Sande Chen's Comments
[Blog - 11/19/2012 - 03:34]
Thanks for stopping by I ...
Thanks for stopping by I think that managers need to remember that inspiration and creativity needs to be nurtured and that even as adults, we may need stimulation to inspire new ideas and solutions.
[News - 10/23/2012 - 10:02]
I think there are some ...
I think there are some similarities in business model where it would make sense to follow the freelance model of Hollywood. Yes, it would help to have a strong advocacy group or union or guild.
[Feature - 09/23/2010 - 04:00]
[Blog - 08/01/2010 - 08:02]
Thank you for your comment, ...
Thank you for your comment, Ron. For the final product, yes, visual appeal as well as non-bugginess is a deciding factor. But, for the process of learning game design, programmer-created art in prototyping usually does suffice :
[Blog - 07/14/2009 - 11:02]
Altug Isigan has written a ...
Altug Isigan has written a response to this blog entry: http://gamedesignaspect.blogspot.com/2009/07/comment-on-sande-chens-reflections-on.html
[News - 07/09/2009 - 05:01]
2007's PC RPG of the ...
2007's PC RPG of the Year, The Witcher, was known for its meaningful moral choices. The game is marketed around the tagline: There is no good, no evil... only decisions and consequences. See http://writerscabal.wordpress.com/2007/11/29/narrative-design-and-the-witcher/ for discussion on Act I's choice of letting villagers kill the witch or letting her live. ...
[Blog - 06/25/2009 - 10:11]
Great post Loved your insights. ...
Great post Loved your insights. I describe a similar yet slightly different way of imparting story through gameplay in a feature on Gamasutra: http://www.gamasutra.com/view/feature/3736/towards more meaningful games a .php page 2
[Blog - 05/01/2009 - 02:40]
Thanks for commenting, Gretar Yes, ...
Thanks for commenting, Gretar Yes, it would be interesting to design games solely for dating purposes these wouldn't be the 2-4 hour action games but just a fun activity to do online to complement e-mail exchanges or IM chats.
[Blog - 04/22/2009 - 05:30]
I didn't like that Dom ...
I didn't like that Dom killed Maria either. But at the same time, I understood they needed a way to wrap it up because they couldn't have that character trailing after them, as in Ico.
[Blog - 03/03/2009 - 08:08]
Adam, Of course, I agree ...
Adam, Of course, I agree that to succeed as a game writer, one should understand the game development process. That's one of the first items of advice I dispense to screenwriters looking to break into the field. And yes, there are badly written games, just like there are a multitude ...
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