I run a one-man shop called Green-Eyed Games, where I make small games with simple interfaces and interesting mechanics. My first title is Last Train to Timbuktu.
On Gamasutra, I blog about design, implementation, and business issues I encounter when I think they might be interesting to the wider game dev community. I also have a more general-purpose development blog at http://greeneyedgames.ca/blog/.
The first in a short series of posts about how I designed the puzzles for Last Train to Timbuktu. Or rather, how I designed a puzzle designer, since all of the game's puzzles are randomly generated.
Thanks for the tip. I haven 't experienced that myself. I wonder if it 's related to your location vs. the region the data is stored in, or whether the data is stored in a slower service tier.