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Blogs

scott anderson's Comments

Comment In: Why I'll Never Work on First-Person Shooters Again [Blog - 04/19/2013 - 06:56]

@Amir r n r nIf ...

@Amir r n r nIf critically and commercially successful doesn 't mean good, then I 'll also back up my claim by saying I personally have enjoyed games in all the series I mentioned and think they are objectively good.

Comment In: Unity's co-founder has a brand new studio [News - 04/18/2013 - 09:06]

This quote explains a lot ...

This quote explains a lot about how Unity handles console support. Consoles are a joke -- they kind of require you to have so large production teams that you have to make the gaming equivalent of a Hollywood blockbuster. And that 's not working out that well for those guys.

Comment In: DirectX9: Has this been holding back PC strategy game innovation? [News - 04/11/2013 - 09:55]

It is, but XP still ...

It is, but XP still has a huge install base and doesn 't support DX11 at all. The problem isn 't that people have DX9 hardware and Windows 7, it 's people with DX10 or DX11 class GPUs that are still running Windows XP.

Comment In: Dominoze PC Post-mortem: Nine Years, One Programmer [Blog - 03/12/2013 - 07:59]

What an epic journey, I ...

What an epic journey, I remember playing a build of this in 2005-2006 after seeing it on the indiegamer forums. I had no idea you had still been working on this for so long.

Comment In: Q&A: What does Sony's 'most open console' promise mean? [News - 02/21/2013 - 11:54]

Ideally they could use those ...

Ideally they could use those platforms as a kind of training ground where the developer has to prove themselves there before picking them up for bigger projects on their main services. This was at least my hope with XNA but with the flood of content it really made this option ...

Comment In: Epic founder looks forward to marketing budget being used on dev instead [News - 02/14/2013 - 03:40]

My favorite Epic GDC marketing ...

My favorite Epic GDC marketing tactic has been when they give you a Unreal Engine lanyard to replace the standard Infernal Engine lanyard if you go into their private booth.

Comment In: How I Made My First Game [Blog - 01/10/2013 - 03:32]

He 's probably specifically talking ...

He 's probably specifically talking about Inform 7 http://inform7.com/ . Which is cool, it uses a natural language based programming language which is very readable by anyone that knows English. r n r nThere are other tools out there including Adrift http://www.adrift.co which is entirely visual, like Twine on steroids, ...

Comment In: The Designer's Notebook: Bad Game Designer, No Twinkie! XIII [Feature - 12/21/2012 - 04:35]

When was the last time ...

When was the last time you were walking down the street, and some complete stranger randomly paused next to you, and started telling you why he came to the city, who his rival was, or how his business is going r n r n- Ernest Adams clearly does not live ...

Comment In: The 9 common mistakes every indie game studio should avoid [News - 11/21/2012 - 06:26]

Awesome list. Enemy Airship had ...

Awesome list. Enemy Airship had like 6/9 of this problems : .

Comment In: Rhode Island suing 38 Studios execs, state officials over $75M loan [News - 11/01/2012 - 01:27]

This article discusses gameplay and ...

This article discusses gameplay and gives you a decent view of where the game was at. http://kotaku.com/5937855/the-amalur-mmo-was-fun-says-former-employee-and-here-are-three-gameplay-videos-to-prove-it/gallery/. Kotaku is down right now so you can 't see the article, but there are gameplay videos on Youtube. r n r nhttp://www.youtube.com/watch v BP wgVsvTBA r nhttp://www.youtube.com/watch v gNg0fJqXRXc r nhttp://www.youtube.com/watch v ...

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