Sasa Stublic's Blog
After years of leadership in IT business, changing my career to game development. I've always loved software development and am a lifelong gamer. Making games connects the two in a wonderful and fun way.
For us, implementing analytics in our mobile game wasn't as simple as it seemed. It is a complex and challenging process. We did it by trial and error and decided to share what we've learned.
Our mobile game 'Sharp Minds' is free, has no-ads and no in-app purchases.
We chose not to monetize it and if you're indie, maybe you shouldn't either!
Sasa Stublic's Comments
[Blog - 09/29/2015 - 02:22]
As I mentioned, Unity Analytics ...
As I mentioned, Unity Analytics really became available after I have implemented Flurry, so I didn 't do a comparison. r n r nI would give it a try, but be wary of locking yourself to a platform that is young and probably not very rich in features. If you ...
[Blog - 04/01/2015 - 02:48]
Well you might be right ...
Well you might be right about dotcom, but it didn 't burst quite yet. And while it stands, you can definitely make money off 3 million eyeballs : r n r nAlso, I share your opinion about everything being overhyped with monetization advice. That 's exactly why the title is ...