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Sande Chen's Comments

Comment In: [News - 07/09/2009 - 05:01]

2007's PC RPG of the ...

2007's PC RPG of the Year, The Witcher, was known for its meaningful moral choices. The game is marketed around the tagline: There is no good, no evil... only decisions and consequences. See http://writerscabal.wordpress.com/2007/11/29/narrative-design-and-the-witcher/ for discussion on Act I's choice of letting villagers kill the witch or letting her live. ...

Comment In: [Blog - 06/25/2009 - 10:11]

Great post Loved your insights. ...

Great post Loved your insights. I describe a similar yet slightly different way of imparting story through gameplay in a feature on Gamasutra: http://www.gamasutra.com/view/feature/3736/towards more meaningful games a .php page 2

Comment In: [Blog - 05/01/2009 - 02:40]

Thanks for commenting, Gretar Yes, ...

Thanks for commenting, Gretar Yes, it would be interesting to design games solely for dating purposes these wouldn't be the 2-4 hour action games but just a fun activity to do online to complement e-mail exchanges or IM chats.

Comment In: [Blog - 04/22/2009 - 05:30]

I didn't like that Dom ...

I didn't like that Dom killed Maria either. But at the same time, I understood they needed a way to wrap it up because they couldn't have that character trailing after them, as in Ico.

Comment In: [Blog - 03/03/2009 - 08:08]

Adam, Of course, I agree ...

Adam, Of course, I agree that to succeed as a game writer, one should understand the game development process. That's one of the first items of advice I dispense to screenwriters looking to break into the field. And yes, there are badly written games, just like there are a multitude ...

Comment In: [News - 03/05/2009 - 05:47]

I found in designing games ...

I found in designing games for microtransactions, I had to think about the incentives for the player to buy these items and ensure that there was value in these items and yet, also not disrupt the game balance. I too looked at ZT Online and I believe in a Chinese-language ...

Comment In: [News - 03/02/2009 - 04:51]

A financial analyst is making ...

A financial analyst is making an educated opinion but is not always correct. It's about predicting the future, after all. As for stock market buys and sells, yes, people listen to analysts.

Comment In: [Feature - 11/23/2007 - 05:05]

Excellent article As you mentioned, ...

Excellent article As you mentioned, there are strong narrative concerns even with the gameplay is exactly the same Gran Turismo vs Run Fatty Run . This is precisely why narrative design should not be shortchanged since it affects game feel.

Comment In: [Feature - 02/20/2009 - 06:00]

@ Georgina I also maintain ...

@ Georgina I also maintain a blog on Women's issues in the game industry... AFAIK, percentage-wise, there's actually more women in game writing than in the other game development disciplines.

Comment In: [Feature - 12/02/2008 - 02:20]

For narrative designers, this kind ...

For narrative designers, this kind of research is invaluable. In particular, it shows that plotting out the intensity curve, which narrative designers do, is essential to player engagement.

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