the idea that stacking the dice in an emergent narrative is equivalent to a directed, controlled narrative experience. r n r nIf you go to Wal-Mart, you could have an emergent experience. It could be boring or it might be exciting. If it ...
[Blog - 06/10/2015 - 02:22]
The rewards types were fairly ...
The rewards types were fairly typical in that the quest would reward you with in-game currency of either type or power-ups that would benefit your progress in the game whether in the form of gear or items or energy . r n r nI don 't think that developers are ...
[Blog - 05/26/2015 - 02:35]
Reid Kimball wrote under the ...
Reid Kimball wrote under the topic of 2-3 Hour Games on the blog. His thought process was about shorter, tighter focused gaming experiences.
[News - 05/18/2015 - 04:07]
[Blog - 01/26/2015 - 03:41]
Yes, I have. Those are ...
Yes, I have. Those are probably the closest to video games that I 've heard about. In my book, Serious Games: Games That Educate, Train, and Inform, David Michael and I also touch upon the topic of rehabilitation games in Japan.
[Blog - 06/30/2014 - 10:48]
I think you could, but ...
I think you could, but you would have to make the choice of gender in your story impact on how the character was greeted, treated, and regarded.
[Blog - 06/15/2014 - 10:16]
I 'm really glad that ...
I 'm really glad that the game journalists have paid attention to this story and brought to light how female playable characters just are not considered a core part of the experience.
[Blog - 05/25/2014 - 12:08]
I think that you 've ...
I think that you 've presented a very thoughtful approach to the issue. It would perhaps give the player more of a more detached simulation-type commander perspective. But also, it might be a way for game writers to present a third-person omniscient narrator. Definitely something to consider
[Blog - 05/23/2014 - 05:12]
While it 's true that ...
While it 's true that game writing techniques borrow a lot from other mediums, specifically screenwriting, almost every visual storytelling will share similarities. I do agree that with every new medium, writers should explore what can be done with that medium that makes writing for that medium an unique, interesting ...
[Blog - 02/07/2014 - 01:42]
Thanks for your comment Try ...
Thanks for your comment Try looking at the serious game or serious play communities. Although serious games cover a broad spectrum, a lot of those developers are in the educational space.
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