Spatial and Social Realism in 'Dishonored'  |
| Posted by Scott Juster on Sun, 16 Dec 2012 02:01:00 EST in
Design,
Console/PC
|
| Despite its abundance of magical rats and the ability to see through walls, Dishonored manages to feel surprisingly realistic. |
| Read More... | 8 Comments |
Bedecker's Dilemma and the Thrill of Danger  |
| Posted by Scott Juster on Thu, 26 Jul 2012 06:58:00 EDT in
Console/PC,
Design
|
| If you want to make players feel alive, why not embrace the consequences of death? |
| Read More... | 9 Comments |